Posts tagged cowboy
Character du Jour: Jonah Greyseer
Jan 14th
“Just because you hear voices, don’t make you crazy. That’s what my old ma said to me. ‘Course, back then I knew all the voices I heard. I could hear Old Spikey down the road chastizin’ his mule, clear as if he was in the room right next to me. I knew when my sis was coming home from school, even afore the dogs started barkin’. Some days, I could hear the voices clear across the valley to the next settlement and even then I knew most of them, or got to know ‘em.
Anyhows. Now I’m in the city and I hear so many voices all the time, and I hardly know any of ‘em at all. But the bad ones – the real bad ones – well, I make a point of getting to know them very well. If you catch my drift.
No. Hearing voices don’t make you crazy.
It’s what they say what does that.”
Jonah was born with a gift – or perhaps a curse. He can hear the surface thoughts of everyone over a wide (and steadily growing – currently about 2.5 mile) range, all at the same time. He can focus on a single mind to delve deeper, and at a closer range (1 mile) can even see through a person’s eyes. While he cannot communicate telepathically (it’s one-way only) he has mastered sending a concentrated burst of all those thoughts at a single mind, overloading their brain. It’s a crude yet effective attack at best, but is a sign that he may well develop full telepathy as his abilities improve.
At 6’5″, Jonah is a lanky welt of bone and sinew, possessing a catlike agility that’s heightened by his precognitive talents – he knows where you’re going to be before you even know yourself. Against a living, thinking foe he is almost untouchable, able to move and pre-empt every attack before it even begins. Against robots, the undead or any other non-living thing though, he’s at a disadvantage.
Jonah’s sense of right and wrong comes from his life on the settlement where his Preacher father instilled in him a sense that the Law of Man and the Good Book were inviolate things, and it’s the duty of all godfearin’ men to see that sinners find just punishment. A natural drifter, Jonah has found his way to the city, drawn like a moth to a flame by the sound of all those voices.
They will be his undoing, one day.

Notes: Psionic Cowboy! Mind-reading son of a preacher man! Daredevil meets Jonah Hex! Greyseer is a prime PC for a gritty PL10 street-level game where the stakes are high and the risks are hidden in the shadows of the night.
Dirty little secret: Where do Jonah’s powers come from? Well, you better ask his pa that question. Too bad he died many years ago – though Jonah still hears his thoughts on the wind. And those thoughts, they ain’t good.
Jonah Greyseer, PL 10 150pp
Str 18, Dex 24, Con 18, Int 16, Wis 18, Cha 16
Tough +4, Fort +9, Ref +8/+14, Will +10, Init +7
Attack (Ranged) +4/+10, (Melee) +8/+14, Defense +4/+14Enhanced Trait 43 (Defense +10, Reflex +6, Attack +6, Attack Focus (Melee) 4; Limited: only vs. living)
Super-Senses 2 (Mental Awareness, Danger Sense:Mental)
Super-Strength 2
ESP 4 (Visual Senses, Range 1 mile, Medium:other people’s eyes)
Mind Reading 6 (DC Will 16, Ranged, Area:Burst, Extra:Area 8 (about 2.5 miles))
- AP: Stun 10 (DC Fort 20, 100′, Limited:only vs. living)Acrobatics +15, Climb +8, Computers +5, Concentration +12, Gather Information +7, Investigate +7, Medicine +6, Notice +8, Search +7, Sense Motive +8, Stealth +15
Acrobatic Bluff, Master Plan, Redirect, Teamwork 2Flash Goggles, Motorcycle
Character du Jour: The Wastelander
Oct 8th
“Oh yeh, he’s out there all right. Probably killin’ some muties right now, or bringing justice to them that think the law died when the world died too. There’s many honest folks owe their lives to The Wastelander, make no mistake. He walks the Wastes from ‘stead to ‘stead wearin’ nothing but the clothes on his back. I’ve seen folks’ radsuits melting from the Fallout Storms and he just keeps on going with just a shirt and a pair of pants like it’s still Summer. But then, you wouldn’t know what Summer is, would you little one?”
Dirty little secret: Lots, probably. But I ain’t tellin’.
Notes: Nothing gets the geekbuds going more than a post-apocalyptic unkillable cowboy, so here he is. Who, what (or why) The Wastelander is, I’m going to leave wide open for now. Is he a part-human cyborg, a killer robot or a Freddy-like spirit of retribution? Who knows.
And sometimes, not knowing is a part of the fun.
If I could convince someone to run a post-apocalypse Dogs In the Vineyard game, this is the character I would play. Until that happy time, here he is statted out for Mutants & Masterminds.
Probably the safest place to be: behind the Wastelander staring at his pert butt cheeks. And don’t tell me you didn’t notice. Click to embiggen.
The Wastelander, PL 8
Str 14, Dex 18, Con 18, Int 12, Wis 12, Cha 16
Tough +4, Fort +10, Ref +10, Will +5
Attack +5, Grapple +7, Defense +8, Init +4
Bluff +5, Climb +6, Gather Info +4, Handle Animal +5, Intimidate +5, Notice +5, Ride +5, Sense Motive +4, Stealth +6
Ambidexterity, Attack Specialization 1 (Blaster Pistol), Benefit 1 (Reputation), Defensive Attack, Luck 1, Quick Draw 1
Blaster Pistol (Device 4, Restricted use, Easy to lose)
- Blast 8 (80′, DC 23)
- AP: Blast 5 (50′, DC 20, Area:Cone 50′)
Immunity 19 (Condition:Radiation, Damage:Radiation, Disease, Fatigue Effects, Interaction Skills, Starvation, Thirst)
Impervious Toughness 4
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