Game level and complexity

4 Responses

  1. Elton says:

    Depends on what you want to run, doesn’t it? A simple game should be simple, yes?
    :)

  2. EverKang says:

    I vote for switches! I suppose you could take some of the more complex elements and make them feats, but I don’t get the idea that limiting, say, OA’s to those who take the feat would be very popular. It would make sense, but stuff like that is too much a part of the game.

  3. UHF says:

    I’m kinda in the yes no category here.

    First, increasing game complexity isn’t just complexity. Its also adding something new to do. (Therefore it adds interest to the game in the form of ‘new shiny’ effect.)

    Remember how you felt the first time you did something?

  1. November 29, 2011

    […] dele, acabei me deparando com um post muito interessante do Greywulf’s Lair, que fala sobre atrelar a complexidade do jogo ao nível do grupo, ou não, e que tem muito a ver com o que eu e o Escocês, já falamos. Porém, enquanto lia, […]

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