Random character generation for D&D Next

Here’s a few tables thrown together at a moments notice. Feel free to adapt and adjust to suit your worldview.

Roll once on each table to find your character’s race, class & subclass, specialty and background then either roll 4d6 (drop lowest) and allocate stats, or use a standard array. I recommend 10,11,12,13,14,15.

Enjoy!

Race

d10
1 Dwarf, Mountain
2 Dwarf, Hill
3 Elf, High
4 Elf, Wood
5 Halfling, Lightfoot
6 Halfling, Stout
7-10 Human

Humans are twice as common as the other races. If you prefer all races to be equally frequent, roll d8 instead or adjust the table suit your campaign setting.

Class

d20
1-2 Cleric, Sun Domain
3-4 Cleric, War Domain
5-6 Fighter, Duelist
7-8 Fighter, Protector
9-10 Fighter, Sharpshooter
11-12 Fighter, Slayer
13-14 Rogue, Thief
15-16 Rogue, Thug
17 Sorcerer, Draconic Heritage
18 Warlock, Fey Pact
19-20 Wizard

Fighters are the most common class, making up 40% of the table. Clerics and Rogues both account for 20%, Wizards 10% and Sorcerers and Warlocks 5% each. Again, add salt to taste.

Specialty

d20
1-2 Acolyte
3-4 Archer
5-6 Dual Wielder
7-9 Guardian
10-11 Healer
12-13 Jack-of-All-Trades
14-15 Lurker
16-17 Magic-User
18 Necromancer
19-20 Survivor

Background

d20
1-3 Artisan*
4-5 Bounty Hunter
6-7 Charlatan
8-11 Commoner*
12 Knight
13 Noble
14 Priest
15 Sage
16-17 Soldier
18 Spy
19 Thief
20 Thug

*For the Artisan and Commoner, roll on the tables given in the Background document.

If your character is a Rogue with the Thief or Thug Scheme and roll the same result on the Background table, roll again.

Till next time!

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7 Responses

  1. Geoff Smith says:

    Did I miss the warlock and sorcerer classes somehow?

  2. The thief and thug backgrounds provide completely different benefits to the thief and thug schemes. Why are you re-rolling?

  3. EJ. says:

    Do you think humans are a bit over gifted?

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