What Pathfinder gets right, part two

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4 Responses

  1. Philo Pharynx says:

    CMB & CMD also give you a quick way to figure out how to do something unexpected. For example, if you wanted to do a Zorro and mark and opponent without harming them, use a combat maneuver. Plant a “kick me” sign? Splash a mug of beer in their face? Steal a kiss? Combat maneuvers give us a base to start from.

  2. Wolfcut says:

    Pathfinder is my favorite system bar none, but I definitely agree that high-level play is a problem. I wished they had spent a bit more time on that.

    Monster stat blocks are too long too. It would have been nice if they had a “figured” stat block. For example, if an Orc has a +5 to hit melee with a battaxe that does 1d8+4 damage, you don’t see that it has an 18 str and a +1 BAB. You just get the Orc with the +5 melee. I thought of playing with an Excel spreadsheet to create stat blocks that would eliminate redundant information.

  3. Ragmok says:

    Hey, just wanted to say that I hope you feel better soon and I am enjoying this series immensely. I check this site every day at least twice for the next “what X gets right”.

  4. Oblomov says:

    Get well soon Grey Wulf!

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