Category Archives: Opinion

I quite like PostworkShop

PostworkShop is a stand-alone program for Windows and Mac which is essentially a ton of filters which you can apply to images. It’s like Photoshop, only without the Photoshop. Except it’s a bit cleverer than that as you can customize, fine-tune, overlay and generally do lots of filter-Photoshoppery things with the filters too, including (with the more advanced versions) making your very own filters which you can share, sell and exchange. Or something.

What I like most about it is that it’s fun. Start a new project, load in an image and hit the filters until the little man in your head says “Ooo, I quite like that!” and save it. Job done. The demo version gives version gives full access to all 350+ filters and the entire build-your-own interface (but adds a watermark) but it’s a matter of seconds to get a free serial number which magically turns your demo app into the fully fledged Basic Edition. This gives you 50 filters to play with and no watermark. That’s an ingenious choice – unrestricted-but-watermarked or limited-but-complete – and it gives you a good taste of the app as a whole. It’s pretty likely that you’ll never need to migrate from the free, Basic Edition at all. The Artistic Edition (350+ styles, can create your own free Styles) is $49, while the Pro Edition (create commercial  Styles, Batch Processing) is $99.

Enough of that though. Here’s a few examples of my own humble messing about. These all started life as bog-standard DAZ Studio renders. Enjoy.

Is it September yet?

How about now? No? September really cannot come quickly enough for me, and all because of three little words: RED BOX D&D! Folks, all memory of what Wizards of the Coast are releasing between now and then has gone from my little brain. This is the single biggest, most significant role-playing release of the year. And I’ll tell you why.

Just look at it. Just look.

This, my friends, is what the D&D Starter Kit should have been. This is the first few levels of D&D, in full, including character generation.  To be fair, there’s nothing wrong with what the Starter Kit included – the 64 page Dungeon Master’s Book is particularly excellent, and all you need for 1st-5th level DM’ing.  But  the lack of character generation was a pretty major failing in an otherwise brilliant product.

From what I understand, Red Box fixes that, and more.

This is Old School, capitalized and in italics for emphasis. There’s just four races – human, elf, dwarf and halfling – and four classes – fighter, rogue, cleric and wizard. There’s a solo adventure in the 32 page Player’s Book, and an adventure in the 64 page Dungeon Master’s Book. There’s dice in the box. I’ll say that again there are dice in the box! You do have to bring your own wax crayon, though, but I’ll forgive them that. Here’s the full product info.

I’ve been banging the “Fourth Edition is old school really” drum for a long, long time now, and this is exactly what I’ve been talking about. I know there will be some die-hard 4e critics out there who will claim that just because it’s dressed up to look like old school doesn’t make it old school, and I’ve just two words for you: You’re Wrong. Look at that box! Look at that Dungeons & Dragons font! Just look at it! This is Wizards of the Coast listening to their customers, and responding. From what I understand of the DDXP announcement, there was barely a mention of D&D Initiative at all around this product other than a mumbled “maybe later”. This is pen-and-paper gaming at it’s finest, with no computer needed.1

I really hope they don’t screw this one up.

Finally, this is a copy of D&D that parents will buy for their kids. That’s something which the game (the whole industry, in fact) has been missing for almost 30 years. Pretty much since the first D&D Red Box, in fact. It’s a complete game that doesn’t need three books just to frickin’ play the game and comes with everything you need to get little minds (and older, bigger minds for that matter) hooked on the game we know and love. Hasbro needs to get this in every toystore in the land with a giant cardboard cutout dragon pointing to it saying “YOU NEED THIS!”. At the risk of sounding apocalyptic, if they don’t do this, the hobby won’t last another generation.

Think I’m being overly dramatic? Then ask yourself this question: how many kids do you know playing D&D, right now? How many gamer groups welcome teenagers into their midst? How many teenagers would spend $100 on the PHB, DMG and MM instead of a shedload of console games? Some, certainly, and I’m sure that folks out there will attest that there’s a bunch o’kids gaming with them regularly, or they’re running games with their own children on a regular basis. But I’ll wager it’s not enough to support an entire hobby financially. Mainly, that’s a problem caused by the culture the majority of us live in where Adults and Kids are being increasingly segregated by media-fueled paranoia about pedophiles living under your bed and other ridiculousness. Yes, pedophiles exist, but to treat every stranger like they are one is a terrible, terrible thing. That’s a whole ‘nuther topic I’m not going to go into though.

The point is this: for whatever reason, kids need to discover the magic of D&D for themselves. Just like we did, in fact.

And it starts with opening a Red Box.

Is it September yet?

  1. Not, of course, that you need a comuter to play D&D at all. But they’ve been pushing the Initiative subscriber model so much it’s become an ingrained belief.
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Battlemats are Television

Back in the earliest days of TV’s popularity there was a very real concern that it would be the end of radio. After all, given the choice between being able to see the action and having to use your imagination there’s no competition, right?

And they’re right – there is no competition. Imagination wins every time.

That’s where we are with battlemats and miniatures play, right now. While it’s tempting (and easiest) to sit back and watch the action unfold on a slab of pre-printed cardstock it’s just not that same as picturing the action in your mind. For a start, it limits your actions.

Let’s say you’re using a 5×5 battlemat. On the battlemat there’s a sarcophagus in the centre with pillars set into the four corners. It’s all there – you can see it – and the players’ actions are defined by the environment. If there’s a combat they’ll move around the pillars and perhaps treat the sarcophagus as difficult terrain. A wise GM might even allow a +1 attack bonus for higher ground if the hero is stood atop it.

Now, let’s play with our minds:

GM: You’re inside a 25′ square room. There is a sarcophagus in the centre and pillars set into the four corners. One of the pillars looks particularly worn and uneven. There’s arches to the North and East.
Player1: The lid isn’t moving is it? I hate it when that happens.
Player2: Is there any rubble underneath that pillar I can use as ammo for my sling?
Player3: Can we push the sarcophagus? There might be stairs down…..

… and the game plays on. We’re visualizing the scene and interracting with the environment in ways we just don’t do with a static battlemat. Of course, there’s nothing with using a battlemat and minis to stop us doing any of that, but let’s face it – we don’t. As a GM it’s liberating as well – I can add details to the scene based on the players’ questions, adding rubble, chandeliers to swing from and more. If I want to add a chest hidden in a shadowy corner, I can. Try doing that with a battlemat and you just look like a fool who forgot to put it in when you laid down the ‘mat.

Going back to the TV & Radio comparison. I remember and love the old Classic Radio Series where we can sit back and visualise the action. I can picture Superman, Tarzan, Doc Savage, Dick Tracy and the rest as they battle bad guys in full glorious imagination-o-vision. My idea of what they and the locations look like might well be different to how you visualise them, and that doesn’t matter. We’re sharing the narrative and each one of us is investing a little piece of ourselves into the tale. With the advent of TV, that piece of injected imagination died.

Except, of course, it didn’t. Radio as a media form is bigger and bolder than ever. Internet Radio has hit the intertubes in ways that TV could only dream of with new streaming stations appearing every hour of every day. Heck, you can even make your own. All those Classic Radio Serials (or a fair chunk of ‘em, at least) live on with sites such as the OTR.Network Library offering literally thousands of shows for free listening pleasure. I recommend spending a few hours sitting back and giving your imagination a workout.

It will make you a better gamer, I swear.

Yep. DAZ Studio on a netbook IS possible

r5

Rendered on a Packard Bell dot s netbook in under 20 minutes

Not just possible, but downright desirable! Being able to create entire 3D scenes in something not much larger than a paperback book, with a battery life that’s good for a whole chunk of a day – I mean, what’s not to love?

OK, there’s some limitations, but nothing show-stopping. The biggest limitation is the screen resolution. At 1024×600 for most smaller netbooks your work area is going to be a little cramped, to say the least. There’s way and means around even that problem though (to the point where it becomes not a problem at all), and remember that screen resolution has no bearing on the size of the images you can make. Want a 4000×3000 behemoth of a render? If you’re prepared to wait for it, no problem. If you really want more screen estate (seriously, it’s not needed) then you could attach a 22″ LCD display and still have plenty of change from the cost of a laptop.

More significant is the trade-off in processor speed. A typical desktop box will run rings round a little Intel Atom powered netbook when it comes to raw number-crunching, and that means render-times will be slower than you’d get from a desktop machine (or even a full sized laptop for that matter). Given that a netbook is half to two-thirds the price of a laptop though, and a third that of a desktop setup, it’s well worth slightly longer the wait. And that wait isn’t long at all if you’re using DAZ Studio. The render above took just under 20 minutes to complete. The one below in seven minutes – and that’s with high-resolution textures and UberEnvironment lighting. That’s good enough for me.

More about the hows and whys of running DAZ Studio on a netbook, next time.

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Long-Term Test: 4e D&D, Part Three

I’m looking at Fourth Edition D&D through the lens of a years’ worth of gaming experience with a critical eye on what it needed to do and what it’s done. This is a long-term test review spread over several posts covering both the theoretical and practical sides of 4e D&D. Welcome to Part Three.

Here’s Parts One and Two.

I ended the last post in this series with these words:

Wizards’ of the Coast abandoning the Open Game License was a good thing for the industry, and I’ll tell you why.

That’s something which hit me pretty early following WoTC’s announcement of their dropping the license, but thought it wise to keep quiet for fear of raging hordes of pitchfork wielding OGL supporters at my door. Now enough hindsight has passed under the bridge that I think it’s safe. If hindisght passed under bridges, that is. Way to mix metaphors, Grey.

Note that while I say it’s a good thing for the industry, that doesn’t mean it was necessarily good for Wizards of the Coast themselves. Dropping the OGL for 4e D&D was a downright risky move as it shut down third party support overnight and it’s taken a long, painfully slow process to claw any of that back. Without the support of the third parties WoTC had to plough a lonely and narrow field indeed.

What the OGL brought to the 3/3.5e scene was diversity. Other, smaller, publishers could experiment and broaden the scope of D&D in ways that WoTC couldn’t and that brought far more gamers to the D&D scene – a net win for the Coastal Wizards. The occassional poor quality product with an OGL badge was surely a fair price to pay. People generally do a good job of voting with their wallets and companies that consistently failed to deliver the goods floundered and died. The cream rose to the top and gave us such companies as Green Ronin, Malhavoc Press and many more.

Take that away, and Wizards had to pick up the slack themselves. This has meant a shedload of new products in a short space of time and no slowdown of the pace for the foreseeable future. Under the OGL banner, Third Edition D&D was a highly visible market presence with loads of products from many companies coming out every month. With 4e D&D and the GSL the only time you’ll see a new release is from Wizards themselves or one of a small (but slowly growing) list of third parties. That can’t be good for WoTC’s bottom line. As far as we can tell though, D&D Insider’s much deserved popularity should have more than made up for any losses. More on D&D Insider, another time.

It was also a staggeringly unpopular move with the vocal hobby fans – myself included. The Open Game License was one of the best things ever to happen to the RPG industry and WoTC dropping it from their core line felt like they’d commited suicide and delivered a deathblow to the industry itself, all at the same time. Area-effect seppuku, if you will.

We were wrong, I’m happy to say.

While the Open Game License was a Good Thing, it also made the game industry lazy – and by “industry” I mean designers and we gamers alike. Back when Third Edition was top of the D&D tree if a company wanted to create a pirate campaign setting and sourcebook (for example) they would release it in D&D compliant OGL friendly terms. This made their lives easier – no need to restate and reinterpret the rules or (Heaven forbid) actually provide rpg rules themselves. It also maximised their sales potential as we gamers are a notoriously lazy good-for-nothing lot and would likely only buy the thing if it came in D&D friendly form.

In short: if it wasn’t d20/OGL, it wouldn’t sell well.

4e’s shift from OGL to the GSL made us get up off our sorry asses and look at the alternatives. I can guarantee that the sales and popularity of Savage Worlds would be fractional compared to what it is today had 4e D&D been under the Open Game License. Now I don’t think I know of a single gamer who hasn’t got a copy on their bookshelves or who hasn’t played it at least once, let alone made it their main game (and if you’re The One without a copy, you’re missing out. Seriously.). Dropping the OGL made us collectively think “Wizards are screwed. What else is there?”. Even if you didn’t think that personally enough people did to spark a renewed interest in other systems, retro-clones and the like, and word of mouth did the rest.

It also meant that the game designers were open to try other things. They had to, in the main, in order to survive. Would Pathfinder even exist if 4e D&D was OGL, or would Paizo instead have released some kind of supplement to bring Fourth Edition closer to Third Edition roots? I dunno. Quite possibly. How about Fantasy Craft? Or Warriors & Warlocks for Mutants & Masterminds?

These are all world-class systems and supplements that paradoxically owe their existence both to the OGL and the loss of the OGL at the same time. They are Schrödinger’s Rulebooks.

So what Wizards of the Coast’s decision to drop the OGL from Fourth Edition has done is, strangely enough, improved the quality of gaming. It’s meant more choice for we gamers and more freedom for the publishers who are no longer having to carefully watch Wizard of the Coast’s every move.

Next time: Powers. What they are, and what they aren’t.

Waving at Elephants

Google Wave is, unquestionably, the hot new thing on the intertubes. Except it’s not hot and it’s not new but it is, to be fair, a thing. There’s a lot of folks out there telling you what Google Wave is. “It’s real-time forums!” chants one. “It’s the new email!” says another. “No, it’s IRC on steroids!” utters a third. And in a way, they’re all both right and wrong at the same time.

In that respect I guess the best way to describe Google Wave is that it’s an elephant, and we’re all blind men. Pity the poor man who thinks it’s got a tiny trunk and a small smelly mouth.

To my mind – and bearing in mind I’m just another blind man here – Google Wave is an old internet technology re-invented badly.

Google Wave is a broken wiki.

For those that don’t know, a wiki is a collaborative website which encourages editing and refining of content. Users can post and edit each other’s work in a spirit of beneficial anarchy and (in theory at least) all users take a share in improving the content as a whole.

Just like Google Wave, then.

But of course a wiki is much more than that. Most wiki engines offer fine-grained revision control so you can see who altered what and when, and rollback changes if required. They possess a simple-but-sophisticated markup language where it’s ridiculously easy to interlink between pages (usually through using CamelCase to denote a WikiPage – see, that’s two instant WikiLinks written right there. And there’s another one.). Wikis are also usually either egalitarian in nature or there’s a loose hierarchy of editors to control and moderate the site.

And that’s where Google Wave – for now, at least – falls down.

For all it’s real-time bells and whistles it’s not wiki enough. To really fulfil it’s potential as a real-time forum / email replacement / steroidal IRC it needs the very WikiThings it lacks. It needs the fine revision control (the current pseudo revision system is best filed under “gimmick”). Oh gods it needs easy Wave interlinking. And the Google needs to decide whether to be brave and open everything up by making all Waves public by default, or improve the permission system to allow finer control of participants. Either is good, really.

Of course, all of this may well come – Google Wave is, after all, very firmly pre-Beta.

Or it might not. Wait and see.

It all depends on who is looking at the elephant at the time.

(Cross-posted to the RPG category too as Google Wave is hot stuff among we gamers right now and I value your input on this.  ‘Kay?)

How to install a Lexmark x2350 printer

An abbreviated tale of two hours wasted time.

1. Ask @simplychrista to do it. The printer is connected to her computer, after all.
2. She hunts for drivers for Windows 7. Downloads them and follows instructions to use the Vista drivers in compatibility mode. Easy.
3. ….. except they don’t work. Printer installs, but when she tries to print, is told printer is not installed. But it’s RIGHT THERE in the Printers box!
4. Much swearing. Not by me. Not yet.
5. Further investigation, correct (ie, working) drivers for Windows 7 will be available “in a few weeks”. So much for that. More on that particular problem, here.
6. Plug printer into my aged and mostly broken laptop.
7. Go to lexmark.com, click download, search for x2350 and snarf drivers for XP. This part was actually pretty pleasant and works as expected.
8. Double-click on cjb2300EN.exe, click the annoying-as-hell YES I DID DAMN WELL MEAN TO DO THAT YOU STUPID EFFING WINDOWS “security” dialog box that XP pops up whenever I click on an .exe what wasn’t made by Microsoft. And yes, I’ve tried everything to turn it off. And no, nothing worked.
9. Nothing happens.
10. Double-click it again. Confirm again. Still nothing happens.
11. CTRL-ALT-DELETE to check Task Manager. Nope. No installers there.
12. Figure it might be a corrupt .exe file. Redownload.
13. Double-click. Same again. Fuck you, Lexmark. All I want is to print ONE DAMN LETTER.
14. Might be a corrupt file on Lexmark’s site. Find another source, re-download. Different file-size. That’s promising.
15. Double-clickerty click. Nothing. Triple-clickety click. Still nothing. Hit the left mouse button until my thumb bleeds. Still nothing.
16. Right-click the .exe file and extract it after @simplychrista suggests it might be a self-extracting archive. It is, and it works. Because yeah, extracting .exe files is of course what you do.
17. Click on Printers and Faxes. Add new printer.
18. Tell Windows to look in the shiny nice new drivers folder. 100Mb of cruft later, I haz printer driver. Huzzah!
19. No, I don’t want an alignment page.
20. No, I don’t want a test page either. You feckers charge enough money for ink as it is without making me print more than I want.
21. NO I DON’T WANT AN ALIGNMENT PAGE, ok?
22. Open the letter. Print.
23. Pull papers from back of printer where it’s being chewed up by the Angry Printer Monster. It doesn’t stand a chance against the Angry Computer User. Not at all.
24. Re-feed paper.
25. Prints. Success.
26. Write tweet saying how much you hate printers. 140 characters isn’t enough room for all the hate, seriously.

Gaaah!

How to kill a TV show

I don’t know how things are in the good ol’ US of A, but over here Five is pushing Flash Forward, hard.

Too damned hard.

It’s mentioned before the start of every other show. It’s mentioned at the end of every other show. It’s previewed in the ad breaks – which means we’re getting Flash Feckin’ Forward pushed down our gizzards what feels like three times every. single. break. Including during Flash Forward itself. I mean; what’s the sense in that?

“Don’t miss Flash Forward!” they coo. “Catch the latest episode of Flash Forward!” they plead. Not that it’s possible too miss it, even if you tried. They’re showing each episode three times every week on the same channel. It’s available on-demand too if you do miss it by some miracle. And I assure you, it would take a miracle.

Seriously, it’s got to the point where I don’t care about it at all. I don’t care if it’s the best TV series ever made. I don’t care whether any of the characters live, die, have kids or fall unconscious and flash forward again. I don’t doubt they’ll do all that, and more.

Now, Five has a lot of other great shows which they could be previewing and pushing. Continually hawking the same show all the time is too much of a hard sell. It’s desperation. It’s That Car Salesman you just want to hit in the face. Yes, that one.

So sorry, Five. You’ve lost the sale.

Don’t try so hard next time, ok?

Say hi to the new Doctor Who logo

drwho_new_logo_512

So. What do you think?

Me, I don’t like it. It’s too “clever” in a thought-up-by-marketing kind of way. Someone said “I know. Let’s make the new logo look like the Tardis!” and because he was probably the highest paid ad-exec there (or it was lunchtime) they all thought it was a great idea then pissed off down the pub.

It’s like every other BBC-created logo from the past five years: plasticky faux 3D. I mean, compare the logo above with the previous one for Three:

oldBBC3welcome

Or how about the ones for BBC Two from a few years back……….

bbc2_ident2006

Both of these (and countless others) were fun in their day but things have moved on, and so, it seems, has the marketing team who thought them up. Straight to Doctor Who.

I mean – since when has making a logo look like the thing you’re selling ever worked? Imagine if the Star Trek logo had the text shaped to look like the frickin’ Enterprise, or the letters KFC somehow morphed into a greasy chicken.

And I don’t care how drop-dead gorgeous his new companion is; if she ever called him Dee Dubyah, I will kill someone.

The thing is they could have made it much, much better by just replacing that faux plastic abomination thingy with a simple shot of the battered old Tardis. Nothing fancy. Simple.

drwho_new_logo_512_2

See?

Anyhow. That’s my opinion. What’s yours?

If 4e isn't a role-playing game you're doing it wrong

Way to go with the incendiary blog title, Grey! But it’s a simple point easily made; it’s now become something of an urban legend that 4e D&D isn’t a role-playing game in the traditional sense. Like all the best tall tales if enough people repeat it, it begins to take on a life of its own and folks who frankly should know better begin to believe it too.

It’s like the myth about the wild axe killer who lives in the shack in the middle of the forest. Only without the axe. Or the killer. Or the shack. Heck, there isn’t even a forest. but if enough folks say it, it must be true, right?

Wrong.

And I’ll prove it too. Again.

Here’s a random dungeon courtesy of the awesomely brilliant Demonweb Random Dungeon Generator.

the_vaults_of_unspeakable_nightmares_1

This is something I’ve used for those times when I want to run a quick zero-prep dungeon, or when I want a kick-off point and map for a planned scenario. Heck, it even provides full d20 D&D stats for you. Way to go, Mr LazyGM! In this case, there’s a Troglodyte Zombie in Room 1, a Duergar Warrior and hidden treasure in Room 3, a Large Monstrous Centipede in Room 4 and a Spider Swarm in Room 5. Room 2 is (thankfully) empty, though one of the doors is booby trapped.

Now, I guess it’s fair to say that no gamer would chip in right now and say “but that’s not a role-playing game!”. All of the ingredients are there for a classic D&D dungeon bash – gloomy corridors, treasure, traps, illogically-placed monsters, the works. What makes it a role-playing game is the interaction between the players and GM. Perhaps they’ll try to negotiate with the Duergar, or lure the Trog Zombie into the Spider Swarm. Maybe the impetuous Fighter will trigger the Door Trap while the Rogue is busy picking the Wizards’ pockets. Whatever. The dungeon map and monsters are just things. It’s what you do with those things which makes the role-playing experience.

Now, here’s the second encounter from Coppernight Hold from Dungeon Delve (one of my personal favourite encounters):

coppernighthold_2

This contains five Kobolds – 3 Dragonshields, a Skirmisher and a Wyrmpriest. There’s two traps (the statue and falling tapestries), a patch of difficult terrain and a small amount of treasure to be had. In other words, pretty much the same as what you’d find in a one or two rooms in any other edition of D&D. It’s like a small part of your average dungeon map, zoomed in. In fact I could quite easily drop this encounter into the map above as Room 22 in the bottom left corner.

Given the choice between a rich encounter like the one above and a typical Third Edition one where an encounter usually means one monster against 4 PCs and balance means the PCs should lose a quarter of their Hit Points, I’ll take the Fourth Edition Way every time.

I’ll say again: What makes it a role-playing game is the interaction between the players and GM.

If you play it like a tactical wargame then that’s what it is. Play it like a role-playing game, and it’s a role-playing game – and a damned good one too at that. Every character has options far beyond mere combat, including everything possible in lighter Old School D&D variants. In fact, this is one edition of D&D where it’s far easier for the GM to say “yes” to even the craziest Player suggestion. If the Barbarian wants to topple the statue onto the Kobolds, he can. Heck, if he wants to pick a freakin’ lock, he can at least try. If they want to negotiate with the Kobolds and perhaps gain a hint or two at what to expect deeper into the dungeon, they can. Nothing in the rules says you’ve GOT to fight, though if you do, I’d say that 4e D&D has one of the best combat engines ever designed for an RPG – with or without battlemat.

The main problem has been one of perception, and the blame for that lays squarely on the shoulders of the Players Handbook. If the PHB had shoulders, of course. Of the three Core books it’s the most poorly written (sorry, Rob, Andy and James) with far too much over-emphasis on combat uber alles. Background Options should have been there right from the start along with a beginner’s guide how to make interesting, fun characters. There should be a discussion about personality quirks and traits. Five pages spent on actual role-playing and less space spent listing 1,001 different ways to hurt people would have made a world of difference.

In comparison, the DMG is chock full of role-playing goodness; there’s advice about world building, weaving storylines, crafting memorable NPCs and more. It’s almost as if it’s talking about a different game in places!

But what’s done is done; WoTC have recognised that particular faux pas and bent over backwards to correct it in recent publications and online.

So yeah. 4e D&D IS a role-playing game. And if anyone else tells you differently: they’re wrong.