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	<title>Greywulf&#039;s Lair &#187; Character du jour</title>
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		<title>Dungeons &amp; Disney du Jour: Princess Pauline</title>
		<link>http://greywulf.net/2010/07/dungeons-disney-du-jour-princess-pauline/</link>
		<comments>http://greywulf.net/2010/07/dungeons-disney-du-jour-princess-pauline/#comments</comments>
		<pubDate>Sun, 25 Jul 2010 00:40:39 +0000</pubDate>
		<dc:creator>greywulf</dc:creator>
				<category><![CDATA[Character du jour]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[4e]]></category>
		<category><![CDATA[d&d]]></category>

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		<description><![CDATA[“Jest look at her. Prancing through this stinkin’ dungeon like it’s some fairy tale palace, all singin’ and dancing’ fit to burst. It’s no surprising the monsters hear us comin’ a mile away. What I want to know is how come she never gets hit. I mean, look at what she’s wearin’! A ball gown!]]></description>
			<content:encoded><![CDATA[<p><em>“Jest look at her. Prancing through this stinkin’ dungeon like it’s some fairy tale palace, all singin’ and dancing’ fit to burst. It’s no surprising the monsters hear us comin’ a mile away. What I want to know is how come she never gets hit. I mean, look at what she’s wearin’! A ball gown! D’you see, Sir Gallant? D’you see?”. Five steps behind the dwarf the paladin sighed, an unmistakable look of adoration on his face, “Yes goodfellow Bain, I see….”</em></p>
<p>Once upon a time, Princess Pauline lived in a huge castle atop a hill surrounded by an enchanted wood populated with all manner of friendly animals. Then the orcs came and Princess Pauline was forced to escape with the aid of a gruff dwarf and a love-struck paladin. They had a series of hilarious adventures (most of which involved Princess Pauline singing and looking immaculate)  and now find themselves questing through dungeons in search of the Key to True Love which will banish the orcs from Princess Pauline’s kingdom forever. Then they will all live happily ever after.</p>
<p>Except maybe the dwarf.</p>
<p><a href="http://greywulf.net/wp-content/uploads/2010/07/dungeonsanddisney1.jpg" rel="lightbox[9228]"><img class="aligncenter size-medium wp-image-9229" title="dungeonsanddisney" src="http://greywulf.net/wp-content/uploads/2010/07/dungeonsanddisney1-384x512.jpg" alt="dungeonsanddisney1 384x512 Dungeons &amp; Disney du Jour: Princess Pauline" width="384" height="512" /></a></p>
<p><strong> </strong></p>
<p><strong>Dirty Little Secret:</strong> The power behind the orc invasion is none other than Princess Pauline’s evil stepmother, a wicked Night Hag intent on claiming the tiny kingdom as her own. In order to do that she needs to ensure that Princess Pauline dies in as gruesome a manner as possible. Or eat an apple. Either works.</p>
<p><strong>Notes:</strong> 4e D&amp;D Bards make excellent Disney Princesses. In fact they might as well have just called it the Disney Princess character class. With a fine singing voice and the ability to get friends and foes alike into all sorts of japes in battle (not to mention lullabies at bedtime), your <span style="text-decoration: line-through;">Bard</span> Disney Princess is a worthy (if frustrating) addition to any adventuring party. As your Rituals, take <em>Animal Messenger</em> and <em>Create Campsite</em> and your woodland friends will only be too eager to help with your domestic chores.</p>
<p>Here is <a href="http://greywulf.net/files/Princess_Pauline.pdf">Princess Pauline’s character sheet</a> at 1st level.</p>
<p>Enjoy!</p>
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		<title>Character du Jour: Ratman</title>
		<link>http://greywulf.net/2010/07/character-du-jour-ratman/</link>
		<comments>http://greywulf.net/2010/07/character-du-jour-ratman/#comments</comments>
		<pubDate>Sun, 04 Jul 2010 19:39:41 +0000</pubDate>
		<dc:creator>greywulf</dc:creator>
				<category><![CDATA[Character du jour]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[m&m]]></category>
		<category><![CDATA[superheroes]]></category>

		<guid isPermaLink="false">http://greywulf.net/2010/07/character-du-jour-ratman/</guid>
		<description><![CDATA[When nerdy insular Drew Duayne saw his wealthy socialite parents gunned down by a laughing criminal, he ran. After several months the search was called off and he was declared missing, presumed dead. Ten years later, he returned. Drew had fled into the sewers, hiding in the comforting darkness. Silence enveloped him as he considered]]></description>
			<content:encoded><![CDATA[<p>When nerdy insular Drew Duayne saw his wealthy socialite parents gunned down by a laughing criminal, he ran. After several months the search was called off and he was declared missing, presumed dead. Ten years later, he returned. </p>
<p>Drew had fled into the sewers, hiding in the comforting darkness. Silence enveloped him as he considered his fate and the evil he had faced that day. That was when they came. The Rats. </p>
<p>They brought him food and water, kept him warm in the cold dark. Their chatter filled his mind as they showed him the secrets of the Under City. He learned the most forgotten sewer routes, the ancient caves that speak of a time before civilised man. They showed him how to use the shadows, and when to choose the right moment to attack. He also saw what it means to go against the law of the pack; justice should be swift, absolute and without mercy. </p>
<p>When the time was right, they showed him the way back into the light. </p>
<p>Drew reclaimed his heritage as head of Duayne Industries, secretly funnelling off the R&amp;D budget to craft a secret base and array of vehicles, weapons, armour and equipment. When the darkness falls, Ratman roams the streets bringing justice &#8211; swift, absolute and without mercy. </p>
<p><a href="http://greywulf.net/wp-content/uploads/2010/07/ratman2.jpg" rel="lightbox[9106]"><img style="border-right-width: 0px; display: block; float: none; border-top-width: 0px; border-bottom-width: 0px; margin-left: auto; border-left-width: 0px; margin-right: auto" title="ratman2" border="0" alt="ratman2 thumb Character du Jour: Ratman" src="http://greywulf.net/wp-content/uploads/2010/07/ratman2_thumb.jpg" width="369" height="480" /></a></p>
<p><em>Not the best render in the world. Picture Batman but skinny, brown and no cape. Got that? ‘Kay.</em></p>
<p>&#160;</p>
<p><strong>Dirty little secret:</strong> At the centre of it all in the deepest dark sits The Rat King, immortal, silently plotting, using the weakest and most vulnerable of human children to unknowingly forge an army of conquest. And as for the laughing criminal who killed Drew&#8217;s parents &#8211; well, every King needs a Jester&#8230;&#8230; </p>
<p><strong>Notes:</strong> Much as I like Batman, his origin story is a bit crap, isn&#8217;t it? I mean &#8211; he sees a bat from his bedroom window and decides to become Batman; what&#8217;s that about? He could have seen a tree and become Treeman, or the Moon and turned into Moon Knigh&#8230; I mean, Moonman. Heck, we could have Cloudman running around catching the crooks if he&#8217;d looked up five minutes earlier. The bats did nothing for him except provide a fashion theme. Big woo. So here&#8217;s my take where the Rats aid poor Drew, care for him, nurture him and become (should he ask it of them) and entire frickin&#8217; ARMY for him. Bats? Bats are for wusses. </p>
<p><strong>Supporting characters:</strong> Colin (weedy sidekick wannabe); Nighthawk (an earlier Colin, now fully grown), Arnold (butler, secretly in the pay of the Rat King), Ratgirl (teenager, also taken in by the Rats); Ratwoman (slightly mad lady with a rat fetish); The Jester (arch enemy), Ratmite (don&#8217;t ask). </p>
<p>Stats as per Costumed Adventurer archetype, <em>Mutants &amp; Masterminds, Second Edition</em> page 18. Here’s the direct link to the <a href="http://grfiles.game-host.org/2e_files/MM2eCh1.pdf">whole of Chapter One</a> (which includes these stats, and more), for free!</p>
<p>(Note to self: Getting behind on my ICONS and Risus Superheroes versions. Must fix that.)</p>
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		<title>Characters du Jour: Brickbat and Gunfire</title>
		<link>http://greywulf.net/2010/07/characters-du-jour-brickbat-and-gunfire/</link>
		<comments>http://greywulf.net/2010/07/characters-du-jour-brickbat-and-gunfire/#comments</comments>
		<pubDate>Thu, 01 Jul 2010 11:56:52 +0000</pubDate>
		<dc:creator>greywulf</dc:creator>
				<category><![CDATA[Character du jour]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[m&m]]></category>
		<category><![CDATA[superheroes]]></category>

		<guid isPermaLink="false">http://greywulf.net/?p=9074</guid>
		<description><![CDATA[Brickbat was born and raised in a nowhere town in a nowhere state so far in the Deep South they still talk about the Civil War like it was yesterday&#8217;s news. His momma told him there was only two ways out: sport, or in a box. Johnny Noxx chose sport. He earned his baseball scholarship]]></description>
			<content:encoded><![CDATA[<p>Brickbat was born and raised in a nowhere town in a nowhere state so far in the Deep South they still talk about the Civil War like it was yesterday&#8217;s news. His momma told him there was only two ways out: sport, or in a box. Johnny Noxx chose sport. He earned his baseball scholarship easily, and life looked rosy. That was until he said the one word the Iron Coach hated more than any other. Johnny said &#8220;No.&#8221;</p>
<blockquote><p>&#8220;Gunfire, ah thought you ni-&#8230; black folks could all run fast!&#8221;<br />
&#8220;Honey, I&#8217;m from New York. We don&#8217;t run anywhere. We just walk like we mean it.&#8221;</p></blockquote>
<p>Meanwhile in upstate New York, Casey Chambers was also having problems with words. In her case, the words were &#8220;You&#8217;re fired!&#8221;, and it was the sixth time she&#8217;d heard them in as many months. Her anger management classes suggested a little therapeutic firearm practice, and that&#8217;s where the word &#8220;Fire&#8221; took on a whole new meaning.</p>
<blockquote><p>&#8220;Can&#8217;t you just let one of &#8216;em get close enough for me to hit &#8216;em? Just one?&#8221;<br />
&lt;BLAM&gt; &lt;BLAM&gt; &lt;BLAM&gt; &#8220;CAN&#8217;T HEAR YOU!&#8221;</p></blockquote>
<p>Refusing the Iron Coach&#8217;s &#8220;compulsory performance enhancers&#8221; meant one thing: being pinned down and strapped to a chair by the rest of the team then having his arm shot with needles while they all cheered on. All for the sake of the team, of course. But the mix o&#8217; drugs they pumped him with that day&#8230;. it wasn&#8217;t quite right.</p>
<blockquote><p>&#8220;Look at their balls, swing the bat. Look at their balls, swing the bat.&#8221; &lt;THWACK!&gt;<br />
&#8220;Oh honey that&#8217;s gonna leave a mark. On the ceiling.&#8221;</p></blockquote>
<p>The firearms coach told her to hold the gun and funnel everything she&#8217;s got into the trigger. All her anger, all her hopes and dreams. Then squeeze. Forty feet away, the target blew into a thousand pieces. Odd thing is, the gun wasn&#8217;t even loaded.</p>
<blockquote><p>&#8220;What you running from, Johnny?&#8221;<br />
&#8220;I broke a gym. And the building. And the baseball team. And the coach. Guess I&#8217;m gonna keep running till they catch me. Who you running from, Cass?&#8221;<br />
&#8220;&#8230; Myself, I guess.&#8221;<br />
&#8220;Damn girl. You&#8217;s already caught.&#8221;</p></blockquote>
<p><strong>Dirty little secret: </strong>It goes without saying that the evil drug-peddling Iron Coach is after Brickbat so he can replicate the formula, right?</p>
<p><strong>Notes:</strong> Brickbat is your typical brick with a bat (hence the name) and Gunfire can shoot bullets of fire with her guns (hence the name). They&#8217;re about as stereotypical as can be (a Deep South lummox and a New York sassgirl) but&#8230;. I dunno. There&#8217;s something about them. Chemistry. Love these two!</p>
<p>For both characters, their weapons (the guns and the bat) are just pieces of equipment that they use as a focus. Brickbat is just as effective a hitter when unarmed and Gunfire doesn&#8217;t really need the guns to fire her blasts &#8211; the ones she uses are just plastic toy guns as that way she doesn&#8217;t need a firearms license and it doesn&#8217;t matter if they fall into the wrong hands.</p>
<p>As such, these items don&#8217;t influence the points of their powers or abilities.</p>
<p><a href="http://greywulf.net/wp-content/uploads/2010/07/brickbat.jpg" rel="lightbox[9074]"><img class="aligncenter size-medium wp-image-9075" title="brickbat" src="http://greywulf.net/wp-content/uploads/2010/07/brickbat-393x512.jpg" alt="brickbat 393x512 Characters du Jour: Brickbat and Gunfire" width="393" height="512" /></a></p>
<blockquote><p><strong>Brickbat AKA Johnny Noxx, PL8 120pp<br />
</strong>Str 30, Dex 16, Con 26, Int 13, Wis 16, Cha 16<br />
Tough +8, Fort +13, Ref +12, Will +9<br />
Attack +8, Defense +8, Init +3</p>
<p>Super-Strength 2 (Thunderclap 40&#8242; Area, DC 18, Heavy Load 3.2 tons)</p>
<p>Handle Animal +6, Notice +7, Profession:Baseball +4, Sense Motive +7, Survival +7<br />
Accurate Attack, All-Out Attack, Improved Block 2, Improved Grapple, Takedown Attack 1</p>
<p>Equipment: Baseball bat</p></blockquote>
<p><a href="http://greywulf.net/wp-content/uploads/2010/07/gunfire.jpg" rel="lightbox[9074]"><img class="aligncenter size-medium wp-image-9076" title="gunfire" src="http://greywulf.net/wp-content/uploads/2010/07/gunfire-393x512.jpg" alt="gunfire 393x512 Characters du Jour: Brickbat and Gunfire" width="393" height="512" /></a></p>
<blockquote><p><strong>Gunfire AKA Casey Chambers, PL8 120pp<br />
</strong>Str 13, Dex 24, Con 13, Int 16, Wis 12, Cha 16<br />
Tough +1/+3, Fort +6, Ref +12, Will +8<br />
Attack +4, Defense +8, Init +7</p>
<p>Blast 8 (200&#8242; DC23, Autofire 2, Improved Range)<br />
Immunity 5 (Fire)</p>
<p>Acrobatics +9, Bluff +5<br />
Acrobatic Bluff, Attack Specialization 1 (Blast), Defensive Roll 2, Jack-of-All-Trades</p>
<p>Equipment: Fake plastic guns</p></blockquote>
<p>ICONS stats to follow!</p>
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		<title>Character du Jour: Math-Whizz</title>
		<link>http://greywulf.net/2010/05/character-du-jour-math-whizz/</link>
		<comments>http://greywulf.net/2010/05/character-du-jour-math-whizz/#comments</comments>
		<pubDate>Tue, 04 May 2010 15:39:31 +0000</pubDate>
		<dc:creator>greywulf</dc:creator>
				<category><![CDATA[Character du jour]]></category>
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		<description><![CDATA[If I could only persuade someone to run a Mutants &#38; Masterminds game set in the Kick-Ass universe, this would be my character. Say hello to Math-Whizz! Poor Sammy Tomkins. Cleverest boy in school, and all round bully magnet. Some kids get picked on for their pocket money – Sammy gets picked on for being]]></description>
			<content:encoded><![CDATA[<p>If I could only persuade someone to run a Mutants &amp; Masterminds game set in the Kick-Ass universe, this would be my character. Say hello to Math-Whizz!</p>
<p>Poor Sammy Tomkins. Cleverest boy in school, and all round bully magnet. Some kids get picked on for their pocket money – Sammy gets picked on for <em>being Sammy</em>. At least, he was until Bodger and his gang chased him into an alleyway, and Something Happened. Sammy saw the math of the situation, right there: the angles and vectors of it all. He grabbed a trashcan lid and let fly. It launched from his hand and hit Bodger square on the nose, bounced off into a gang member then ricocheted into a third. The rest fled, followed by the awed and bloodied Bodger. They’ve kept their distance since then.</p>
<p>Math-Whizz was born, and Geometry is his battleground.</p>
<p>Since that day Sammy has found a renewed passion and has gained remarkable grades not just in Math, but also in Metalwork and Sports (much to the surprise of his teachers, who had written him off long ago). His pride and joy is The Equalizer, a collapsible and mathematically perfect shield of his own devising. It fits snugly hidden inside his backpack with his books, calculator and his dad’s binoculars.</p>
<p>Wherever there is crime, Math-Whizz is ready for some Subtraction Action!</p>
<p><strong>Notes: </strong>I’d set Kick-Ass around Power Level 4. Characters aren’t even up to sidekick (PL6) standard but can pull off some awesome stunts for being nothing more than a bunch of dorky losers. These are guys who will fall and sprain their ankle one minute then see off a load of mobsters the next. It’s tempting to go lower (perhaps even PL 2) but PL 4 feels to me to strike the balance between cinematic and low-powered just right.</p>
<p>Math-Whizz is Captain America, ultra-lite. Armed with The Equalizer he can use its sharpened edge to fight in close quarters or lob it with a 50’ range and ricochet off surfaces or enemies. The mathematically perfect design even allows it to deflect bullets back to their source, so it’s a foolish mook indeed who lets rip against him. Without his shield though, he’s a punching bag.</p>
<p>I’ve added the fact that he’s “just a kid” as a complication, and whenever that comes into play (school night, out of pocket money so can’t repair his suit, babysitters, coming against foes who laugh at him and hold him upside down by his ankles, etc) he gains a Hero Point. Those things are all-important currency in a Mutants &amp; Masterminds game.</p>
<p><a href="http://greywulf.net/wp-content/uploads/2010/05/mathwhizz.jpg" rel="lightbox[8672]"><img class="alignnone size-medium wp-image-8673" title="mathwhizz" src="http://greywulf.net/wp-content/uploads/2010/05/mathwhizz-512x384.jpg" alt="mathwhizz 512x384 Character du Jour: Math Whizz" width="512" height="384" /></a></p>
<p><strong>Dirty little secret: </strong>Sammy’s mom ran off with a bad man. A very, very bad man. Guess who the local crime boss is – and Sammy doesn’t know!</p>
<blockquote><p><strong>Math-Whizz AKA Sammy Tomkins, PL4 60pp<br />
</strong>Str 8, Dex 13, Con 11, Int 14, Wiz 13, Cha 12<br />
Tough +0/+2, Fort +5, Ref +6, Will +6<br />
Attack +0 (+4 w/Shield), Defense +6, Init +1</p>
<p>Acrobatics +5, Climb +4, Computers +7, Craft:Mechanical +5, Craft:Structural +5, Disable Device +4, Investigate +4, KS:Tactics +6, Notice +5, Stealth +5</p>
<p>Attack Specialization 2 (Shield), Defensive Attack, Improved Block 2, Improvised Tools, Equipment 1</p>
<p>“The Equalizer” Shield (Device 4)<br />
- Deflect 4 (Fast Projectiles, Reflection)<br />
- Shield 5<br />
- Strike 4 (+4 DC19, Thrown 50’, Ricochet, Split Attack)</p>
<p>Binoculars, Programmable Calculator, Padded Bodysuit</p>
<p>Complication: “He’s just a kid!”</p></blockquote>
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		<title>Seven Champions: Doc Storm</title>
		<link>http://greywulf.net/2010/04/seven-champions-doc-storm/</link>
		<comments>http://greywulf.net/2010/04/seven-champions-doc-storm/#comments</comments>
		<pubDate>Wed, 28 Apr 2010 11:01:55 +0000</pubDate>
		<dc:creator>greywulf</dc:creator>
				<category><![CDATA[Character du jour]]></category>
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		<description><![CDATA[Doc Storm’s adventuring careers began in World War II when he was one of the original Seven Soldiers. Young Anthony Lisbon was working as a field medic in war-torn Poland in the middle of a thunderstorm, trying to rescue  some members of his platoon who had been injured and stranded in the mud. He prayed]]></description>
			<content:encoded><![CDATA[<p>Doc Storm’s adventuring careers began in World War II when he was one of the original <em>Seven Soldiers</em>. Young Anthony Lisbon was working as a field medic in war-torn Poland in the middle of a thunderstorm, trying to rescue  some members of his platoon who had been injured and stranded in the mud. He prayed aloud to any god who cared to listen to aid him, and none other than <em>Sif</em>, wife of Thor, who answered. She granted him the strength of ten men and a healing touch. In return he rescued his men and went on to have an illustrious all-action pulp hero superhero career as <em>Doc Storm</em>, Man of Power.</p>
<div id="attachment_8588" class="wp-caption alignnone" style="width: 522px"><a href="http://greywulf.net/wp-content/uploads/2010/04/docstorm.jpg" rel="lightbox[8587]"><img class="size-medium wp-image-8588" title="docstorm" src="http://greywulf.net/wp-content/uploads/2010/04/docstorm-512x512.jpg" alt="docstorm 512x512 Seven Champions: Doc Storm" width="512" height="512" /></a><p class="wp-caption-text">Doc Storm in his prime!</p></div>
<p>Time has not been kind to Doc Storm. He is now an old man who knows his adventuring career is behind him. He is wheelchair bound and acts as the central coordinator and information hub for the Seven Champions. He has personal knowledge stretching back over 60 years  and access to databases and a vast collection of contacts, allies and friends.</p>
<p><strong>Notes: </strong>What do you get when you cross Captain America, Thor, The Oracle and Doc Mid-Nite? <em>This guy. </em>Doc Storm is a Super Soldier past his prime who now serves the Seven Champions as medic-in-chief and the friendly(-ish) face of the team. He’s skilled at neither Diplomacy nor Gather Information and tends to rely on using his high military rank and renown to open necessary doors (ie, burn a Hero Point when needed). Don’t be fooled by that fact he’s confined to a wheelchair – he can pack an impressive punch and if cornered will unleash the Curse of Sif – a 50’ radius burst of intense lightning! He only uses that as a last resort though as the damage it inflicts is incurable; once the Curse of Sif is given, it can never be taken away.</p>
<p><strong>Dirty little secret: </strong>With the power to cure all ills and even regrow shattered limbs with a touch, why has Sif seen fit to condemn his legs to wither away? What has he done to earn her displeasure? Or is there another, more malevolent force, testing him?</p>
<p>Risus:</p>
<blockquote><p><strong>Anthony Lisbon, Doc Storm<br />
</strong>Cleric of a Forgotten Goddess (4), Wheelchair-Bound Super Soldier (3),  Field Medic (2), Well Connected (1)</p></blockquote>
<p>Mutants &amp; Masterminds:</p>
<blockquote><p><strong>Anthony Lisbon, Doc Storm, PL10 150pp<br />
</strong>Str 18/30, Dex 12, Con 18/30, Int 16, Wis 14, Cha 16<br />
Tough +10, Fort +10, Ref +5, Will +8<br />
Attack +10, Defense +10, Init +1</p>
<p>Enhanced Con 12, Enhanced Str 12, Super-Strength 4 (Heavy Load 12.8 tons), Immunity 2 (Electricity)<br />
’Blessing of Sif’ Healing 6 (Persistent, Regrowth)<br />
- AP: ‘Curse of Sif’ Lightning Blast 10 (DC 25 Area Burst 50’, Tiring, Range Touch, Incurable)</p>
<p>KS:Life Sciences +7, KS:Tactics +7, KS:Technology +7, Medicine +8, Notice +6, Prof:Medic +7, Search +7, Sense Motive +7</p>
<p>Benefit 3 (Military Rank), Connected, Contacts, Defensive Attack, Diehard, Endurance 2, Improved Pin, Improved Throw, Power Attack</p>
<p>Drawback: Wheelchair-bound, common, major.</p></blockquote>
<p>And with that, the <a href="http://greywulf.net/tag/sevenchampions/">Seven Champions</a> are complete.</p>
<p>Coming up next: The Cathedral, home of the Seven Champions!</p>
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		<title>Seven Champions: Oriflamme</title>
		<link>http://greywulf.net/2010/04/seven-champions-oriflamme/</link>
		<comments>http://greywulf.net/2010/04/seven-champions-oriflamme/#comments</comments>
		<pubDate>Sun, 04 Apr 2010 10:25:47 +0000</pubDate>
		<dc:creator>greywulf</dc:creator>
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		<guid isPermaLink="false">http://greywulf.net/?p=8301</guid>
		<description><![CDATA[As the attorney who managed to put Syndicate crime boss Jung Li Bao away, Denise Montmartre knew her days were numbered. What she did not expect was that she would be kidnapped, taken to an abandoned warehouse and beheaded in a dark rite to summon a spirit of vengeance. The spirit possessed her, slaying her]]></description>
			<content:encoded><![CDATA[<p>As the attorney who managed to put Syndicate crime boss Jung Li Bao away, Denise Montmartre knew her days were numbered. What she did not expect was that she would be kidnapped, taken to an abandoned warehouse and beheaded in a dark rite to summon a spirit of vengeance. The spirit possessed her, slaying her captors with the now flaming blade which had taken her life.  She collected her head, replaced it on her shoulders and walked out into the night. Denise continues her tireless work against the Syndicate but she now has an unexpected ally – the flame headed spirit within!</p>
<p><strong>Dirty little secret: </strong>The spirit of vengeance walks these mean streets once more. Will is stop at your house?</p>
<p><strong>Notes: </strong>Here’s a character who <em>removes her own head</em> to become a spirit of vengeance. That’s more than a little creepy, and sure beats changing costume in a telephone booth. What if someone steals Denise’s head while she is Oriflamme so she’s stuck that way until she gets her head back? For that matter – would Oriflamme particularly want it back?</p>
<p>Also known as &#8220;Ghost Rider&#8217;s girlfriend&#8221;. But not to her face. If she had a face.</p>
<p><strong>Bonus trivia fact: </strong>Oriflamme is named after the <a href="http://en.wikipedia.org/wiki/Oriflamme">Battle Standard of the King of France</a>, not a cheap perfume brand. They stole the name and I&#8217;m takin&#8217; it back!</p>
<p><a href="http://greywulf.net/wp-content/uploads/2010/04/oriflamme.jpg" rel="lightbox[8301]"><img class="alignnone size-medium wp-image-8302" title="oriflamme" src="http://greywulf.net/wp-content/uploads/2010/04/oriflamme-384x512.jpg" alt="oriflamme 384x512 Seven Champions: Oriflamme" width="384" height="512" /></a></p>
<p>Risus:</p>
<p><strong>Denise Montmartre, Oriflamme</strong><br />
Fiery Spirit of Vengeance (4), Hard Nosed High-Powered Attorney (3), Marked Woman (2), Lonely Singleton With a Cat (1)</p>
<p>Mutants &amp; Masterminds:</p>
<p><strong>Denise Montmartre, Oriflamme, PL10 150pp</strong><br />
Str 22, Dex 18, Con 24, Int 16, Wis 13, Cha 18<br />
Toughness +12, Fort +7, Ref +5, Will +6<br />
Attack +8, Defense +8, Init +4</p>
<p>Intimidate +6, KS: Business +6, KS: Civics +8, Notice +3<br />
Fearless, Fearsome Presence 5</p>
<p><strong>Flight 5</strong> (250mph)<br />
<strong>Hellfire Control 5</strong> (Blast, 120’ DC 27)<br />
- AP: <strong>Mental Blast 6</strong> (DC 21)<br />
- AP: <strong>Strike 12</strong> (Flaming Sword, DC 27)<br />
<strong>Immunity 9</strong> (Life Support)<br />
<strong>Protection 5</strong><br />
<strong>Super-Senses 2</strong> (Tracking, full speed)</p>
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		<title>Seven Champions: The Red Knight</title>
		<link>http://greywulf.net/2010/04/seven-champions-the-red-knight/</link>
		<comments>http://greywulf.net/2010/04/seven-champions-the-red-knight/#comments</comments>
		<pubDate>Thu, 01 Apr 2010 13:17:34 +0000</pubDate>
		<dc:creator>greywulf</dc:creator>
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		<guid isPermaLink="false">http://greywulf.net/?p=8284</guid>
		<description><![CDATA[As heir to the Boanerges family fortune, James had it all – the mansions, the cars, the wealth and the playboy lifestyle to match. His life came crashing down when the Syndicate moved in. For reasons he still does not understand they dismantled his business interests through extortion, aggressive take-overs and direct attacks until all]]></description>
			<content:encoded><![CDATA[<p>As heir to the Boanerges family fortune, James had it all – the mansions, the cars, the wealth and the playboy lifestyle to match. His life came crashing down when the Syndicate moved in. For reasons he still does not understand they dismantled his business interests through extortion, aggressive take-overs and direct attacks until all that remained was a small R&amp;D tech firm on a remote hillside. It was there that James finally decided to take a stand. With the help of the researchers he created a full set of red power armour and an indestructible (and Artificially Intelligent) blade.  What he needs now is experience and the help of some more heroes willing to help him. This is going to take time……</p>
<p><strong>Dirty little secret: </strong>Why are the Syndicate so determined to destroy the Boanerges family name? Is there a link to the superhero Oriflamme? And does his artificially intelligent sword know more than it is letting on?</p>
<p><strong>Notes:</strong> My Iron Man is better than your Iron Man because my Iron Man’s <em>got a sword</em>. So there.</p>
<p>For M&amp;M, I’ve added the sword here as a Sidekick rather than a Device to make it completely autonomous – just build it with INT 30, no STR, DEX or CON and a Strike Power, Usable by Others, and you’re there. Clever, eh?</p>
<p><a href="http://greywulf.net/wp-content/uploads/2010/04/redknight.jpg" rel="lightbox[8284]"><img class="alignnone size-medium wp-image-8285" title="redknight" src="http://greywulf.net/wp-content/uploads/2010/04/redknight-512x512.jpg" alt="redknight 512x512 Seven Champions: The Red Knight" width="512" height="512" /></a></p>
<p>Risus:</p>
<p><strong>James Boanerges, The Red Knight<br />
</strong>Wealthy Playboy in Power Armour (4), Wielder of an intelligent supersword (3), Inexperienced Hothead (2), Keen Tennis Player (1)</p>
<p>Mutants &amp; Masterminds:</p>
<p><strong>James Boanerges, The Red Knight</strong>, <strong>PL10 150pp</strong><br />
Str 10/30, Dex 14, Con 12, Int 16, Wis 12, Cha 14<br />
Tough +1/+12, Fort +4, Ref +7, Will +6<br />
Attack +8, Defense +8, Init +2</p>
<p>Computers +6, Craft:Electronics +6, Craft:Mechanical +6, KS:Technology +6, Notice +7, Sense Motive +3<br />
Accurate Attack, Power Attack, Minions 3 (2x 15PP Scientists), Sidekick 10 (50PP Artificially Intelligent Sword)</p>
<p><strong>Battlesuit</strong> (Device 18)<br />
- <strong>Communication 4</strong> (Radio, 1 mile)<br />
- <strong>Flight 6</strong> (500mph)<br />
- <strong>Blast 10</strong> (100’, DC 25)<br />
- AP: <strong>Enhanced Strength 20</strong><br />
- <strong>Immunity 9</strong> (Life support)<br />
- <strong>Protection 11</strong> (Impervious)<br />
- <strong>Super-Senses 14</strong> (Extended Blindsight, Darkvision, Direction Sense, Distance Sense, Infrared vision, Ultra-Hearing, Time Sense)<br />
- <strong>Super-Strength 4</strong></p>
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		<title>Seven Champions: Serpentine</title>
		<link>http://greywulf.net/2010/03/seven-champions-serpentine/</link>
		<comments>http://greywulf.net/2010/03/seven-champions-serpentine/#comments</comments>
		<pubDate>Mon, 29 Mar 2010 15:17:19 +0000</pubDate>
		<dc:creator>greywulf</dc:creator>
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		<description><![CDATA[Patrick Ultan was born on the rough streets of Ulster, and felt he had little choice but to turn to petty crime simply to survive. His mistake was breaking into the home of an elderly warlock who caught then turned him into a snake with a single word. He remained in that form for several]]></description>
			<content:encoded><![CDATA[<p>Patrick Ultan was born on the rough streets of Ulster, and felt he had little choice but to turn to petty crime simply to survive. His mistake was breaking into the home of an elderly warlock who caught then turned him into a snake with a single word. He remained in that form for several years while the warlock taunted, then talked, and finally befriended him. Convinced that Patrick had only done what he must to survive and there was no malice intended, the warlock released Patrick and took him under his wing as a protégé. Patrick quickly mastered the illusory arts and some degree of telepathy but his real talent is his ability to shape-shift into various snake forms – from a tiny grass snake to a huge snake/human hybrid behemoth. Or perhaps, just perhaps, it’s all illusion……..</p>
<p><strong>Dirty little secret: </strong>Patrick is a nasty little street thief who got caught. Now he’s a nasty little street thief who wields a surprising amount of power but has to maintain the facade that he is one of the good guys. The question is: when the crunch comes, will the facade hold, or will the illusion crumble around him and reveal his true nature? Has the illusion finally mastered the illusionist?</p>
<p><strong>Notes: </strong><em>Love</em> this character! The world needs more streetwise gothpunk superheroes who can turn into giant snakes. He’s like a cross between Zatanna &amp; Martian Manhunter but with a snake fetish and a personality styled after The Invisible Man from the League of Extraordinary Gentlemen. While his illusions tend to be snake-themed he’s not limited in any way – that truck hurtling toward you could be all too real. Or not.</p>
<p>His Shape Change ability gives him 40 points worth of powers and abilities with a limit of Power Rank 8. That’s more than enough for his favourite hybrid form, a Huge half-human snake-tailed behemoth (Growth 8, Super-Strength 2, Protection 8 – a mere 36 points). His powers aren’t part of an array (no Alternate Powers here!) meaning he can become a giant hybrid snakebeast and <em>still</em> cast illusions over a 100’ radius. Yowzah.  Sometimes, I pity the bad guys.</p>
<p><a href="http://greywulf.net/wp-content/uploads/2010/03/serpentine.jpg" rel="lightbox[8266]"><img class="alignnone size-medium wp-image-8267" title="serpentine" src="http://greywulf.net/wp-content/uploads/2010/03/serpentine-512x512.jpg" alt="serpentine 512x512 Seven Champions: Serpentine" width="512" height="512" /></a></p>
<p><a href="http://greywulf.net/wp-content/uploads/2010/03/serpentine2.jpg" rel="lightbox[8266]"><img class="alignnone size-medium wp-image-8268" title="serpentine2" src="http://greywulf.net/wp-content/uploads/2010/03/serpentine2-384x512.jpg" alt="serpentine2 384x512 Seven Champions: Serpentine" width="384" height="512" /></a></p>
<p>His hobbies include listening to British ‘80s punk bands and throwing snakes at people for a laugh</p>
<p>Risus:</p>
<p><strong>Patrick Ultan, Serpentine<br />
</strong>Master Illusionist and Mind-Reader (4), Snake-themed shape changer (4), Streetwise petty crook (2)</p>
<p>Mutants &amp; Masterminds:</p>
<p><strong>Patrick Ultan, Serpentine, PL10 150pp<br />
</strong>Str 10, Dex 16, Con 12, Int 12, Wis 11, Cha 12<br />
Tough +1, Fort +5, Ref +9, Will +7<br />
Attack +6, Defense +10, Init +7</p>
<p>Bluff +9, Climb +4, KS:Streetwise +6, Notice +8, Sleight of Hand +5, Stealth +12<br />
Improved Initiative 1, Power Attack, Taunt, Uncanny Dodge (Tremorsense)</p>
<p><strong>Illusions 10</strong> (DC20, Visual &amp; Audio, Phantasms, Area 4: 100’ radius)</p>
<p><strong>Shapeshift 8</strong> (40 points, Limited: Snake &amp; Snake Hybrids only)</p>
<p><strong>Super-Senses 3</strong> (Tremorsense)</p>
<p><strong>Telepathy 2</strong> (100’, Communication &amp; Mind Reading, Flaw: Full Action)</p>
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		<title>Seven Champions: The Groundsman</title>
		<link>http://greywulf.net/2010/03/seven-champions-the-groundsman/</link>
		<comments>http://greywulf.net/2010/03/seven-champions-the-groundsman/#comments</comments>
		<pubDate>Sun, 28 Mar 2010 19:05:04 +0000</pubDate>
		<dc:creator>greywulf</dc:creator>
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		<guid isPermaLink="false">http://greywulf.net/?p=8257</guid>
		<description><![CDATA[Explorer David Sands always felt a close kinship with the land. Put him in the centre of an untamed wilderness where there’s no other soul for hundreds of miles, and he would tell you he is home. It was on such an expedition in the jungles of South America that he discovered the ruins on]]></description>
			<content:encoded><![CDATA[<p>Explorer David Sands always felt a close kinship with the land. Put him in the centre of an untamed wilderness where there’s no other soul for hundreds of miles, and he would tell you he is home. It was on such an expedition in the jungles of South America that he discovered the ruins on an ancient pyramid. He entered and made it into the central chamber where a flawless sapphire talisman rested on an altar. When he removed it the ground shook and he feared the pyramid would collapse around him. Closing his hands around the talisman he prayed that the shaking would stop – and it did! The talisman is tied to the earth itself and the wielder can manipulate not just the earth, but cause plants and rivers to form by his will, and could possibly create whole mountain ranges with but a thought. David is drawn to the talisman yet also fearful of its awful power. Who is to say what it could do in the wrong hands?</p>
<p><strong>Dirty Little Secret:</strong> More to the point – what’s going to happen in South America now that the Talisman has been removed? Things tend to be secured in ancient pyramids for a reason. Maybe it was holding back a major ecological disaster, operating as the lynchpin for a powerful binding spell, or…… worse! Uho.</p>
<p><strong>Notes:</strong> This is one seriously powerful guy! With his Earth Control power he can move around 200 tons of earth each round without breaking sweat. He can bump that up as high as 200 <em>thousand</em> tons (roughly twice the weight of Mount Everest), but that’s tiring and will doubtless have a permanent environmental impact. Heck, he could Push up to <em>one million tons</em> of earth. That’s more then plenty to create whole mountain ranges. Phew.</p>
<p>If that’s not enough (!!!), he can alter terrain on a more tactical scale, creating terrain which hampers movement and is distracting in some way (tremors, shards of earth, plants, uneven surfaces, mud, quicksand – whatever works) – <em>in a 5,000’ radius</em>. That’s battlefield control on a superheroic scale for you.</p>
<p>Oh, and he can also Burrow up to 100mph, Fly up to 500mph (using a platform of Earth) and cause shards of earth to blast a shapeable area, selectively targeting enemies and ignoring allies.</p>
<p>He also makes a mean chocolate cake.</p>
<p><a href="http://greywulf.net/wp-content/uploads/2010/03/groundsman.jpg" rel="lightbox[8257]"><img class="alignnone size-medium wp-image-8258" title="groundsman" src="http://greywulf.net/wp-content/uploads/2010/03/groundsman-512x384.jpg" alt="groundsman 512x384 Seven Champions: The Groundsman" width="512" height="384" /></a></p>
<p>Risus:</p>
<p><strong>David Sands, The Groundsman<br />
</strong>Sapphire Talisman-wearing Terraformer (4), Professional Explorer (3), Hands-on Scientist (2), Keen amateur chef (1)</p>
<p>Mutants &amp; Masterminds:</p>
<p><strong>David Sands, The Groundsman, PL10 150pp</strong><br />
Str 14, Dex 14, Con 18, Int 14, Wis 12, Cha 14<br />
Tough +10, Fort +15, Ref +8, Will +6<br />
Attack +10, Defense +10, Init +2</p>
<p>Handle Animal +4, KS:Earth sciences +5, KS: Life sciences +5, Search +5, Stealth +8, Survival +8</p>
<p><strong>Earth Control</strong> (Element Control 14, Continuous)<br />
- AP: <strong>Blast 10</strong> (250’, DC 25, Shapeable Area, Selective, Improved Range, Indirect)<br />
- AP: <strong>Burrowing 7</strong> (100mph)<br />
- AP: <strong>Flight 6</strong> (500mph, Earth Platform)<br />
- AP: <strong>Environmental Control 10</strong> (Distraction DC 10, Hamper Move 25%, 100’, 5000’ radius)</p>
<p><strong>Immunity 3</strong> (High Pressure, Extreme Heat, Suffocation)</p>
<p><strong>Protection 6</strong></p>
<p><strong>Super-Strength 9</strong> (+45 STR, Tiring, Side-Effect 2, applies to Earth Control)</p>
<p><strong>Drawback:</strong> Power Loss, all powers (when separated from Talisman)</p>
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		<title>Seven Champions: Relic</title>
		<link>http://greywulf.net/2010/03/seven-champions-relic/</link>
		<comments>http://greywulf.net/2010/03/seven-champions-relic/#comments</comments>
		<pubDate>Fri, 26 Mar 2010 18:50:12 +0000</pubDate>
		<dc:creator>greywulf</dc:creator>
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		<guid isPermaLink="false">http://greywulf.net/?p=8243</guid>
		<description><![CDATA[By day, Andrew Fisher is a well-known writer of horror fiction. By night (or when the need arises) he is Relic, superhero necromancer! He gained his powers from discovering The Forbidden Reliquary, an ancient library hidden under a remote Scottish shrine. He turned the tiny ruined church into a home, and the Reliquary became his]]></description>
			<content:encoded><![CDATA[<p>By day, Andrew Fisher is a well-known writer of horror fiction. By night (or when the need arises) he is Relic, superhero necromancer! He gained his powers from discovering <em>The Forbidden Reliquary, </em>an ancient library hidden under a remote Scottish shrine. He turned the tiny ruined church into a home, and the <em>Reliquary</em> became his secret hide-out while he studied the magical tomes within. He wondered why the books were buried rather than destroyed until he found letters from an unnamed monk who believed that even though the books contained great evil, they could still be turned to become a force for good. Andrew hides his secrets carefully, though some of his newer novels reveal a much darker, fractured side to his personality. Unsurprisingly, the books are selling extremely well.</p>
<p><strong>Dirty little secret:</strong> Seriously – this guy is reading Evil Demonic Tomes That Will Tear At Your Soul and thinks it’s going to turn out allright in the end. I ask you.</p>
<p><strong>Notes:</strong> Repeat after me: <em>Superhero Necromancer.</em> Any questions?</p>
<p><a href="http://greywulf.net/wp-content/uploads/2010/03/risus6.jpg" rel="lightbox[8243]"><img class="alignnone size-medium wp-image-8244" title="risus6" src="http://greywulf.net/wp-content/uploads/2010/03/risus6-512x384.jpg" alt="risus6 512x384 Seven Champions: Relic" width="512" height="384" /></a></p>
<p>Risus:<strong><br />
Andrew Fisher, Relic<br />
</strong>Necromancy (4), Religious Historian (3), Average Horror Writer Suddenly Thrust Into the Limelight by Unexpected Success (2), Losing It Slowly (1)</p>
<p>(Yes, he is a better religious historian that he is horror writer. Unfortunately, that doesn’t pay anywhere near as well)</p>
<p>Mutants &amp; Masterminds:<strong><br />
Andrew Fisher, Relic, PL10 150pp<br />
</strong>Str 12, Dex 14, Con 22, Int 18, Wis 14, Cha 16<br />
Tough +6/+12, Fort +11, Ref +5, Will +11<br />
Attack +6, Defense +6, Init +2</p>
<p>Computers +5, Concentration +9, Drive +5, Gather Information +11, Intimidate +13, Investigate +11, KS:Arcane Lore +13, KS:Religion +13, Medicine +5, Notice +6, Profession: Horror Writer +9, Stealth +4, Survival +6</p>
<p>Artificer, Benefit 2 (World famous horror author), Defensive Roll 6, Eidetic Memory, Fearsome Presence 8, Ritualist, Teamwork 2, Equipment 3, Wealth 9</p>
<p><strong>Necromancy</strong> (Magic 10)<br />
- <strong>Summon Undead</strong> (Summon 3, Horde, Fanatical, Sacrifice, Mental Link, Minions 5 (50 zombies)<br />
- <strong>AP: Death Touch</strong> (Drain 14, Constitution, DC 24 vs Will, Incurable)<br />
- <strong>AP: Necromantic Bolt</strong> (Blast 10, 100’, DC 25 vs. Fort, Limited: only versus creatures with a soul)<br />
- <strong>AP: Ghost Form</strong> (Alternate Form 4, (Concealment 2: Visual, Flight 1, Immunity 4, Insubstantial 2))</p>
<p><strong>Super-Senses 3</strong> (Magic Awareness, Darkvision)</p>
<p>Equipment: HQ (Sanctum Sanctorium), Camera, Cell Phone, Desktop Computer, Laptop Computer, Digital Audio Recorder</p>
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