Category: RPG

Playtest 5: The Web of Wyneth Tower, part one

We are five sessions through playtesting D&D Next, and this time I thought it would be good to shift gears a little. Out of the Caves of Chaos, and into a whole new adventure!...

Let’s play Modules & Modrons!

Potentially one of the most exciting aspects of D&D Next’s development (for me, at least) is the concept of Modules adding new elements to the rules. Let’s take a moment to look at what...

Playtest 4: The one with the exploding baby skeletons

We have been playtesting D&D Next, running weekly (sometimes twice or even thrice weekly. Good word, “thrice”) sessions via Google Hangouts, and we’ve having a great time. So far D&D Next has delivered an...

When is too much too much?

Our playtest sessions with D&D Next have been going along swimmingly so far, though the PCs have managed to remain relatively scratch free. It’s not from want of trying on my part, I hasten...

How should D&D Next be published?

I’ve been thinking a little (ok, maybe more than a little) about how the finished version of D&D Next should look when it finally hits the shelves. Not about the artwork or the typography,...

Playtest 3: Pole-Dancing Zombies!

Last session, our intrepid heroes killed cultists. This time, they killed already dead cultists. Lots of them. We are playtesting D&D Next, and so far we’ve tried out pure in your head gaming and...

Playtest 2: Evil Shrines of Moradin!

Last time we played the first session of the D&D Next Open Playtest (and I liked it). Last night we ran the second session, and y’know what? I still liked it. Hopefully, my players...

With a 10′ pole and an electrum piece

People complain about the strangest things. Take, for example, two gripes from the #dndnext twitter stream. It has been argued (extensively!) that the D&D Next Playtest documents include a 10′ pole and electrum pieces...