Traveller RPG Week Day Six: The Neighbours of Hell Station

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3 Responses

  1. Jonathan says:

    Okay, that Faceless Bureaucracy was just about the coolest idea I’d read this week … until I finished reading the rest of the entry. I have GOT to get to the world building part of Traveller …

    The fact that my brain just tried to revive Spelljammer can’t be a good sign … no, not good at all … :D

  2. pdunwin says:

    See, I’d look at all of those options and have a hard time seeing how they offered good hooks for the players. It’s very easy to roll up an uninhabitable (by the PCs) world. Where to from there? I like what you’ve come up with, but I’d have trouble emulating that well enough to stay hooked into the game.

    • greywulf says:

      Have you tried generating a system yet? Give it a go and I’m sure you’ll come up with ideas as the numbers come together. Creating a system is much like generating a character. It’s how your interpret the numbers that matter.

      When it comes to thinking up scenarios, remember that these are entire worlds – each one can hold a lifetime’s worth of scenario potential. For these systems I wanted some variety – we’ve got the Old West next to a world populated by Dragons! – so there’s (hopefully) a world in this cluster that will appeal to every GM.

      Hope so, anyway :)

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