Stop Thinking Stereotypes! Flexibility of D&D Next Character Generation

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9 Responses

  1. callin says:

    Of course, isn’t the sign of a good system one where you can play out of the stereotype and within the stereotype if that is what you want?

  2. Aoi says:

    Sounds like fun! A self-serving question: I like the archetype of the rapier-wielding duelist, so the idea of a finesse weapon specialist is appealing to me. But alas, I am not seeing it in the playtest packet from Oct 29th. Can you point me toward it? Thanks!

  3. anarkeith says:

    One of my complaints about 4e was that it put so much power, and so many choices, in the hands of the players yet left the DM very little guidance on how to oversee the process of chargen. The result was a lot of optimization and munchkinism.

    What you’re advocating here Robin, is what should be spelled out in the rules for DMs. That is, give DMs tools to encourage creative use of the chargen options in Next. Examples, like theme templates (say a party of investigators) that encourage players to choose options for role-playing reasons as often as game-mechanical advantage reasons.

  4. MP says:

    A halfling rogue priest is not a character, it’s just an unusual mix of stats. The stats themselves are not the character.

    Imagine designing Stephen King’s epic character Roland Deschain in D&D. You could try to take feats and a mix of classes inspired by Roland’s actions in the Dark Tower books, or you could just play an optimized human ranger with a personality and history inspired by the gunslinger. Is the character stereotypical because your choice of feats/class/race are the same as 1001 other rangers? Not at all.

    You could also play a Sorcerer with a personality and history inspired by Roland. Or a Fighter. Or a Warlord. I suppose you would want to always have at least a decent Dexterity and Wisdom and a low Intelligence, so some classes are better than others, but even that doesn’t change much. Roland Deschain as a wizard would just be Roland but smart. It would still work.

  5. In my playtest, I am a veeery fat Charlatan Illusionist Wizard with Skill Focus (Bluff) and a Ghost Familiar (using Raven for sound mimicry, half HP but incorporeal) – Basically I run a ghost-busting service convincing many people that they have a haunted propoerty when it’s not true, using my familiar to haunt it for real, “solve” their “problem”, and GET PAID! XD
    It’s a blast, and the rest of the group is a crossbow-using Bounty Hunter Divine Magic Specialist Rogue that plays a Van Helsing-esque monster hunter, and then true vampires and werewolves, with custom race of course, with a sexy thief vampiress and a young farm-boy Nature cleric werewolf who is depressed about his nature, and who we use to “fake” monster attacks to get paid even more! XD
    More players are coming and they’re all pretty much against any stereotype. best D&D characters I ever seen, and this is just with incomplete testing rules. this is why I love D&D Next.

  6. g says:

    One of my favorite characters is a katana wielding, leather armored reaper cleric with the skulker specialty and spy background. Stealth, necromancy, swords with high dex and wis = awesomely interesting.

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