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		<title>Character du Jour: All American Girl</title>
		<link>http://greywulf.net/2010/02/character-du-jour-all-american-girl/</link>
		<comments>http://greywulf.net/2010/02/character-du-jour-all-american-girl/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 18:26:52 +0000</pubDate>
		<dc:creator>greywulf</dc:creator>
				<category><![CDATA[Character du jour]]></category>
		<category><![CDATA[RPG]]></category>
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		<category><![CDATA[superheroes]]></category>

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		<description><![CDATA[December 8 1941, and Private Roger Stevens is stationed at Wake Island when he is hit by a bolt of light from the sky and becomes American Hero. He spends the following months helping repel the Japanese invasion fleet time and again, gaining medals and accolades from fellow soldiers and civilians alike, earning a place [...]]]></description>
			<content:encoded><![CDATA[<p>December 8 1941, and Private Roger Stevens is stationed at Wake Island when he is hit by a bolt of light from the sky and becomes American Hero. He spends the following months helping repel the Japanese invasion fleet time and again, gaining medals and accolades from fellow soldiers and civilians alike, earning a place in their hearts and history books.</p>
<p>That was the public story. In truth Private Roger Stevens died that day, the victim of a crashing spacecraft. In keeping with its race traditions, the alien occupant took on his form and memories to pay for the lifedebt caused by his negligence. To all intents he became Roger Stevens, and the American Hero was a lie.</p>
<p>His secret remained secure until 1992 when, as a founding member of the Revengers, he was called to defend against a possible alien invasion. These were his own people come to search for him, and during the battle the Heirarch decreed his lifedebt paid in full. It reverted him back to his true form, much to the horror of his team-members and (thanks to the wonders of television) the world at large.</p>
<p>American Hero was no more.</p>
<p>As a non-US citizen he was stripped of military rank and honours, and only managed to avoid imprisonment thanks to the efforts of the superhero community. Taking the name USAlien, he cut a darkly brooding figure on the world stage, an outsider not by choice but by prejudice. He felt he had betrayed his friends, allies, the name of Roger Stevens and even his family &#8211; albeit with a lie that had over the decades saved the lives of countless thousands of people. Where previously he had fought for Truth and Justice, he now fought a brutal one-man war against injustice and his own inner demons.</p>
<p>When he died it was at the hands of a coalition of drug dealers and hyperjuicers in an unlit warehouse in the worst part of town. His gravestone bore just five words: &#8220;Here lies a true man.&#8221;</p>
<p><a href="http://greywulf.net/wp-content/uploads/2010/02/allamericangirl1.jpg" rel="lightbox[8073]"><img class="alignnone size-medium wp-image-8074" title="allamericangirl" src="http://greywulf.net/wp-content/uploads/2010/02/allamericangirl1-409x512.jpg" alt="" width="409" height="512" /></a></p>
<p>Kara Stevens is the daughter he never knew. She was born on the eve of American Hero&#8217;s fateful unmasking, and during the ensuing witch hunt the government granted she and her mother entirely new identities and new lives for their own safety. While USAlien soon found them he chose to stay away, believing this would put them at least risk.</p>
<p>As a part-alien (though she doesn&#8217;t know which race), Kara possesses many of the superpowers of her father &#8211; great density through molecular control, strength and flight &#8211; but in an entirely human form. When her powers began to appear her mother revealed the truth about her father, emphasising the great and noble deeds he carried out as American Hero. When her sophomore class was threatened by a masked gunman, she didn&#8217;t hesitate to step forward as his legacy, the All American Girl!</p>
<p><strong>Dirty little secret:</strong> Like the grotesque underbelly that consumed her father, All American Girl has a dark side that threatens to take over. Meet Duality. Oh yes.</p>
<p><a href="http://greywulf.net/wp-content/uploads/2010/02/duality.jpg" rel="lightbox[8073]"><img class="alignnone size-medium wp-image-8075" title="duality" src="http://greywulf.net/wp-content/uploads/2010/02/duality-409x512.jpg" alt="" width="409" height="512" /></a></p>
<p><strong>Notes:</strong> Captain America is really Martian Manhunter, and has a kid! I&#8217;m loving the legacy angle of All American Girl &#8211; it&#8217;s full of &#8220;sins of the fathers&#8221; promise all wrapped up in an identity that is still trying to find her place in the world.</p>
<p>Power-wise, All American Girl is a terrific build. Her powers centre around Density Control; she can become super-tough (able to shrug off a direct missile hit and lift almost 40 tons without breaking sweat), fly (up to 2500mph), turn totally incorporeal or direct her powers outward and control the elemental earth itself &#8211; but not all at the same time. She has Impervious Toughness 4 meaning she&#8217;s immune to small arms fire even when not using her Density Control (alien kinetic absorbtion skin ftw!). Adaptation 2 is a welcome bonus thanks to her alien heritage &#8211; her body will immediately adapt to hostile environments such as poison, underwater or deep space. It&#8217;s at a very low level (a mere Rank 2) to reflect her diluted gene-pool.</p>
<p>When it comes to stats she&#8217;s well in the human norm &#8211; a popular, healthy, graceful teenage girl with little to mark her as different to any other gal around campus. Until she punches someone through several buildings, flies into the air or walks through a wall, that is. She&#8217;s something of a talented singer (and a member of a college band), an art major and has all the skills required of college life (Bluff, Sense Motive, KS:Pop Culture and Drive).</p>
<p>Thanks to her slightly alien mindset, she has Second Chance (Mind Control), and her can-do attitude gives her both Beginner&#8217;s Luck and Luck 1 feats. After all, the gods smile on those who try.</p>
<p><strong>Kara Stevens AKA All American Girl, PL10 150pp<br />
</strong>Str 14/38, Dex 16, Con 18, Int 14, Wis 13, Cha 16<br />
Tough +4i/+10i, Fort +14, Ref +8, Will +10<br />
Attack +6, Defense +10, Init +3</p>
<p>Adaptation 2, Impervious Toughness 2<br />
Density 12 (+24 Str, Weight x25, adds Immovable 4, Protection 6, Super-Strength 4)<br />
- AP: Element Control 16 (Earth)<br />
- AP: Flight 8 (2,500mph)<br />
- AP: Insubstantial 4 (Incorporeal)</p>
<p>Acrobatics +5, Bluff +5, Computers +4, Concentration +6, Drive +4, Investigate +3, KS:Art +8, KS:Pop Culture +4, Notice +5, Perform:Singing +5, Sense Motive +4, Swim +4<br />
Beginner&#8217;s Luck, Luck 1, Second Chance 1 (Mind Control)</p>
<p>Drawback: Involuntary Transformation (into Duality, Uncommon, Major)</p>
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		<title>Preview du Jour: All American Girl</title>
		<link>http://greywulf.net/2010/02/preview-du-jour-all-american-girl/</link>
		<comments>http://greywulf.net/2010/02/preview-du-jour-all-american-girl/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 14:32:16 +0000</pubDate>
		<dc:creator>greywulf</dc:creator>
				<category><![CDATA[Renders]]></category>
		<category><![CDATA[daz studio]]></category>
		<category><![CDATA[m&m]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[superheroes]]></category>

		<guid isPermaLink="false">http://greywulf.net/?p=8069</guid>
		<description><![CDATA[
DAZ Studio, no postwork. Click for (very) large.
Daughter of disgraced American Hero! New symbol of hope! Overuser of exclamation marks! This gal will kick your ass, and you&#8217;ll still ask for her number afterwards.
Bloody love how she turned out. This is soon to be my character for a new online campaign set in our ongoing [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://greywulf.net/wp-content/uploads/2010/02/allamericangirl.jpg" rel="lightbox[8069]"><img class="alignnone size-medium wp-image-8070" title="allamericangirl" src="http://greywulf.net/wp-content/uploads/2010/02/allamericangirl-409x512.jpg" alt="" width="409" height="512" /></a></p>
<p><em>DAZ Studio, no postwork. Click for (very) large.</em></p>
<p>Daughter of disgraced American Hero! New symbol of hope! Overuser of exclamation marks! This gal will kick your ass, and you&#8217;ll still ask for her number afterwards.</p>
<p>Bloody love how she turned out. This is soon to be my character for a new online campaign set in our ongoing Mutants &amp; Masterminds universe. Expect full stats, origin (complete with long convoluted backstory for her dear ol&#8217; dad) and more, soon!
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		<title>Character du Jour: Jonah Greyseer</title>
		<link>http://greywulf.net/2010/01/character-du-jour-jonah-greyseer/</link>
		<comments>http://greywulf.net/2010/01/character-du-jour-jonah-greyseer/#comments</comments>
		<pubDate>Thu, 14 Jan 2010 21:27:39 +0000</pubDate>
		<dc:creator>greywulf</dc:creator>
				<category><![CDATA[Character du jour]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[cowboy]]></category>
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		<category><![CDATA[psionic]]></category>
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		<guid isPermaLink="false">http://greywulf.net/?p=7836</guid>
		<description><![CDATA[&#8220;Just because you hear voices, don&#8217;t make you crazy. That&#8217;s what my old ma said to me. &#8216;Course, back then I knew all the voices I heard. I could hear Old Spikey down the road chastizin&#8217; his mule, clear as if he was in the room right next to me. I knew when my sis [...]]]></description>
			<content:encoded><![CDATA[<p><em>&#8220;Just because you hear voices, don&#8217;t make you crazy. That&#8217;s what my old ma said to me. &#8216;Course, back then I knew all the voices I heard. I could hear Old Spikey down the road chastizin&#8217; his mule, clear as if he was in the room right next to me. I knew when my sis was coming home from school, even afore the dogs started barkin&#8217;. Some days, I could hear the voices clear across the valley to the next settlement and even then I knew most of them, or got to know &#8216;em.</em></p>
<p><em>Anyhows. Now I&#8217;m in the city and I hear so many voices all the time, and I hardly know any of &#8216;em at all. But the bad ones &#8211; the real bad ones &#8211; well, I make a point of getting to know them very well. If you catch my drift.</em></p>
<p><em>No. Hearing voices don&#8217;t make you crazy.</em></p>
<p><em>It&#8217;s what they say what does that.&#8221;</em></p>
<p>Jonah was born with a gift &#8211; or perhaps a curse. He can hear the surface thoughts of everyone over a wide (and steadily growing &#8211; currently about 2.5 mile) range, all at the same time. He can focus on a single mind to delve deeper, and at a closer range (1 mile) can even see through a person&#8217;s eyes. While he cannot communicate telepathically (it&#8217;s one-way only) he has mastered sending a concentrated burst of all those thoughts at a single mind, overloading their brain. It&#8217;s a crude yet effective attack at best, but is a sign that he may well develop full telepathy as his abilities improve.</p>
<p>At 6&#8242;5&#8243;, Jonah is a lanky welt of bone and sinew, possessing a catlike agility that&#8217;s heightened by his precognitive talents &#8211; he knows where you&#8217;re going to be before you even know yourself. Against a living, thinking foe he is almost untouchable, able to move and pre-empt every attack before it even begins. Against robots, the undead or any other non-living thing though, he&#8217;s at a disadvantage.</p>
<p>Jonah&#8217;s sense of right and wrong comes from his life on the settlement where his Preacher father instilled in him a sense that the Law of Man and the Good Book were inviolate things, and it&#8217;s the duty of all godfearin&#8217; men to see that sinners find just punishment. A natural drifter, Jonah has found his way to the city, drawn like a moth to a flame by the sound of all those voices.</p>
<p>They will be his undoing, one day.</p>
<p><a href="http://greywulf.net/wp-content/uploads/2010/01/jonah.jpg" rel="lightbox[7836]"><img class="alignnone size-medium wp-image-7837" title="jonah" src="http://greywulf.net/wp-content/uploads/2010/01/jonah-409x512.jpg" alt="" width="409" height="512" /></a><br />
<strong>Notes:</strong> Psionic Cowboy! Mind-reading son of a preacher man! Daredevil meets Jonah Hex! Greyseer is a prime PC for a gritty PL10 street-level game where the stakes are high and the risks are hidden in the shadows of the night.</p>
<p><strong>Dirty little secret: </strong>Where do Jonah&#8217;s powers come from? Well, you better ask his pa that question. Too bad he died many years ago &#8211; though Jonah still hears his thoughts on the wind. And those thoughts, they ain&#8217;t good.</p>
<blockquote><p><strong>Jonah Greyseer, PL 10 150pp</strong><br />
Str 18, Dex 24, Con 18, Int 16, Wis 18, Cha 16<br />
Tough +4, Fort +9, Ref +8/+14, Will +10, Init +7<br />
Attack (Ranged) +4/+10, (Melee) +8/+14, Defense +4/+14</p>
<p>Enhanced Trait 43 (Defense +10, Reflex +6, Attack +6, Attack Focus (Melee) 4; Limited: only vs. living)<br />
Super-Senses 2 (Mental Awareness, Danger Sense:Mental)<br />
Super-Strength 2<br />
ESP 4 (Visual Senses, Range 1 mile, Medium:other people&#8217;s eyes)<br />
Mind Reading 6 (DC Will 16, Ranged, Area:Burst, Extra:Area 8 (about 2.5 miles))<br />
- AP: Stun 10 (DC Fort 20, 100&#8242;, Limited:only vs. living)</p>
<p>Acrobatics +15, Climb +8, Computers +5, Concentration +12, Gather Information +7, Investigate +7, Medicine +6, Notice +8, Search +7, Sense Motive +8, Stealth +15<br />
Acrobatic Bluff, Master Plan, Redirect, Teamwork 2</p>
<p>Flash Goggles, Motorcycle</p></blockquote>
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		<title>Greywulf&#039;s Games of the Year 2009</title>
		<link>http://greywulf.net/2009/12/greywulfs-games-of-the-year-2009/</link>
		<comments>http://greywulf.net/2009/12/greywulfs-games-of-the-year-2009/#comments</comments>
		<pubDate>Mon, 28 Dec 2009 11:47:28 +0000</pubDate>
		<dc:creator>greywulf</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[4e]]></category>
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		<description><![CDATA[Where would the end of the year be without the end of the year review posts? Nothing says New Year more than a look at what has been. Without further ado I give you Greywulf&#8217;s Games of the Year 2009!
Looking back, 2009 has been a wanton harlot of a year, promising much role-playing variety but [...]]]></description>
			<content:encoded><![CDATA[<p>Where would the end of the year be without the end of the year review posts? Nothing says New Year more than a look at what has been. Without further ado I give you Greywulf&#8217;s Games of the Year 2009!</p>
<p>Looking back, 2009 has been a wanton harlot of a year, promising much role-playing variety but delivering little. Yet at the same time it&#8217;s been a terrific year for gaming with sessions covering everything from Scooby Doo to The End of the World itself. My little group has visited planets (and blown the carp out of them), travelled the multiverse and camped atop a Barrow Mound in Northern Cardolan.</p>
<p>What we&#8217;ve not done though is seen much variety in our gaming systems. I had hoped to have some Alpha Omega sessions under my belt by now, and harboured a secret desire to mashup Traveller and Call of Cthulhu one more time. I wanted more Dogs in the Vineyard, more Primetime Adventures and more&#8230;. well, just more. but it sadly wasn&#8217;t meant to be. But hey, that&#8217;s what new years are for, right?</p>
<p>With that in mind, here&#8217;s the winners:</p>
<p><strong>Honourable Mention:</strong> <a href="http://boxninja.com/">3:16 Carnage Amongst the Stars</a><br />
Last year&#8217;s Game of the Year has earned a pride of place at our game table time and again. It&#8217;s quick to prep and blindingly hilarious to play. Take a bunch of friends, lots of alcohol and blow shit up. What&#8217;s not to love? As the game develops it evolves with the horror of your character&#8217;s actions and increasing questioning of humanity&#8217;s place in the cosmos taking over.</p>
<p>Last year I said it was the perfect game system and it still is&#8230; almost. 3:16&#8217;s only weakness is that it doesn&#8217;t stand up well to solitaire (one GM/one player) play. This is one game which demands a bunch o&#8217;folks around the table!</p>
<p><strong>Bronze:</strong> <a href="http://www.peginc.com/">Savage Worlds</a><br />
AKA The Little Game System Which Could. The intertubes are already chock full of praise for Savage Worlds so you don&#8217;t need me to say how good it is &#8211; you should already know by now. This is a great system for Doodle Campaigns where you want to turn your campaign idea into playability with the least effort possible. Character Generation is flexible though demands a lighter touch than hardcore D&amp;D gamers might expect. By default a starting Novice character is far weaker than with 4e 1st level counterpart meaning it&#8217;s perfect for that gritty low-level urban sprawl fantasy you&#8217;ve been aching to play. Or a modern-era campaign. Or swashbuckling in 17th century France. Or anything else, for that matter. Savage Worlds is generic, in the best meaning of the word.</p>
<p><strong>Silver:</strong> <a href="http://www.mutantsandmasterminds.com/">Mutants &amp; Masterminds</a><br />
Anything Savage Worlds can do, Mutants &amp; Masterminds can do better. This is my go-to system for anything outside the D&amp;D norm. Underneath the wonderful superhero battle armour there&#8217;s a superb generic system pulsing like a beating heart. This is the game from which 4e D&amp;D has stolen all it&#8217;s best innovations only to copy them badly. I&#8217;m looking at you, Minions and Action Point rules. With the watertight Power Level rules M&amp;M can scale and handle anything from the lowliest TV cop drama up to cosmic-level threats of Unimagined Awe. The default Power Level (10) is prime for superheroin&#8217; goodness with the heroes roughly equal in power to Spider-Man or the Fantastic Four. Drop it to PL6 and our heroes could match your typical 4e D&amp;D characters or be street-level beginning superheroes.</p>
<p>I&#8217;ve yet to find anything which M&amp;M cannot do right out of the single Core Book but it&#8217;s also one brilliantly supported system with genre books covering all the Ages of comicdom and beyond. This year saw the release of Warriors &amp; Warlocks, a full-on fantasy supplement for M&amp;M which is inspirational reading for anyone who wants to game with armour and sword. Better than D&amp;D? Oh yes.</p>
<p><strong>Gold:</strong> <a href="http://wizards.com/dnd/">Dungeons &amp; Dragons Fourth Edition</a><br />
Yet it&#8217;s the daddy of them all which gets Gold. Yes, M&amp;M is a technically superior system. Yes, Savage Worlds is more flexible. Yes, 3:16 is more explosive. But nothing captures your hearts and imagination like Dungeons &amp; Dragons. The Fourth Edition rules are rock solid and deliver the goods, in spades. Combat has gained a whole new dimension with the Powers system &#8211; it&#8217;s tactically challenging, tense and exciting. Outside combat this is the same D&amp;D we know and love with the added awesome of Skill Challenges adding another layer onto the game. Anything you could do in previous editions of D&amp;D you can still do, and the designers have done a fine job of adding more without taking a darned thing away.</p>
<p>Where 4e really shine though is it&#8217;s hackability. This is a system which cries out to be toyed with. Monster building and customization is trivially easy once more. That&#8217;s a huge relief after the painful voodoo of Third Edition. Monsters are monsters again and adding Classes to monsters no longer involves putting aside a couple of hours in a darkened room with a stiff drink. Want a bigger than normal orc or a weakened Dragon? You can do the math right at the table, during play.</p>
<p>Building a whole new class isn&#8217;t for the faint hearted but creating a new Race is simple enough and adding new skills is as simple as&#8230; well, just adding them. Where 4e stands out is in Encounter building. Given a pool of XP (enough to create an easy, medium or hard challenge) you can fill it in so many ways with combinations of monsters jumping off the page. With monsters being given roles it&#8217;s easy enough to match the critters to your tactical needs. Want the heroes to battle big monsters up close while being harried by arrow-fire from above? Drop a couple of Brutes on the table, and add Artillery. Pick your monsters according to XP and taste, and you&#8217;re done. Want a load of monsters under the command of a leader? Use one Controller and a load of Minions. Encounter building was one of the most difficult aspects of Third Edition, and in 4e it&#8217;s one of the best and most enjoyable parts of the game &#8211; for this Lazy GM, at least.</p>
<p>I could go on about just how great the Monster Manuals are, about the individual Classes, Treasure allocation and more, but I&#8217;ll save those for future posts. There is a whole new year of blogging to fill up too, after all.</p>
<p>Till next time, and good gaming!</p>
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		<title>Character du Jour: The Suit</title>
		<link>http://greywulf.net/2009/12/character-du-jour-the-suit/</link>
		<comments>http://greywulf.net/2009/12/character-du-jour-the-suit/#comments</comments>
		<pubDate>Fri, 18 Dec 2009 13:12:21 +0000</pubDate>
		<dc:creator>greywulf</dc:creator>
				<category><![CDATA[Character du jour]]></category>
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		<guid isPermaLink="false">http://blog.microlite20.net/?p=7643</guid>
		<description><![CDATA[Ultramegaman was dead. Doc Nekron&#8217;s Death Beam had torn him apart into a billion billion atoms leaving no trace of Earth&#8217;s Greatest Hero. All that remained was his indestructible Ultramegasuit, lost floating on the wintry winds. The entire planet mourned.
Some time later, a new red streak was seen flashing across the sky &#8211; a woman! [...]]]></description>
			<content:encoded><![CDATA[<p><em>Ultramegaman was dead. Doc Nekron&#8217;s Death Beam had torn him apart into a billion billion atoms leaving no trace of Earth&#8217;s Greatest Hero. All that remained was his indestructible Ultramegasuit, lost floating on the wintry winds. The entire planet mourned.</p>
<p>Some time later, a new red streak was seen flashing across the sky &#8211; a woman! She danced like an angel in the air before disappearing with a loud &#8220;Whoop!&#8221; of joy. A few days passed and speculation soared as another hero appeared &#8211; an old, bearded man battling bank robbers on Fourth and Main. The security cameras clearly showed that he wore the same costume as Ultramegaman &#8211; and also that he held a dusty wine bottle through the entire fight, taking the occasional swing as he slugged the mooks.</p>
<p>As the months wore on, more sightings appeared &#8211; a japanese businessman, a young girl and even a dog with an Ultramegasuit tied around his neck. Was this part of an emerging Ultramegafamily of superheroes? Clones? Or something more sinister?</p>
<p>The world watches, and wonders.<br />
</em><br />
When Ultramegaman was slain, his powers became enmeshed into the fabric of his indestructible suit such that anyone who wears it gains the powers of Ultramegaman himself. It was first discovered by Amy Jones where it hung from her washing line after falling back to Earth. Flying was her first real experience of freedom from a hard life of abusive parents, tough lovers and rougher husbands. Her one act of heroism was to finally kick out her no-good loser of a husband once and for all. After much thought, she tossed the suit in the garbage, content enough with (at last) a normal life without taking on the mantle of superhero. From there it was found by a street bum who welcomed the warmth of an indestructible suit. He was begging for change outside the bank when a crook pushed him aside. Big mistake.</p>
<p>From there it has passed from person to person &#8211; from a communal shower to a businessman&#8217;s holdall. From there to a snatcher&#8217;s young sister, to being tied around the neck of a stray dog, and on it goes. Each wearer of the suit has their own stories to tell, their own reason for wearing it, and their own reason for giving it up.</p>
<p><strong>Dirty Little Secret:</strong> Is the suit sentient? Is it trying to find the way to it&#8217;s true destination? Or is it guided by nothing more than blind chance, the powers it conveys making heroes from the raw material found inside all of us? Do clothes maketh man? And do superclothes maketh superman?</p>
<p><strong>Notes:</strong> Superman meets <a href="http://www.imdb.com/title/tt0290095/">The Tuxedo</a>. I like.</p>
<p>The Suit is a Device that can be added to any character. It is basically The Paragon archetype from the Mutants &amp; Masterminds Core Rules distilled into device form. Good luck if it gets into the wrong hands.<strong> </strong></p>
<blockquote><p><strong>The Suit, 68pp</strong><br />
Device 17<br />
- Enhanced Constitution 20<br />
- Enhanced Strength 20<br />
- Flight 5 (250mph)<br />
- Immunity 9 (Life Support)<br />
- Impervious Toughness 12<br />
- Quickness 2 (5x speed)<br />
- Super-Strength 6</p></blockquote>
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		<title>Name this Hero</title>
		<link>http://greywulf.net/2009/11/name-this-hero-2/</link>
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		<pubDate>Sat, 21 Nov 2009 16:53:18 +0000</pubDate>
		<dc:creator>greywulf</dc:creator>
				<category><![CDATA[RPG]]></category>
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		<guid isPermaLink="false">http://blog.microlite20.net/?p=7523</guid>
		<description><![CDATA[I&#8217;m all out of braincells today, so hope you don&#8217;t mind me using some of yours instead. Here&#8217;s a hero who is as agile as Spiderman and almost (but not quite) as strong as Thing from the Fantastic Four. His rough backstory so far is that he lacks the little cut-off switch in his brain [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m all out of braincells today, so hope you don&#8217;t mind me using some of yours instead. Here&#8217;s a hero who is as agile as Spiderman and almost (but not quite) as strong as Thing from the Fantastic Four. His rough backstory so far is that he lacks the little cut-off switch in his brain that tells him when he&#8217;s reached his physical potential. So, the more he trains the faster and stronger he gets &#8211; and the sky is the limit.</p>
<p><a href="http://greywulf.net/wp-content/uploads/2009/11/peak.jpg" rel="lightbox[7523]"><img class="alignnone size-medium wp-image-7524" title="peak" src="http://blog.microlite20.net/wp-content/uploads/2009/11/peak-512x384.jpg" alt="peak" width="512" height="384" /></a></p>
<p>I&#8217;ve been throwing around ideas based on words like &#8220;Peak&#8221;, &#8220;Potential&#8221;, &#8220;Summit&#8221; and the like, and got nuthin&#8217; that grabs me. In some ways he&#8217;s similar to <a href="http://blog.microlite20.net/2008/09/17/character-du-jour-throwback/">Throwback</a>. I might find some way to link the two.</p>
<p>Over to you, dear reader. Any suggestions?</p>
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		<title>Oprah, Queen of the Skies</title>
		<link>http://greywulf.net/2009/11/oprah-queen-of-the-skies/</link>
		<comments>http://greywulf.net/2009/11/oprah-queen-of-the-skies/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 20:47:22 +0000</pubDate>
		<dc:creator>greywulf</dc:creator>
				<category><![CDATA[Fun]]></category>
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		<guid isPermaLink="false">http://blog.microlite20.net/?p=7518</guid>
		<description><![CDATA[Communique reads: It is only through the diligence of our noble undercover reporter that we can disclose the shocking news about Oprah&#8217;s plans for world domination following her retirement from mainstream media in 2011.
We can reveal that Oprah has taken possession of a flotilla of airships and is currently bidding on ebay for a horde [...]]]></description>
			<content:encoded><![CDATA[<p>Communique reads: It is only through the diligence of our noble undercover reporter that we can disclose the shocking news about Oprah&#8217;s plans for world domination following her retirement from mainstream media in 2011.</p>
<p>We can reveal that Oprah has taken possession of a flotilla of airships and is currently bidding on ebay for a horde of flying monkeys. She is not yet, thankfully, the highest bidder and is locked in a bidwar with someone who calls herself WickedWitchOfTheNorth466.</p>
<p>If successful, Oprah intends to proclaim herself Queen of the Skies and launch attacks on all Right-Thinking Folks from her secret Antarctic Base. You have been warned!</p>
<p><a href="http://greywulf.net/wp-content/uploads/2009/11/oprah.jpg" rel="lightbox[7518]"><img class="alignnone size-medium wp-image-7519" title="oprah" src="http://blog.microlite20.net/wp-content/uploads/2009/11/oprah-512x512.jpg" alt="oprah" width="512" height="512" /></a><br />
<em>Figure conforms to the <a href="http://boingboing.net/2009/09/29/ralph-lauren-opens-n.html">Ralph Lauren Photo-Manipulated Vision of Beauty</a> patent number 666,666,666 (the patent number of the beast) and may not reflect reality or anatomical possibility</em></p>
<blockquote><p><strong>Oprah, Queen of the Skies, PL8 pp120</strong><br />
Str 10, Dex 13, Con 12, Int 22, Wis 18, Cha 18<br />
Tough +1/+4 (Jumpsuit), Tough +4, Ref +6, Will +7<br />
Attack +8, Defense +8, Init +1</p>
<p>Computers +10, Craft (Chemical, Electronic, Mechanical) +12, Disable Device +12, Investigate +10, Knowledge (Earth, Life, Physical, Tech) +8, Notice +8, Perform (Chat Show Host) +8, Sense Motive +12</p>
<p>Eidetic Memory, Improvised Tools, Inventor, Master Plan, Minions 4 (Flying Monkeys, Camera Crew &amp; Makeup), Equipment 4</p>
<p>Blaster (Device 3: Blast 8, Full Power) 80&#8242; +8 DC23<br />
Vehicle: Airship</p></blockquote>
<p>If you wish to lead the fight against the Queen of the Skies in Mutants &amp; Masterminds, generate a suitable team of four-colour two-fisted heroes around Power Level 6 and take to the air. Our blessings go with you.</p>
<p>(Blame <a href="http://www.initorwhat.blogspot.com/">deadorcs</a>. It was his idea :D)</p>
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		<title>Character du Jour: Drifter Jenkins</title>
		<link>http://greywulf.net/2009/10/character-du-jour-drifter-jenkins/</link>
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		<pubDate>Tue, 13 Oct 2009 18:07:30 +0000</pubDate>
		<dc:creator>greywulf</dc:creator>
				<category><![CDATA[Character du jour]]></category>
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		<guid isPermaLink="false">http://blog.microlite20.net/?p=7266</guid>
		<description><![CDATA[Just as some people are destined for greatness, some are destined to be forgotten. Bernie Jenkins was such a one; a no-hope two-bit guy who drifted from baseline job to baseline job all the way across the US. It&#8217;s ironic that despite his lack of ambition he&#8217;s seen more of the country than most, albeit [...]]]></description>
			<content:encoded><![CDATA[<p>Just as some people are destined for greatness, some are destined to be forgotten. Bernie Jenkins was such a one; a no-hope two-bit guy who drifted from baseline job to baseline job all the way across the US. It&#8217;s ironic that despite his lack of ambition he&#8217;s seen more of the country than most, albeit mainly from behind a bar, in a mall or inside a warehouse.</p>
<p>That was right up until his last job in the warehouse of an experimental drug facility. He was the nightwatchman on the night a couple of lowlifes tried to raid it &#8211; with predictably disastrous results. All three of them ended up bathed in experimental chemicals and Drifter Jenkins went from being a skinny runt to&#8230;&#8230;.</p>
<p><a href="http://greywulf.net/wp-content/uploads/2009/10/str50.jpg" rel="lightbox[7266]"><img class="alignnone size-medium wp-image-7267" title="Drifter Jenkins" src="http://blog.microlite20.net/wp-content/uploads/2009/10/str50-512x512.jpg" alt="Drifter Jenkins" width="512" height="512" /></a></p>
<p>The crooks fled, and a few moments later so did Drifter when he realized the trouble he&#8217;d be in. Oh boy.</p>
<p><strong>Dirty little secret: </strong>The drug company have set a tracker on his tail and he&#8217;s got no hope of future employment this side of a state carnival. All he can do is hide and hope the effects wear off real soon. Good luck with that, Bernie.</p>
<p><strong>Notes: </strong>It&#8217;s easy to forget what a thing of beauty Mutants &amp; Masterminds is. Here&#8217;s a character whose entire sheet would fit on the back of a 3&#215;5 card and still leave room for doodling, yet is fully fledged and immediately ready to play.</p>
<p>This is one of the archetypal builds I give to new players when indoctrinating them into the wonderful world of superhero role-playing games. No complicated powers here &#8211; just the raw ability to lift over 3,000 tons without breaking sweat, leap buildings with a single bound and climb sheer surfaces by making whatever handholds he needs with his bare hands (hence Noticeable &#8211; he&#8217;s easy to track!).</p>
<p>You know you&#8217;ve got them hooked when they say &#8220;I pick up the freight train and hit him with it.&#8221;</p>
<p>Oh yeah.<strong></strong></p>
<blockquote><p><strong>Bernie &#8220;Drifter&#8221; Jenkins, PL10 150pp</strong><br />
Str 40, Dex 18, Con 40, Int 12, Wis 8, Cha 16<br />
Tough +15, Fort +15, Ref +10, Will +8<br />
Attack +5 (Unarmed DC30), Grapple +20/+30, Defense +5</p>
<p>Leaping 6, Super-Movement 2(Wall Crawling 2, Noticeable), Super-Strength 10</p>
<p>Bluff +11, Escape Artist +8, Intimidate +15, Sense Motive +11<br />
Accurate Attack, Assessment, Distract:Bluff</p></blockquote>
<p>Even though it&#8217;s a simple build there&#8217;s no shortage of options both in and out of combat. As written he hits hard but wild (ie, he&#8217;s untrained) but thanks to Accurate Attack he can take a little more care with his fists (so to speak) and trade raw damage for accuracy. If he&#8217;s got time Assessment gives him the ability to size up his opponents (Bernie is a cautious guy!) and Distract means he&#8217;s pretty good at fooling his foes. As an ex-weedy guy Bernie knew how to trick bullies then run the other way. Only now he doesn&#8217;t need to run.</p>
<p>His main weakness is his Defense. Just like a brick wall he&#8217;s easy to hit but hard to hurt &#8211; but a couple of good shots from a powerful Energy Blast and he&#8217;ll drop.</p>
<p>From there, we could complicate things slowly. This is an intentionally simplified sub-optimal build so there&#8217;s plenty of wiggle room for improvement. Drop in a few levels of Growth to take care of the STR rather than buying it direct and you&#8217;ve got points to spare for Alternate Powers, trick shots, etc. Add in weaknesses (a future dependency on the chemicals he was bathed in, perhaps) and we&#8217;ve a solid, fun character to play.</p>
<p>So there you have it. One simple-to-play super strong guy.</p>
<p>I love you, Mutants &amp; Masterminds.</p>
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		<title>Character du Jour: Medusa</title>
		<link>http://greywulf.net/2009/08/character-du-jour-medusa/</link>
		<comments>http://greywulf.net/2009/08/character-du-jour-medusa/#comments</comments>
		<pubDate>Mon, 10 Aug 2009 13:43:52 +0000</pubDate>
		<dc:creator>greywulf</dc:creator>
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		<guid isPermaLink="false">http://blog.microlite20.net/?p=6728</guid>
		<description><![CDATA[She stood, surveying the wreckage. While her eyes scanned for signs of life she mentally willed her hair, sending it searching among the remains of the plane, tossing sheets of warped and twisted metal through the air as carelessly as a child throws a discarded toy. Nothing else moved.
By her side stood a statue, the [...]]]></description>
			<content:encoded><![CDATA[<p>She stood, surveying the wreckage. While her eyes scanned for signs of life she mentally willed her hair, sending it searching among the remains of the plane, tossing sheets of warped and twisted metal through the air as carelessly as a child throws a discarded toy. Nothing else moved.</p>
<p>By her side stood a statue, the perfect form of a man holding a portable rocket launcher, a look of truimph mingled with surprise etched on his visage.</p>
<p>Medusa pursed her lips. One of these days she will remember to ask questions first, and petrify later. Right now, she needed to know she was not the last member of the Descendants of Legend.</p>
<p>For the first time in her life, Persephone Gorga felt alone.</p>
<p><strong>Dirty little secret:</strong> In a world where myths and legends have descendants, there&#8217;s an awful lot of bad (and, for that matter, good) guys out there who would literally kill for the head of a medusa. She prefers to keep it attached to her shoulders, thanks very much.</p>
<p><a href="http://greywulf.net/wp-content/uploads/2009/08/medusa.jpg" rel="lightbox[6728]"><img class="alignnone size-medium wp-image-6729" title="medusa" src="http://blog.microlite20.net/wp-content/uploads/2009/08/medusa-384x512.jpg" alt="medusa" width="384" height="512" /></a></p>
<p><strong>Notes:</strong> Here&#8217;s one from my campaign to yours; Medusa is one of my own PCs from our longest-ever-running superheroes campaign. Her Secret ID is Persephone Gorga, veterinary surgeon. This is a somewhat cleaned-up version stated back to PL10/150pp perfect as a starting character.</p>
<p>She&#8217;s basically a two-shot bunny with prehensile hair that can reach up to 50&#8242; and lift about two and a half tons. If that&#8217;s not enough her petrification gaze can turn anyone to stone (for a whole year, no less!) though it takes all of her concentration (and a full round action) to use.</p>
<p>And no, she&#8217;s not related to <a href="http://en.wikipedia.org/wiki/Medusa_%28comics%29">Medusa</a> from the Inhumans. Just so you know.<strong></strong></p>
<blockquote><p><strong>Medusa AKA Persephone Gorga, PL10 150pp</strong><br />
Str 14/24 (with hair), Dex 20, Con 16, Int 14, Wis 16, Cha 24<br />
Tough +3/+9, Fort +8, Ref +10, Will +8<br />
Attack +5, Grapple +12/+18, Defense +10, Init +5</p>
<p>Prehensile Hair +13 DC22<br />
- Additional Limbs 3 (Improved Grapple)<br />
- Elongation 4 (50&#8242;, Precise, Limited:Hair only, Improved Throw, Improved Trip)<br />
- Enhanced Strength 10 (Limited:Hair only)<br />
- Super-Strength 2 (Limited:Hair only)</p>
<p>Petrification Gaze +11 DC Fort 18 (80&#8242;, Transform 8: Flesh to Stone, Slow Fade 10 (1 year), Duration 1, Action 1, Distracting, Full Power)</p>
<p>Computers +4, Craft:Artistic +8, Handle Animal +11, KS:Arcane +8, KS:History +6, Language 2, Medicine +7, Sense Motive +5, Sleight of Hand +9, Stealth +7</p>
<p>Accurate Attack, Animal Empathy, Artificer, Attack Specialization 3 (Hair), Attack Specialization (Petrification Gaze) 4, Defensive Attack, Defensive Roll 5, Dodge Focus 5, Equipment 1</p>
<p>Commlink, Mini-Tracer, Multi-Tool, PDA, Spandex Suit (Tough +1)</p></blockquote>
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		<title>Mech and Manga out now!</title>
		<link>http://greywulf.net/2009/07/mech-and-manga-out-now/</link>
		<comments>http://greywulf.net/2009/07/mech-and-manga-out-now/#comments</comments>
		<pubDate>Thu, 30 Jul 2009 23:16:40 +0000</pubDate>
		<dc:creator>greywulf</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[m&m]]></category>

		<guid isPermaLink="false">http://blog.microlite20.net/?p=6596</guid>
		<description><![CDATA[From the Short &#38; Sweet Dep&#8217;t: Mech &#38; Manga for Mutants &#38; Masterminds is available via PDF from RPG Now. I&#8217;m liking what I see so far, and expect a full review Real Soon. In the meantime, go drool over the Preview content here, here, here and here. As is typical of M&#38;M supplements it&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>From the Short &amp; Sweet Dep&#8217;t: <a href="http://www.rpgnow.com/product_info.php?products_id=63658&amp;affiliate_id=8276">Mech &amp; Manga</a> for Mutants &amp; Masterminds is available via PDF from RPG Now. I&#8217;m liking what I see so far, and expect a full review Real Soon. In the meantime, go drool over the Preview content <a href="http://www.mutantsandmasterminds.com/mutants_masterminds_news_archives/2009/07/mecha_manga_pre.php">here</a>, <a href="http://www.mutantsandmasterminds.com/mutants_masterminds_news_archives/2009/07/mecha_manga_pre_1.php">here</a>, <a href="http://www.mutantsandmasterminds.com/mutants_masterminds_news_archives/2009/07/mecha_manga_pre_2.php">here </a>and <a href="http://www.mutantsandmasterminds.com/mutants_masterminds_news_archives/2009/07/mecha_manga_pre_3.php">here</a>. As is typical of M&amp;M supplements it&#8217;s chock full of awesome and provides a thorough, well researched and (above all) fun coverage of the genre.</p>
<p>Or perhaps that should be <em>meta-</em>genre &#8211; this supplement covers everything from Wuxia to battlemechs, from schoolgirls battling demons to fighting with pokedigipetamons in arenas, from Dragonball Z to Bleach and far beyond.Even if manga ain&#8217;t your thang, there&#8217;s more than enough goodness within to inspire and improve your M&amp;M game, whatever the genre, style or setting.</p>
<p>First impressions:  I like.</p>
<p><a href="http://greywulf.net/wp-content/uploads/2009/07/manga1.jpg" rel="lightbox[6596]"><img class="alignnone size-medium wp-image-6597" title="manga1" src="http://blog.microlite20.net/wp-content/uploads/2009/07/manga1-384x512.jpg" alt="manga1" width="384" height="512" /></a></p>
<p><em>This one&#8217;s mine!</em></p>
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