Lessons learned from Super Meat Boy, Part Two

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2 Responses

  1. benpop says:

    The chainsaw seems to unwieldy of a weapon to have a +3 proficiency bonus. I think +2 would better fit it. (Honestly, I think even +2 is too high.)

    I love the idea of explicit traps. For one thing, there’s no player confusion about what they should be doing. (And then griping when they get killed because they didn’t figure it out.)

    • greywulf says:

      I thought about dropping the proficiency bonus down too, but keeping it at +3 keeps it in line with Blades, and helps with the idea that you only really need to touch someone with a Chainsaw (as opposed to a solid hit) to do damage.

      I figured that someone actually trained in their use would be able to compensate for their bulkiness and be more likely to score a damaging hit than somone just flailing around with it :)

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