New D&D Next Packet, first impressions
The next Playtest Packet is out! Here’s my jotted down first impression scribblings as I skim-read through it. Expect a more detailed overview Real Soon.
- Critical Hits now do maximum damage PLUS 2d6 for players and creatures with class levels, and that scales with level. This makes Crits much more lethal if you’re a player, and boss fights potentially more dangerous too. I think I like that.
- The Level Advancement table goes up to 10, and includes XP (which is still silly low, I’m guessing purely for playtest purposes), as well as Benefits. PCs get a new Feat at 3,6,9, Skill Bonus at 2,4,6 and 8, and +1 to two ability scores at 4 and 8. That’s what I expected it would be, but disappointed that leaves dead levels at 5 and 7.
- Very pleased that Skills are explicitly no longer linked to certain Attributes. Glad that’s clarified properly. The skill details just say “The _________ skill typically applies to a ________ check”. I like the freedom to use Skills in inventive ways, and the descriptions provide good guidance, nothing more.
- The Bestiary is AWESOME. It integrates the monsters from Caves of Chaos, Isle of Dread and Blingdenstone (which are also included), and adds more into the list too. just eyeballing quickly, it looks like they have done great work sorting out the levels and XP throughout, though playtesting will be needed to check that. There are three Huge Dragons (Black, Green, White). Anyone want to fight a Dragon?
- Fixed damage option for monster attacks. Interesting, reduces the number of dice a DM has to roll. Could be a good thing for large number of monsters or to speed up play. I like, and could see myself using it sometimes.
- Mind Flayer. Holy cow! Wow.
- Dwarves are no longer immune to poison! They have advantage on the saves, and are resistant (taking half damage). That’s a fair change. Full immunity could potentially be OP.
- Elven Keen Sense now gives Training in Spot and Listen (which is nice), but not Advantage. Makes sense, as Advantage could be gained from another source, whereas Training is always useful.
- Halflings now taste of lamb, not chicken. I much prefer chicken-flavoured Halflings. This is a step backward, imho.
- Wizard Traditions are uninspiring and boring. I want (and expected) Traditions to be flavour-filled packets of awesome that make each Tradition unique and tempting to play. Bundles of Cantrips and being able to cast one spell more frequently? Not exciting. Zzzzzzzzzzzzzzz. Sorry, Wizards of The Coast. I know you can do better. The new Cleric Deity rules prove you can do better. I quite like those.
- Rogues and Fighters rock so hard. That is all.
And I’m done until I’ve read it in more detail. Good stuff.