Posts tagged daz studio
Lazy Sunday Render Dump Beyond the Stars
Aug 22nd
A week of rendering spaceships, clowns, bikinis, fairies and elves is not a bad week at all, I reckon. What do you think?
I’m done. Hope you’re having a great weekend, all!
Not joking
Aug 19th
Just this once, I worry for Batman.
DAz Studio, postwork in Photoshop. You know the rest.
Reboot Destroys Starbase
Aug 12th
Oh, poo. Here I am partway through putting together one epic scene. It’s getting late so I hit Render just so I’ve got a work-in-progress shot and walk away, leaving my little netbook chugging to itself.
Of course, I forget to save the scene. After all, I’m coming back to it in the morning, and nothing’s going to happen to it before that, right?
Wrong. Windows &^*()*&ing goes & runs an Update overnight and reboots without warning. The least it could have done is stopped and waited ’till I woke up, gawdammit! There’s a setting in there somewhere to fix that. I’ll find it.
Hey, at least DAZ Studio had the common decency to auto-save the render for me so I’ve still got the work-in-progress shot I wanted, even though the scene itself has been lost. Ah well. I may well remake it. I’d planned to add about another 40 or so characters in there from different films and TV series. So far I’ve got a few robots, aliens and vehicles in from Doctor Who, Star Wars, Battlestar Galactica, Aliens, Babylon 5 (Cyclon kneeling to a Vorlon ftw!) & Black Hole and have barely begun to stratch the surface. I’d just started adding the spaceships before moving onto the characters – I was going to put Luke hanging from one of the base’s antenae while the Doctor (Tom Baker incarnation) was passing down his scarf. Something like that, anyhow.
See what Windows Update has done? Damn you!
Ah well. Back to the drawing board.
The Lazy Sunday Caption Contest
Aug 1st
I think it’s time for a caption contest, don’t you? To celebrate the release of the frankly awesome Dystopian Console Station for free, I’ve thrown together this render.
All you have to do is add a caption to it. Because that’s how caption contests work, right?
Winner gets a fabulous one of a kind unsigned no-prize. Trust me on this one; the unsigned ones are much rarer.
Have at it!
UPDATE: Jim from Carjacked Seraphim wins with this:
What do you mean? Skynet was supposed to be HERE! Not there! Now you’re telling me we have to go to the RED dot… If only I’d followed the Cylon. They never frak THAT up…
Congratulations!
Building a render, step-by-step
Jul 26th
A short while back I posted an image titled Stand Your Ground, and promised a tutorial showing how it was made. This is it.
Note: This tutorial contains nudity. Underneath your clothes, so do you. Live with it, or look away now.
Starting (as you do) at the end, here’s what the finished result looked like:
This is made from two renders of the same scene with different lighting, plus a third layer added in Photoshop to provide the “roaring dragon” effect.
When it comes to setting up a scene in DAZ Studio, I usually start with the figure and try to get the general body and head shape right before working out to the clothing, other characters and surrounding scenery. For this render I wanted a female warrior who was lithe and clearly muscled but not too strong – she’s no Amazonian. She is Stephanie 4 Base (my favourite starting female figure right now) using the Natalie morph and a touch of She-Freak added for muscle definition.
That’s one thing I love about working with the Unimesh figures – I can mix and match between such very different character morphs to create exactly the look I want. The skin texture is simply Stephanie’s own default; it’s that good I felt no real need to change it for anything else.
The clothes are from the Briana Culaith set. If I was using Poser, that would immediately pose (no pun intended) a problem, as this set doesn’t have fit morphs for either Stephanie or She-Freak, and I’ve used both. I’ve have to set about tweaking, scaling and adjusting the clothing to fit by hand, or rely on third party tools or magnet to do the job.
In DAZ Studio however, it’s simply a matter of selecting Stephanie, right-clicking on her in the Preview window and hitting “Morph Follower”.
This is one of the best features ever added to DAZ Studio, ever. Any clothing (no matter how old) will “just work” with any new Unimesh morph set, right away. There’s no updating of the clothes to be done by the vendors to suit the new meshes, no mess, and no fuss. Right-click, Morph Follower, done.
For her hair, I used Aether Hair. It is easily one of the best hair models around and comes with fits for Victoria 4, Michael 4 and pretty much any figure ever made. There’s a tonne of style morphs included too so it’s a one-stop hair whether you want to render something short and cropped or savage and untamed. It’s my most-used hair of all the ones that live in my Runtime folder, by a mile.
The rest of the scene is simple. Take one Spiky Dragon and add one Briana’s Temple in the background. Add salt to taste, and apply Depth of Field. Now for the lighting.
My favourite light set is good old Light Dome Pro – not the second (which produces excellent results but the render times can take ages) but the first. As far as lightsets go it’s dirt cheap ($20) and delivers consistently excellent results every time. Often (as with this render) I just used the Cloudy/Draft setting and work from there. This keeps the render times well under an hour. Here’s how the render looked on first pass:
That’s good, but it lacks focus. The light is too even. The eye sometimes needs patches of light and dark to give it something to latch on to. I delete the lights and add a low-intensity Distant Light and a single shadow casting Spotlight to pick out the dragon’s teeth and the warrior’s left side:
See how your eyes know where to look now? By combining the two images in Photoshop with the first image as Layer 1 and the second as Layer 2 set to Lighten, we’re more than halfway there. Of course, I could have just added a Spotlight into the scene with in DAZ Studio with the existing lights, but where’s the fun in that? Rendering two scenes with different lighting and blending the layers in Photoshop can produce some great effects! And some, not so good, but it pays to experiment.
Next, I take a copy of the bottom Layer and drag it to the top, covering all of the others. Head into Filter->Blur->Radial Blur. Set it to 10 Pixels, Spin, Good Quality and set the Blur Center to roughly where the Dragon’s open mouth is on the scene. Drop Opacity to around 55%.
We’re almost done. To make the renders really jump off the screen, I use the Painted Look Actions in Photoshop. These boosts saturation and shadows in a way that would make Frank Frazetta proud. One quick click of the Underpainted action, and the image is complete.
All told, I’d guess this image took about 30 minutes to set up, 30 to render (twice) and another 30 in Photoshop. 90 minutes from start to finish is unusual for me – many renders can take 4 hours or more just to “look right” before I even start to render.
In this case though, it all came together just right. I like it when that happens.
Till next time!




































