Common, Uncommon and Rare Feats

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8 Responses

  1. Elton says:

    Well, since I only use the Core and one Addon, but don’t have a DDI subscription, I don’t have to worry about this.

  2. cooperflood says:

    I’ve found a simple way of limiting the explosion of options is allowing players access to a limited number of sources. For example in 4e I might allow players to use any two books of their choice, but all of their character option must come from those books (race, class, feats, and powers). However if you want to make the PHB feel like the “standard”, you could allow access to PHB and one other source (each Dragon mag counts as source).

  3. Jonathan says:

    I think, actually, the essentials feats are supposed to be for everyone now – at least, around here we treat them as soft replacements for a lot of other overlapping feats that aren’t really… Well… Useful anymore.

    Then again, I abandoned the CB awhile ago and started treating Essentials as “Nouveau Core,” with the feats list mainly limited to Essentials feats plus the few others that are legitimately needed in their own right (like multi classing feats and so on) and if a player needs something else, either invent it or let them ask for it.

    The reason is that my understanding of Essentials is that, while it is very obviously NOT a new edition of the game… it DOES represent a shift in design philosophy. And I would argue an improvement.

    This is even easier to do as WotC releases (free to all!) updated versions of the PHB builds in the Essentials style – which is admittedly mostly about presentation, but it makes me less interested in cracking open my PHB looking for feats or what have you.

    Just my 2¢. :)

  4. EverKang says:

    I like your ideas! It makes some of the cooler feats *mean* something. You didn’t get that uber-feat by just picking it out of the book, you went on some crazy journey to find that old blademaster who then sent you on even crazier wax-on, wax-off mission. Feats thus become a source of pride, for both the character and the player. Good stuff.

    Alas, so many feats are just re-packagings of other feats. They are just adapted to other classes, races, weapon groups, or circumstances. I wish they were presented that way explicitly. Not the most effective business model, perhaps, but it would rid us of much of the glut. When I think of how, in M&M, any 1PP/rank power can potentially be a new feat, I’m wowed by the beauty of it.

  5. Hanzo78 says:

    This is actually what turned me off from 3rd edition. So when I did run 4E I just limited what sources I would allow options to come from.

  6. greywulf says:

    Must admit, as DM I prefer to limit sourcebooks too. If I had my way, I’d restrict the whole darned lot of my players to just the PHB and they’ve got to master ever race/class combination to 30th level before they are allowed to even peek at another book :()

    Unfortunately, players tend to tie me naked to a lampost somewhere in the middle of nowhere if I suggest just things. They like their spiffy DDI account, access to squillions of feats and all those shiny new races, classes and powers. Bless ’em.

    Hence, this compromise. They can use whatever sourcebooks they like, but their characters have to work within the restrictions and role-playing framework I’ve laid down. And I stil have the power of veto, so it’s all good.

    No lamposts for me.

    Thanks for the comments, all!

  7. Les Fortunas Veritas says:

    So why not just be honest and say that you’re really just banning the feats you’re labeling as “rare,” since you put the effort of implying that’s what you’re doing anyway?

    Nothing’s stopping you from limiting the feats your group has access to beyond going to the point of player revolt.

    • greywulf says:

      Your logic is flawed. That’s like saying “why not just be honest and say you’re really just banning rare magic items?”. I’m using an existing mechanic (common, uncommon and rare) and applying it to Feats, nothing more.

      I’m not averse to banning or disallowing Feats as well – some Feats might just be broken, or not fit the campaign setting. This system adds another layer of detail to the game as well. Rarity implies value. Banning outright makes then unobtainable and therefore worthless. Having a rare Feat means you’ve put effort into getting it, and justly deserve the reward.

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