Lessons learned from Hack Slash Crawl

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11 Responses

  1. ChicagoWiz says:

    “The last thing you remember is drinking far too much ale in the local tavern. Now, you wake in darkness covered in filth…..”

    Hehehehe…. Hehehehe…. hehe… Hehehehehehe!!! The places I could go with that one…

    “What if there was a freely downloadable “Red Box” version of D&D that included rules, monsters, full character generation and advancement, as well as a simplified character generator (modelled on the excellent Gamma World one) and new free monthly adventures (why the D&D Encounters adventures aren’t available for free download after they’re been played at the FLGSes, I don’t know) on the site waiting for you.”

    You mean, like the freely available Labyrinth Lord, Swords & Wizardry WhiteBox, OSRIC, and other retroclones? You mean like the Labyrinth Lord or microlite20 character generator? You mean like the many one page dungeons, or tons of content freely available from the blogs?

    So many riches, right from your favorite search engine. I’m just sayin’.

  2. Jeff Rients says:

    On occasion I skip the first sentence and start the run with “Roll for initiative, suckers!” Invariably someone asks me to explain what the butt-heck is going on. “There are monsters and you are fighting them.” “What kind of monsters?? How many??” “Do you use your action to look around and assess the situation?” “No! I attack!” Over the course of the first few rounds I dribble out more info.

  3. DarkTouch says:

    I’ve burned so much time on Rogue games… this is just another one to eat into my evening.

  4. Jim says:

    You know what I like best about this little game? My first character died… and he stayed dead. He didn’t respawn. All those magic items, his pearls, and the fact he was second level. Gone. Roll up another character. I was taken aback for a second because computer games have trained us to “reset”. After the 2 seconds of “whaa”, it just felt right. I hit “Enter the Dungeon”, rolled up another adventurer and dove back in… Very cool!

  5. jdh417 says:

    WOTC and Paizo and other big game companies know that they are competing against free products like Labyrinth Lord, so they have to publish big, pretty volumes to justify asking people to pay for their games.

    Your Red Box idea is wonderful, but the fact that somebody can produce that kind of game for free, limits WOTC’s ability to do so. They can’t compete with free.

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