Nutshell, a minimal game engine

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10 Responses

  1. Great idea, wish my internal conversations could be resolved so easily.

    It looks like you’ve got the nucleus here for an entertaining lite RPG dungeon bash boardgame, you should publish it.

  2. Gary says:

    Super micro-microlite? :) have you play tested internally, in your mind? Although, consistent with the reason for this, fun and easy, having it ultra balanced is not a big deal probably. Very cool.

    • Gary says:

      That sounded like I’m critiquing. I’m not, this is great and I don actually care if it’s balanced or not. :)

    • greywulf says:

      My internal conversationalist didn’t want to come out and play. He’s sulking :)

      Yeah, there’s no attempt at balance whatsoever. That’s a feature.

  3. UHF says:

    You could just use original Basic D&D and to get the illusion of decision making.

    Or go old school if that’s what you want;
    http://rpggeek.com/rpg/1650/swords-wizardry

  4. Bill says:

    If you character creation is fun and playing is more fun, why not have a character creation system that happens while you’re playing? “You enter a forest, roll to determine if you’re an elf.”

  5. Rapowke says:

    Awesome system. I have only one question: What about Monster Stats?

  6. siskoid says:

    I actually really love this.

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