Building a better default light set for DAZ Studio

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12 Responses

  1. epocalypse says:

    I’d prefer a 3 point lighting system. Left, right and backlight.

    • greywulf says:

      Agreed. That’s where the white cyclorama backdrop comes in – it reflects just enough light back into the scene to act as a backlight. Without it, you would almost certainly need a third light.

  2. Elton says:

    Good lightning setup, Greywulf. Just enough to add some noir. Not great for those of us that do comics.

    and yes, Robin, a 3D Comic can take a whole day to render.

    BTW, did you like the Beastman Race I’ve found?

  3. Simon says:

    Thank you so so SO much for all your tutorials, I’ve worked through the whole lot over the past week and I’ve finally got a good idea how the program works.

    Your little tips of how to use daz and what good products to grab have been so useful.

    As I’ve just about finished these – (and I’m still hoping for more if you have time! ) – can you recommend any other good tutorial websites?

    Best wishes and thanks again,

    • greywulf says:


      There will be more tutorials in the future, but I’m rather stuck on what to cover next. If you have any requests, just ask.

      The best source for DAz Studio tutorials (by far) is this thread over at the official DAZ3d forums.

      Hope that helps!

  4. Simon says:

    A few suggestions – and I realise these might not be the most fun ones to write :D

    1. Organising file content. tips/tricks. Keeping track of everything

    2. Making a new character – how to save it and import it into a new scene.

    3. Using props and backgrounds – tips for setting up a good shot

    4. A more complex lighting tutorial – backlighting, spotlighting different parts of body. Use of colours in lighting.

    5. Tips for posing characters or interacting characters with scenery

    Thanks again for all your tutorials.

    Using what you’ve taught me – and spending too much money – This is my first proper piccy.

    Any suggestions?


  5. Marco says:

    Just starting out with DAZ3D and trying to replicate my studio setup which is not working out so well. In particular I was going for hair / rimlighting the character with a spotlight from above/behind. However it looks like the spotlight implementation is rather simplistic with no decay and no scattering. So instead of having the hair lit, I end up with the hair not receiving any light and instead there’s a bright spotlight on the floor in front of the character. Next up: figuring out how the UeberArea light works.

  6. John says:

    I use these settings a lot. Thanks so much! What would you suggest for a backlight then if you don’t use the white backdrop (I make renders to replace ones in a text based game I play, so I save the renders as a .png so I can move them onto a standardized background. I don’t use a backdrop for that reason)?

  7. DarkestStryke says:

    Thank you, I’ve been searching for a way to get to grips with lighting in Daz, and this has gotten me started so easier than anything else I’ve seen.

    One, perhaps silly question. You have positioning co-ordinates for the spot, is that the X,Y,Z Translation numbers.. or is there somewhere else to put in those numbers.

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