DAZ Studio 4.6 is out now, still free
The latest version of DAZ Studio (my all time favourite render-and-messing-about-in-3D engine of choice) is out now, and the good news is that the Pro version is still 100% completely free.
Ok, that’s not the only good news. The real good news is that DAZ Studio is even better than ever, especially if you define “better” as meaning “faster, more stable than ever before and contains a slew of shiny new features to tease your pleasure centres”. Which I do.
I’m still working through the new features (full list here) to try them out but three things immediately caught my attention:
- A 64-bit version that actually works! I’ve not had good experience with the 64-bit version of DAZ Studio in the past, preferring to stick to using the 32-bit release even on Windows 8 Pro 64. It’s either been less stable than an unstable thing on unstable ground, or just plain refused to work with even the most well behaved of plugins. This time around though, DAZ Studio 64-bit is lightning fast and stable as a rock. So far, anyway. This is definitely a Good Thing.
- New Render engine! DAZ Studio 4.6 uses the very latest 3Delight render engine which is far faster than the previous edition (especially when it comes to fully raytraced renders), and is optimised to make full use of your graphics cards capabilities. Which is nice.
- Subsurface shading! DAZ Studio has supported (and implemented) Subsurface Scattering for ages, but this is a new implementation which allows full subsurface shading to be added to any existing surface. This is especially terrific for skin textures (skin is the single most complex texture around) as all of your existing characters and textures can be given a whole new lease of life and reality. Expect a full tutorial soon!
There’s more – much more – including a full update to the Starter Essentials pack so you get the latest release of Genesis along with sets of hair and clothing to get you started. It’s all good stuff.
Here’s a quick 5-minute (from start to finish, including render time – I told you DAZ Studio 64-bit was fast!) render to show you the pretty new Subsurface shading on an existing skin texture. The legs have come out a little too shiny for my liking, but that’s easily tweakable. Default settings are called defaults for a reason, y’know.