Category Archives: Review

Greywulf's Games of the Year 2009

Where would the end of the year be without the end of the year review posts? Nothing says New Year more than a look at what has been. Without further ado I give you Greywulf’s Games of the Year 2009!

Looking back, 2009 has been a wanton harlot of a year, promising much role-playing variety but delivering little. Yet at the same time it’s been a terrific year for gaming with sessions covering everything from Scooby Doo to The End of the World itself. My little group has visited planets (and blown the carp out of them), travelled the multiverse and camped atop a Barrow Mound in Northern Cardolan.

What we’ve not done though is seen much variety in our gaming systems. I had hoped to have some Alpha Omega sessions under my belt by now, and harboured a secret desire to mashup Traveller and Call of Cthulhu one more time. I wanted more Dogs in the Vineyard, more Primetime Adventures and more…. well, just more. but it sadly wasn’t meant to be. But hey, that’s what new years are for, right?

With that in mind, here’s the winners:

Honourable Mention: 3:16 Carnage Amongst the Stars
Last year’s Game of the Year has earned a pride of place at our game table time and again. It’s quick to prep and blindingly hilarious to play. Take a bunch of friends, lots of alcohol and blow shit up. What’s not to love? As the game develops it evolves with the horror of your character’s actions and increasing questioning of humanity’s place in the cosmos taking over.

Last year I said it was the perfect game system and it still is… almost. 3:16’s only weakness is that it doesn’t stand up well to solitaire (one GM/one player) play. This is one game which demands a bunch o’folks around the table!

Bronze: Savage Worlds
AKA The Little Game System Which Could. The intertubes are already chock full of praise for Savage Worlds so you don’t need me to say how good it is – you should already know by now. This is a great system for Doodle Campaigns where you want to turn your campaign idea into playability with the least effort possible. Character Generation is flexible though demands a lighter touch than hardcore D&D gamers might expect. By default a starting Novice character is far weaker than with 4e 1st level counterpart meaning it’s perfect for that gritty low-level urban sprawl fantasy you’ve been aching to play. Or a modern-era campaign. Or swashbuckling in 17th century France. Or anything else, for that matter. Savage Worlds is generic, in the best meaning of the word.

Silver: Mutants & Masterminds
Anything Savage Worlds can do, Mutants & Masterminds can do better. This is my go-to system for anything outside the D&D norm. Underneath the wonderful superhero battle armour there’s a superb generic system pulsing like a beating heart. This is the game from which 4e D&D has stolen all it’s best innovations only to copy them badly. I’m looking at you, Minions and Action Point rules. With the watertight Power Level rules M&M can scale and handle anything from the lowliest TV cop drama up to cosmic-level threats of Unimagined Awe. The default Power Level (10) is prime for superheroin’ goodness with the heroes roughly equal in power to Spider-Man or the Fantastic Four. Drop it to PL6 and our heroes could match your typical 4e D&D characters or be street-level beginning superheroes.

I’ve yet to find anything which M&M cannot do right out of the single Core Book but it’s also one brilliantly supported system with genre books covering all the Ages of comicdom and beyond. This year saw the release of Warriors & Warlocks, a full-on fantasy supplement for M&M which is inspirational reading for anyone who wants to game with armour and sword. Better than D&D? Oh yes.

Gold: Dungeons & Dragons Fourth Edition
Yet it’s the daddy of them all which gets Gold. Yes, M&M is a technically superior system. Yes, Savage Worlds is more flexible. Yes, 3:16 is more explosive. But nothing captures your hearts and imagination like Dungeons & Dragons. The Fourth Edition rules are rock solid and deliver the goods, in spades. Combat has gained a whole new dimension with the Powers system – it’s tactically challenging, tense and exciting. Outside combat this is the same D&D we know and love with the added awesome of Skill Challenges adding another layer onto the game. Anything you could do in previous editions of D&D you can still do, and the designers have done a fine job of adding more without taking a darned thing away.

Where 4e really shine though is it’s hackability. This is a system which cries out to be toyed with. Monster building and customization is trivially easy once more. That’s a huge relief after the painful voodoo of Third Edition. Monsters are monsters again and adding Classes to monsters no longer involves putting aside a couple of hours in a darkened room with a stiff drink. Want a bigger than normal orc or a weakened Dragon? You can do the math right at the table, during play.

Building a whole new class isn’t for the faint hearted but creating a new Race is simple enough and adding new skills is as simple as… well, just adding them. Where 4e stands out is in Encounter building. Given a pool of XP (enough to create an easy, medium or hard challenge) you can fill it in so many ways with combinations of monsters jumping off the page. With monsters being given roles it’s easy enough to match the critters to your tactical needs. Want the heroes to battle big monsters up close while being harried by arrow-fire from above? Drop a couple of Brutes on the table, and add Artillery. Pick your monsters according to XP and taste, and you’re done. Want a load of monsters under the command of a leader? Use one Controller and a load of Minions. Encounter building was one of the most difficult aspects of Third Edition, and in 4e it’s one of the best and most enjoyable parts of the game – for this Lazy GM, at least.

I could go on about just how great the Monster Manuals are, about the individual Classes, Treasure allocation and more, but I’ll save those for future posts. There is a whole new year of blogging to fill up too, after all.

Till next time, and good gaming!

Greywulf's Top Posts of the Year

Please excuse the ego-centric nature of this post (and feel free to click right on by) but I do know that some of you at least will be interested to see what the most-viewed pages are on this little corner of the intertubes I call home. In the interests of full disclosure here’s a list of the most-viewed pages on this site, along with number of views over 2009 to today.

I’m not surprised that the top two pages were my review of the (frankly, brilliant) Javascript 4e Character Generator and the post about how to speed up 4e D&D combat. Between them they accout for over 11,000 pageviews, and I thank you all. They’ve both been googled to heck and back and show there’s a clear interest in the latest (and second-greatest) version of D&D ever made.

Since I wrote the post about how to speed up 4e combat my own opinion has shifted a gear or two – I now think that 4e encounters aren’t slower, just different with one, two or three Encounters being more than enough for a single session. Wrap in lots of sugary role-playing goodness and add salt to taste. Some of the bestest sessions I’ve run just had a single Encounter act as the climax to an intense immersive game.

What’s more surprising is that my silly playtest post about running Scooby Doo in Savage Worlds came in a close third. There’s a reason for that – the picture of Linda bloody Cardellini :D She was one of the most googled terms to hit my blog over 2009. Lesson learned there – if you want hits, namedrop hot women. If you want good hits, don’t.

There’s a slew of other 4e posts in there too with the post about Cardolan being one I’m very happy to see on the list. Injecting Fourth Edition D&D into Middle Earth feels so wrong, but yet it worked so well. I look forward to re-visiting our Cardolan Campaign Setting in the New Year. I’ve got some half-formed ideas about running a political Game of Thrones-style game in 4e that would be well-suited to a nation of distrusting city states. Oh yeah!

What I’m most proud of is that my DAZ Studio tutorial posts get a decent showing in the top ten – and all through the rest of the list, for that matter. I try to balance this blog between role-playing and 3d stuff and it’s heartening to see I’m not just doing it for my own entertainment :D Unless anyone says otherwise expect to see more of the same next year with a heady mix of RPG-related posts, renders and 3d-related tutorials. I’m going to try and alternate between posting render pics and “real” post so the front page doesn’t just become a sea of images. If that does happen, somebody hit me, ok?

So anyhow. Here’s to 2009, and I thank you all. After Christmas is done I’ll be rounding out the year with Greywulf’s Games of the Year 2009. See you there!

4th Edition Character Generator 5,981
Speeding up 4e D&D Combat 5,492
Savage Doo: Scooby Doo for Savage Worlds! 4,662
Top Ten Monsters 3,959
The best DAZ Studio goodies for free or cheap! 2,265
Cardolan: A Middle Earth campaign setting for 4e D&D 2,157
First steps with DAZ Studio: Part Eighteen 1,924
First steps with DAZ Studio: Part One 1,892
4e Monster Manual Encounter Table 1,394
Why 4e D&D is old school 1,390

I haz Netbook: First Impressions

dotsAs my old and battered laptop is now officially a dead old and battered laptop, we picked up a replacement yesterday. It’s a Packard Bell dot s netbook. Yeah. I know. Silly name. That’s why I called mine Oscar instead. Good name for a netbook, Oscar.

I’ll be writing a full hands on review of this teeny tiny ‘puter, but in the meantime here’s 10 things to know about Oscar (in no particular order).

  1. He’s red. C’mon – given the choice between a red or a black, who wouldn’t pick red?
  2. 250Gb hard drive. That’s a quarter terrabyte of storage in something which fits under my arm. My first computer had two 720k 3.5″ floppy drives and no hard disk so numbers like that still boggle my mind. That’s two hundred and fifty thousand megabytes, people! And yes, I will fill it.
  3. Intel Atom N280 processor and 1Gb memory. That’s 1.66Ghz in speed so only marginally faster than the icky Celeron 1.5Gz on the old laptop, but  it feels much faster thanks to Hyperthreading. It might also be due to the fact that…….
  4. It’s running Windows 7. On a teeny-tiny netbook? Oh yes. And it’s great – quick, efficient, reasonably unobstrusive (for Microsoft) and streets ahead of Vista in terms of…. well, everything really. This is the Starter Edition which means I can’t change the desktop background (thankfully, it’s quite nice), no DVD playback (there’s no DVD drive anyhow) and no multi-monitor support. None of those are deal-breakers for me, and can most likely be fixed with other apps.
  5. The screen is bloody gorgeous. No, really. I was going to go for the Samsung N110 but in the netbook line-up this screen shone. It’s bright, sharp, clean and just plain superb. It’s streets ahead of any of the other netbook screens out there. With a resolution of 1024×600 I highly recommend using winsupermaximize to reclaim some screen estate. This is a tiny free app which removes the titlebar from any window when you press WIN-F11. Set the taskbar to auto-hide and that resolution is more than enough, even for…………
  6. DAZ Studio. Oh yes. It works. I can render on a netbook. I am happy. Both DAZ Studio 2.3 and 3 work thanks to the (better than I expected) Intel 945 chip. That supports OpenGL 1.4 – not exactly cutting edge but more than up to the task for my needs. Just remember: Hardware Optimization needs to be turned off in the options or that baby will crash. When it comes to rendering, it’s twice as fast as my old lappy. Which is nice.
  7. There’s a scroll wheel in my touchpad. Slide my finger up and down the right edge of the touchpad and the window scrolls. I like that.
  8. Less pre-installed crud than you’re expect, but still more than you’d want. The netbook comes with Microsoft Works and Photoshop Elements all set up and ready to use, which is great – this is a netbook you really can pick up and be working with right from the start. It took an age to successfully remove the useless piece of in-your-face malware crap that is jokingly called Norton Internet Security though. The netbook also comes “complete” with a horde of poor quality game demos (just install Torchlight instead, ok?) and trial versions of Microsoft Office. Into the bit-bucket they go!
  9. Battery life. They claim 6 hours, I believe ‘em, and more. I used it for 4 hours last night sans power-lead and it still reported 43% charge remaining. That’s while I was throwing together a couple of test renders, installing and de-installing and generally hammering the poor baby into submission.  I’ve read reviews of this netbook which say it’s good for 6 hours solid use or up to 9 hours general light service and I see nothing to say they’re lying. That’s basically a full day between charges, folks. Techhead nirvana.
  10. The keyboard. Yes, it’s smaller than I’m used to and some of the keys (the TAB key most of all) are too darned small, but after a day of getting used to it I’m touch-typing like a pro again without making too many mistaeks. The keys have decent travel and bounce nicely as you press ‘em. Just like me.

Overall, I think me and Oscar are going to get along just fine.

Laters.

Long-Term Test: 4e D&D, Part Two

I’m looking at Fourth Edition D&D through the lens of a years’ worth of gaming experience with a critical eye on what it needed to do and what it’s done. This is a long-term test review spread over several posts covering both the theoretical and practical sides of 4e D&D. Welcome to Part Two.

Last time I wrote about two of the problems 4e D&D needed to address – the lengthy GM prep-time in 3e D&D, and the reduction in corner-case silly rules lawyering questions. 4e tackled both of those issues brilliantly and gives us a game that’s both fun and fast to design scenarios for, is easy to customize & fine-tune yet manages to be simple to understand and play. It’s this GM’s dream edition of D&D combining modern mechanics with an old school hackability.

The biggest problem that 4e D&D needed to address was this: attracting new players to the game. Third Edition introduced a comparatively massive influx of new players to D&D and role-playing overall. I reckon it’s fair to say that 3e completely revitalized the RPG industry overall, giving both lapsed gamers and newbies alike a new found enthusiasm for the hobby. Whether you play D&D or not, there’s no doubting that without the resurgence from Third Edition the hobby would be much smaller and poorer as a whole.

It’s pretty clear that 4e’s designers set out to woo the MMORPG crowd with it’s artwork and cinematic gameplay style, and that’s not a bad thing. But there’s a lot more to it than that. This is an edition which should – in theory, at least – appeal to anyone who loves Third Edition D&D but wants more options for their characters and also suit old-school gamers who yearn for a simpler, less cluttered system.

Has it worked, and if not what went wrong?

I really don’t know the answer to that one. I know old schoolers and Third Edition gamers alike who hate it – but I also know converts who love it in equal measure. What I don’t see (probably by definition) are the silent majority of players who don’t blog or write scathingly vitriolic forum posts but instead quietly get on with the game and play.

My foggy impression is that 4e D&D is moderately successful but hasn’t whipped the world into a shedstorm of fury. At least, not yet. WoTC have (mostly) done all the right things with a much improved Community Site, a Facebook app and D&D Online. They dropped the ball with the D&D Starter Kit but have more than made up for it both online and offine, so I’ll forgive ‘em that one.

So yes, Fourth Edition D&D is a high-pixel flashy graphic combat centred battlegame. But it’s also rock-solid stable when it comes to out-of-combat mechanics too. They might take up a tiny proportion of the text compared to All Those Powers, but that’s because they don’t need to. From the superior (imho) multi-class mechanics to the Skill Challenge system and Quest-based XP rewards this is a version of D&D that’s well suited to “proper” role-playing, characterization and immersive story-telling. The combat system is just icing on the cake. Thick icing, I’ll grant you.

I’ve said before that the combat system is really whatever you want it to be – whether that’s gritty Fantasy Noir or its own default Superhero Fantasy style. That’s down to narrative choice more than anything, and that’s something which only comes with an open mind and a willingness to give 4e a fair chance. It took my group a LOT of session before they were fully on board. What can I say? Gamers are a notoriously conservative lot.

Oh yes.

I mentioned that I’ll say something controversial about the OGL, and here it is.

Wizards’ of the Coast abandoning the Open Game License was a good thing for the industry, and I’ll tell you why.

Next time.

Long-Term Test: 4e D&D, Part One

Reviews are funny things. There’s reviews after reading. There’s first impressions after playing a single session. There’s thorough reviews following a game or two. And there’s long-term tests – the king of reviews. These reveal what you think of the thing after it’s finally gotten under your skin.
And this is mine, of Fourth Edition D&D.
Here’s the short version: if this game was a car, it would be the one I hated in the showroom, disliked and felt resentment at being fooled into buying by the pushy salesman, grumbled about for the first 100 miles then grew to quite like, then love. Now I’d cry buckets if it had to be towed to the knackers yard.
I’m guessing we’ve all had cars like that, right?
And that’s why reviews are funny things. If you’d asked me what I thought of 4e D&D at every step along this journey, you’d have a different answer. On my first readthru’ of the PHB I was downright savage. It looked to my virgin eyes like nothing short of a shambles with rules in all the wrong places, Rituals tucked into the back like some forgotten afterthought and – horror of horrors – a piss-poor mockery of an index.
My first play of the game was followed by just a single grumbling tweet: “Well, it plays better than it reads.”. It’s taken a long time to get my group to like it from the first faltering steps playing fun gladiator league matches in the Ptolus Arena to a short campaign set in Middle Earth (Cardolan, we will return!) and now in the run up to the end of the world in the Endday Campaign. It’s supplanted Third Edition in my mind as being the Second Best D&D Ever Made (after the Classic D&D Rules Cyclopedia (praise it’s holy name)) and that’s no mean feat.
Third Edition D&D is one heck of a hard act to follow. The supporters are fiercely loyal and it managed to completely turn D&D’s fortunes around. The rules began simple and while they gained a fair degree of complexity thanks to enough Splatbooks to sink Iceland, it managed to still stay playably fun all the way through it’s tenure as being the top of the D&D tree.
Unless you were the DM, that is.
To my mind, 3e suffered from just three problems which I’ll cleverly call Problem One, Problem Two and Problem Three. If 4e set out to do anything, it had to solve these.
The first (and, for me, the biggest) problem was that game preparation for the GM just took too long. Customizing (or, heaven forbid, creating new) monsters was this weird time-consuming science that could eat up hours like nothing else. That’s hardly fun when the resulting critter just lasts 5 combat rounds. I remember generating a 14th level Drow Wizard for one game; it took the best part of a weekend to create this guy and his retinue and less than an hour for my players to take him apart again. That’s hardly a great return. Yes, it’s brilliant in 3e that your bad guys and NPCs use the same rules as the players. But it’s less brilliant that it took damn ages to make them. The whole LA/CR/EL thing didn’t help matters either. Here’s a hint: if you have to explain the differences between them in the splatbooks and Dungeon/Dragon every single time they’re mentioned, it’s probably a rubbish rule.
And it was, and it’s gone in 4e. Woot!
Fourth Edition fixes that problem, perfectly. I can alter the level of a monster on the fly. I can build a whole new critter in under 5 minutes without needing a computer, and make it as simple or detailed as I want. Building an encounter is just a matter of totting up the XP totals, just as it should be. Give me page 42 of the DMG and I could run a game with nothing else. Ok, except maybe dice. Fourth Edition makes being DM fun again. I like that. Simple rules for the DM means the creativity flows and the prep-time slog is gone.
Problem Two sits at the opposite end of the table. It’s you, oh players, and 3e (and prior editions, for that matter) suffered under the shedload of silly, daft and anally retentive questions asked in the pages of Dragon and countless forums. Every time someone asked “is leather armour flamable?”, “where are the rules for gravity?” or “how much damage do I do with a flaming vorpal returning ghost touch longbow against a wight when I’m underwater and raging?” a fairy died. Please. Don’t do this.
Fourth Edition solved that by saying “Screw this. Ask the GM.” For that matter, 3e said that too. And so did 2nd Edition AD&D, but then TSR/WoTC promptly forgot all that and offered Sage Advice as a legally-mandated way for players to be able to tell GMs they’re wrong.
Don’t get me wrong: sometimes there are questions which only the designers can answer (such as “How the feck does Rain of Blows work?”) and to their credit they’re stepped up, clarified and errata’d where it’s needed. The number of rule questions is a thousandth of what it was though. That is a Very Good Thing Indeed. Simple rules + GM trust = win.
That’s enough for now. I’ll stop there.
Next: Problem Three, and ol’ Greywulf says something controversial about the OGL.

Reviews are funny things. There’s reviews after reading. There’s first impressions after playing a single session. There’s thorough reviews following a game or two. And there’s long-term tests – the king of reviews. These reveal what you think of the thing after it’s finally gotten under your skin.

And this is mine, of Fourth Edition D&D.

Here’s the short version: if this game was a car, it would be the one I hated in the showroom, disliked and felt resentment at being fooled into buying by the pushy salesman, grumbled about for the first 100 miles then grew to quite like, then love. Now I’d cry buckets if it had to be towed to the knackers yard.

I’m guessing we’ve all had cars like that, right?

And that’s why reviews are funny things. If you’d asked me what I thought of 4e D&D at every step along this journey, you’d have a different answer. On my first readthru’ of the PHB I was downright savage. It looked to my virgin eyes like nothing short of a shambles with rules in all the wrong places, Rituals tucked into the back like some forgotten afterthought and – horror of horrors – a piss-poor mockery of an index.

My first play of the game was followed by just a single grumbling tweet: “Well, it plays better than it reads.”. It’s taken a long time to get my group to like it from the first faltering steps playing fun gladiator league matches in the Ptolus Arena to a short campaign set in Middle Earth (Cardolan, we will return!) and now in the run up to the end of the world in the Endday Campaign. It’s supplanted Third Edition in my mind as being the Second Best D&D Ever Made (after the Classic D&D Rules Cyclopedia (praise it’s holy name)) and that’s no mean feat.

Third Edition D&D is one heck of a hard act to follow. The supporters are fiercely loyal and it managed to completely turn D&D’s fortunes around. The rules began simple and while they gained a fair degree of complexity thanks to enough Splatbooks to sink Iceland, it managed to still stay playably fun all the way through it’s tenure as being the top of the D&D tree.

Unless you were the DM, that is.

To my mind, 3e suffered from just three problems which I’ll cleverly call Problem One, Problem Two and Problem Three. If 4e set out to do anything, it had to solve these.

The first (and, for me, the biggest) problem was that game preparation for the GM just took too long. Customizing (or, heaven forbid, creating new) monsters was this weird time-consuming science that could eat up hours like nothing else. That’s hardly fun when the resulting critter just lasts 5 combat rounds. I remember generating a 14th level Drow Wizard for one game; it took the best part of a weekend to create this guy and his retinue and less than an hour for my players to take him apart again. That’s hardly a great return. Yes, it’s brilliant in 3e that your bad guys and NPCs use the same rules as the players. But it’s less brilliant that it took damn ages to make them. The whole LA/CR/EL thing didn’t help matters either. Here’s a hint: if you have to explain the differences between them in the splatbooks and Dungeon/Dragon every single time they’re mentioned, it’s probably a rubbish rule.

And it was, and it’s gone in 4e. Woot!

Fourth Edition fixes that problem, perfectly. I can alter the level of a monster on the fly. I can build a whole new critter in under 5 minutes without needing a computer, and make it as simple or detailed as I want. Building an encounter is just a matter of totting up the XP totals, just as it should be. Give me page 42 of the DMG and I could run a game with nothing else. Ok, except maybe dice. Fourth Edition makes being DM fun again. I like that. Simple rules for the DM means the creativity flows and the prep-time slog is gone.

Problem Two sits at the opposite end of the table. It’s you, oh players, and 3e (and prior editions, for that matter) suffered under the shedload of silly, daft and anally retentive questions asked in the pages of Dragon and countless forums. Every time someone asked “is leather armour flamable?”, “where are the rules for gravity?” or “how much damage do I do with a flaming vorpal returning ghost touch longbow against a wight when I’m underwater and raging?” a fairy died. Please. Don’t do this.

Fourth Edition solved that by saying “Screw this. Ask the GM.” For that matter, 3e said that too. And so did 2nd Edition AD&D, but then TSR/WoTC promptly forgot all that and offered Sage Advice as a legally-mandated way for players to be able to tell GMs they’re wrong.

Don’t get me wrong: sometimes there are questions which only the designers can answer (such as “How the feck does Rain of Blows work?”) and to their credit they’re stepped up, clarified and errata’d where it’s needed. The number of rule questions is a thousandth of what it was though. That is a Very Good Thing Indeed. Simple rules + GM trust = win.

That’s enough for now. I’ll stop there.

Next: Problem Three, and ol’ Greywulf says something controversial about the OGL.

Is this the ultimate 4e D&D Netbook? I think so

One of the most common reasons I’ve heard for folks not giving 4e D&D a chance is “But it hasn’t got x!” where x could be a much loved race, class or monster that’s sadly lacking from the Core Rules. WoTC have plugged the largest holes with the return of the Gnome, Half-Orc, Barbarian and Bard but there’s still a metric ton of goodness from Third Edition and prior that has yet to make a reintroduction.

That’s where the 4e Races and Classes netbook by Stormonu comes in. It’s an evolving labour of love which was begun long before PHB2 and the like came on the scene. That means there’s some degree of overlap with the later Core Books with alternate racial and class write-ups for the Gnome, Half-Orc, Bard, Barbarian, Druid, Illusionist, Monk and Sorcerer. It’s well worth a close look though as you may well prefer these alternatives to the Core version, or find something to take away.

The netbook also includes the Aasimar race and the Enchanter, Evoker, Necromancer and Transmuter classes. Each class gets a full write-up with special abilities and Powers to level thirty and a handful of Paragon Classes for each, and there’s additional Powers and options for the Core classes too. It’s all done with a close eye to what’s gone before in previous Editions of D&D with the welcome return of many old friends Spells from the good old days of D&D, either as Attack or Utility Powers for one of the Arcane Classes or as Rituals. If there’s a Spell you wish was back in 4e, I lay odds  you’ll find it here.

Following on there’s new options for Skill use in the form of Skill Emphasis and Skill Expertise. The former grants you a +2 bonus to a specific use of a skill while the latter brings Skill Points back into the game. Neither are options I’d use personally but if you play a grittier, more skill-focused game they might fit right in.

Next up is Yet More Feats, many of which are tailored for the races and classes within. Then it’s onto the good stuff – a real, honest and complete equipment list. Yay! We see a welcome return to Studded Leather and the Chain Shirt as well as more weapons then no less than 13 pages of normal, mundane items your character wants and needs. This is an equipment list to suit the most obsessive 2nd Edition AD&D player with prices for everything from a bowl of soup to a hand centrifuge. Oh yeah!

When it comes to magic items it’s yet more old school brought back to 4e with the return of such items as the Robe of Useful Items and Horn of Blasting. We also find Gnomish Pick, Halfling Sling (which sadly doesn’t sling halflings, despite the name) and other racially-themed weapons in among scores of new armours, weapons, musical instruments, rings, scrolls, rods and more. I’m a big fan of magic ‘quipment and this section is definitely going to get a lot of use, especially when converting prior edition old-school dungeons.

By this point I should point out that we’re only about halfway through a 520 page tome. From there it’s monsters all the way with full stats for everything from a wide variety of animals (at last!) to Athach, non-comedy Bullywugs, Cave Fishers, Neogi, Thoqquas and a whole range of classic monsters from all eras of D&D. I can’t find fault with any of them.

Seriously, if this was available as a full-priced hardback I wouldn’t hesitate to recommend it. As it is, it’s free and can be entirely yours, right now. This netbook fills all the gaps in 4e I can think of and more besides. It gives you races and classes you wish you had, and provides enough old school goodness to the table to keep even the grognardiest grognard happy for months on end.

So, what you waiting for? Go get it now!

DAZ Studio goodness for a dollar or less!

That’s what is on offer at Poser Direct. Run by the incomparable Mr Sparky & co, the site offers some of the best sci-fi vehicles, props and models  around including my all-time favourite Zombie 3-in-1 MPV, the Battle Bug and the Star Tug.

All of the models render extremely well in both DAZ Studio and Poser, and most include a choice of textures too. If you’re still not convinced these are well worth a dollar of your cash and an ounce of your time, check out the freebies section too where there’s a city block, French Village, sci-fi environment and even a giant robot waiting for you.

Want more proof they’re worth it? Here’s a handful of my own humble renders.

thevisitor2

spacetug1

copbug1

Now what are you waiting for?! Go get ‘em!

I like FotoSketcher

There are times – many times – when Photoshop/GIMP is too much. Sometimes you want to alter the entire image in some way; add a frame, resize it or convert it to watercolour or a sketch, for example. And you want to do all this in less time than it takes Photoshop to even load. If only there was a way…..

FotoSketcher is that way.

It’s a teeny tiny Windows app which….. well, this is what the site says:

FotoSketcher is a 100% free program which can help you convert your digital photos into art, automatically. If you want to turn a portrait, the photograph of your house or a beautiful landscape into a painting, a sketch or a drawing then look no further, FotoSketcher will do the job in just a few seconds.

It’s actually more that it claims too, as it serves duty as a screen-grabber (CTRL-PrintScreen then paste from clipboard straight into FotoSketcher), Resizer (CTRL-R) and more. I’ve set FotoSketcher to show in the context menu when I right-click on an image (Right-click an image>Open with…->Choose Program, select FotoSketcher and it’s in the list!) and it’s replaced a fair number of lesser image utilities on my little laptop. Which is nice.

Fotosketcher

It’s main strength comes from the Drawing Parameters. This lets you select a Drawing Style from a number of choices ranging from Pencil Sketch to Oil Painting and optionally add a frame, texture & text. There’s a set of sliders for each Style too and it’s worth experimenting with them to find a setting you like. Two images are displayed side-by-side – the original and the modified version, and click on either and it’ll immediately be sized to fit full screen.

Here’s a few samples just to give an idea of the type of effects available.

f4_blades4
f4_blades2
laststand2
guardianoftherealm2
glance3
goodbyebangbang2

Overal, this is one polished, tidy app. It’s lightning quick to load and use and is well worth the time it takes to download. It’s 100% free and not limited in any way at all, though there is a coffee cup in the icon bar if you want to buy the creator a nice cup of coffee. I’d say he’s deserved one :D

I like FotoSketcher. Maybe you’ll like it too.

The best DAZ Studio freebies, ShareCG edition

Ah ShareCG, how I love thee. This is one of the largest repositories of free models, textures, clothes and props for DAZ Studio, Poser and other 3d apps, and it’s also one of the most regularly updated. It ranks right up there as being one of the site I check every single day, and can be assured that there’ll be at least one new thing each day that’s worth adding to my runtime folder.

But at the same time, it’s among the most frustrating sites on the internet because it’s set up to only allow one download at a time (which is fair enough), but it also completely locks your access to the site while you’re downloading. This means you can’t set a download going then carry on looking through the site. You’re stuck there, waiting… and waiting… and waiting. It’s like surfing in 1986, only worse. Why they’ve set it up like that I don’t know.

But anyhow. Once you know about that limit, it’s easy to work around by looking through the pages first, opening the items you like in separate tabs on your browser and downloading each in turn as they complete.

This time around I’m going to show you the pick of the crop from the Poser section of ShareCG, the must-have freebies from this vast site which merit space on your hard drive and you’re use time and again as you explore the wonderful world of 3d rendering.

Moonfire, by Colleen
When you’ve reached a point where you you’ve had enough of that purple rash and want a higher-resolution texture than the sample-res Natural skin, this is the one to get. I’ve raved about this texture and morph for Victoria 4 before – it’s a beautiful pale skin texture which is easily commercial quality, and just right for rendering ethereal elves, Irish lassies and your typical Gothette. It takes lighting very well indeed, and (with a little tweaking) works well on Michael 4 too!

v4_colleen
No, I don’t know either.

What’s more, the headmorph works with the Victoria 4.2 EZ figure provided with DAZ Studio, so you don’t even need the morph pack to use it. Which is nice.

Gelf and Babs, by michy
Don’t be fooled by the identical pictures in the promo shots – these are two different texture-and-morph sets which turn Michael 4 into an elf or futuristic alien. Like Colleen above, the morphs (even the body morph) work with the Base figure so you don’t need M4’s morph pack to use ‘em. The textures look good right out the box, though as usual I recommend changing the skin’s Render Style to Matt in the Surfaces tab.

gelf_babs
Despite the savage attack from Gelf, Babs still managed to balance the tree on his nose.

The headmorphs work with Victoria 4 too, so use Gelf and apply the Colleen skin texture and just a touch of Photoshop magic, and……..

v4_gelf

Fable and Red Guard update, by Dyald
As a relatively new model, Michael 4 is sadly lacking when it comes to freebie clothes, so it’s well worth grabbing anything that’s available. Thankfully, Fable is a terrific set which has been very well fan-supported with tonnes of additional free textures and addons.

m4_fighter

The set comes with two different tunics, two sets of sleeves for either tunic, two sets of pants, gloves, boots, sword, scabbard, shield and banner – in other words, more than enough to provide M4 in fantasy-themed outfits for months! And that’s where Fable stands out – in it’s sheer re-usability. I’ve used the boots and gloves for superhero renders more times than I can count, and the whole set for everything from fantasy to sci-fi and beyond.

m4_fable_hero
M4 Base + Gloves + Boots + Shirt Front + Fast Metal Shaders = done!

Anything by Shukky
Certain names are uttered in hushed reverential tones among the 3d rendering community. If it’s sci-fi or urban scenes you need, it’s Stonemason. If it’s gritty fantasy, it’s Danie and Marforno. And if it’s manga/anime, it’s Shukky.

I’m going to be looking at how to create manga/anime style images in the future, but for now, just know that if it says Shukky on the label, you want it.

M4 Pose Pack, by magneto1969
If there’s one thing you need it’s poses for your figures, and here’s a stonkin’ collection for Michael 4 along with a pile for M4 & V4 together too. It’s not perfect, and there’s a handful of NSFW poses in there that really don’t belong, but if you want action poses for Michael this collection deverves space in your runtime folder.

That’ll do for now. As is typical I’ve bared scratched the surface, and doubtless forgotten some items which I use on a daily basis, but ShareCG has one ace up it’s sleeve – a search facility which actually works. You can search for only hair, clothing, characters, etc, and look for just Poser (and, by association, DAZ Studio) content – though don’t forget the ever useful .obj format files too. DAZ Studio loads those in just fine (File->Import is your friend), and there’s a wealth of great spaceships and buildings out there in .obj format.

If you find any great freebies on ShareCG, why not leave a link in the comments for others to find too?

Till next time!

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The best DAZ Studio goodies for free or cheap!

So you’ve downloaded DAZ Studio to give the wonderful world of 3D rendering a spin, and now what you need is content – and lots of it! You’re tired of seeing Victoria 4 prancing on the beach, and want more figures, scenes, lights, clothes and props to fill out your Runtime folder.

But you’re still not sure about it all. The last thing you want to do is throw your hard earned pennies into something you might use once or twice and decide it’s not for you, yet at the same time you want top quality models that really let you put DAZ Studio through it’s paces and show what this brilliant, awesome program is capable of.

Trust me, I understand. I’ve been there.

Starting with this post, I’m going to highlight the best of all the free (and ridiculously cheap) content out there so you can make the most of DAZ Studio with as little (or no!) money spent at all. We’re going to begin with what’s available directly from the great guys at DAZ3D themselves. In later posts we’ll be cherry-picking from sites across the whole of the internet. Some of this is old ground I’ve already covered in past tutorials, but time (and product availability) marches on, so it’s worth taking a fresh look at what’s out there in the wonderful world of 3D Rendering for free or dirt cheap.

The first thing to so is register your copy of DAZ Studio, right here. This drops a load of Free Additional Content for DAZ Studio into your Available Downloads as a thank you for registering, and also adds a special STUDIOSTART coupon to your account too. We’ll be coming to that shortly.

Download and install the Additional Content, and you’ll find a couple of Fairy scenes setup in Scenes->Faerie Forest and reduced resolution version of Victoria 3 in People->Victoria along with a Fairy outfit (People->Victoria->Clothing), hair and poses. As a starting setup, it’s a darned sight better than Vicky and her beachball! :D

fae v3

But there’s more. DAZ3D offer a whole shedload of free bundles and content on their site. Probably the single most useful one is the 3D Bridge Starter Pack which includes Aiko 3 complete with hair and sci-fi outfit, a dragon, cat, dog, elephant, toon emotiguy and rather cool Stinger Aircar. I’ve raved about this particular free bundle before – it’s a terrific introduction to a wide range of 3D styles and models.

3dbridge

To complement this bundle, I recommend snarfing two more. The free Sarafi Starter bundle updates your existing Cyclorama backdrop with an excellent Serengeti background set and models of an African Elephant, Pronghorn Antelope, Panther, Rhino and Zebra too.

safaristarter

The Anime Uniforms bundle includes the full (rather than Limited Edition) Aiko 3 complete with full morphs and texture maps as well as manga-style Sailor and Captain’s uniforms. XinXin is also included for free. This is an excellent manga character and hair set for Aiko 3, and with this bundle and the goodies from the 3D Bridge Starter Set you’re all set for your manga-inspired renderings.

madeinjapan

That’s a LOT of content just to get you started! Most of it is older (but no less high-quality and useful) stuff from DAZ3d’s back catalogue. Moving more up to date, the Michael 4 and Victoria 4.2 base figures are an essential download. They are the latest generation models from which all new DAZ3D characters and figures are based. For Victoria 4.2 grab the wonderful Shadow Dancer set too. Alongside your existing Casual Clothing and Basicwear Sports Top and Bra that should give you more than enough clothing combinations to get started. Michael will have to stay in his second skin boxers for now, though next time I’ll be showing you where to find some great free clothing to cover his bones too.

shadowdancer

We’re almost done, but let’s not forget that STUDIOSTART coupon. This gives a whopping 97% off the price of any bundle listed on these pages – including those items already on sale. For example, the Kay Bundle is currently $23.97 (reduced from $39.95 until the end of July), but use the STUDIOSTART coupon at the checkout and it’s yours for just 73 cents!!! Considering the full price of the individual items is close to sixty bucks, that’s one heck of a bargain.

freakbundle

Which pack you use your coupon on largely depends on the kind of renders you want to produce. As it’s a one-shot offer (use the coupon, and it’s gone) it’s worth looking carefully at all of the packs to decide which one offer the best value for you. Order them by Newest First and you’ll see that the newer bundles easily eclipse the older one both in terms of quality and value with only the FREAK Bundle imho worth consideration out of the older packs. That’s a personal favourite of mine as it includes the FREAK himself as well as a full set of textures, morphs and the all-important bodyuit – perfect for superhero renders!

pvp

I guess the choice boils down to this: if you want to render absurdly muscled superheroes, get the FREAK Bundle. If Dinosaurs are your thing, it’s Predator vs. Prey. If Sci-Fi, grab the SciFi Sets and Vehicles, and if you want to create realistic modern scenes, grab the Modern Apartments bundle.

scifiset

When it comes to fantasy renders, there’s two choices – either the Kay Bundle, or DM Briana. Either are excellent and include a full character and texture set for Victoria 4, poses, scenery, weapons and more. Either is likely to get tons of use, though for my money the Kay bundle just edges forward in terms of re-usability.

briana

Here’s the thing though. All of these bundles are currently on sale so the most one of them will cost you is a buck eigthy after your STUDIOSTART coupon is applied. For what you’re getting in terms of great quality content, that’s a steal!

And I’ve still only scratched the surface of what DAZ3D has to offer the freebooting render junkie. There’s the two free Dystopia city packs (here and here, and I’ve written a tutorial or two how to use them, here and here), the regular weekly freebie with the newsletter, the sizeable freebie archive and the Freepository forums. Phew! And that’s before you even sign up to their Platinum Club ($100/year, and well worth it) and be given a hole load of even more free content to fill your Runtime as a thankyou.

Next time, we’ll take a look at the best of what ShareCG has to offer, and find some clothes for Michael.

Till then!

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