Tagged: marvelrpg

Marvel RPG Week Day Seven: Collation

And here we are in the final day of Marvel RPG week here at Greywulf Towers. We’ve looked at what made this system so innovative, and it’s awesome random (or not so random, should...

Marvel RPG Week Day Six: Exploration

A system with great, innovative and exciting rules but no adventures is like owning a car but having nowhere to go. Adventures give the GM and players places to explore, but more than that,...

Marvel RPG Week Day Five: Expansion

We’re a greedy lot, we gamers. Give us 8 character classes, and we demand 20. Give us 500 spells and we’ll gobble up another 2,000 and still ache for more. And give us 100...

Marvel RPG Week Day Four: Resolution

So far, we’ve looked at how Marvel RPG handles character generation, and given the Gamers Handbooks the once over. That’s all well and good, but what really matters is what it’s like to actually...

Marvel RPG Week Day Three: Revelation

Imagine, if you will, that there somehow existed a resource which listed the complete game stats, origin and information about the heroes of your childhood. Imagine being able to look up and compare the...

Marvel RPG Week Day Two: Generation

I wrote about Marvel RPG’s wonderful random character generation back in July, but I’m going to say it all over again just to hammer the point home: Random Character Generation rocks. Most modern RPGs...

Marvel RPG Week Day One: Innovation

If you had to come up with a list of “Top 100 years of all time”, 1984 wouldn’t exactly make the top 20. Granted, it had some things going for it; the first Apple...

Marvel RPG Week!

Starting Monday, Make Mine Marvel! I’m going to take a full week to take you through another one of the greatest RPGs from the history of this great hobby. Each day I’ll pick apart...