Stat the A-Team!

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9 Responses

  1. Elton says:

    Colonel John Smith is the leader, he always comes up with the plan. Even though his plans are unconventional. He’s Airborne. So in Rolemaster he would be a Fighter with the Soldier and Knight training packages with skill ranks in Military Strategy and Tactics. He’s also an actor, so he’d also have ranks in Acting (he’s a bad actor in film) and has a lot of disguises (a couple of ranks in Disguise).

    [h. m. urban man fighter lvl 10; soldier TP, officer TP, Knight TP; most used skills -> Strategy (15 ranks), Tactics (15 ranks), Acting (5 ranks), Disguise (9 ranks)]

    Templeton Peck, the Faceman, is a rogue through and through. He also has the Soldier training package. He also has a lot of ranks in Duping and Seduction. He also would be trained in the rapier.
    [ m. High Elf Rogue lvl 7; Soldier TP, Officer TP, most used skills -> Duping (12 ranks), Seduction (10 Ranks), Rapier (10 ranks)]

    Bosco Baracus was the man who made the plans come to life. He’d be the Wizard or Magician of the group. However, being a big bruiser he has a lot of power in his muscles. His strength would be 95 (in Rolemaster) with the cosmetic advantage of looking strong (+10 to Strength). As the mage, B.A. constructs things. Whether it be a golem or a spell. He’d also have the Soldier Package.
    [m. Half Orc Dabbler level 8; TP Soldier, Adventurer; Most used skills -> Martial Arts Basic Art Form (Commando) 6 ranks, Craft Light Military Machines (10 ranks); Spell list Physical Enhancement -> 10 Ranks; Notable Stats: Strength 95 (+10 bonus), Empathy 90); Flaw -> Fear of Flying]

    Howling MAD Murdock is the pilot. He has Post Traumatic Stress Disorder really bad as the result of being through several campaigns. Also Airborne trained, he’s a chopper pilot in the film and in the T.V. show.

    In a fantasy setting he would be a halfling or dwarf. Uhm, his profession would be hard to pin down. I would venture a rogue also. He’d have the soldier Training Package, most definitely. [male Gnome, Rogue lvl 10; Training Packages Soldier, Pilot; Skills of Note -> Duping (5 ranks), Pilot Gnomish 'Copter (7 ranks), Pilot Human Glider (6 ranks). Flaw -> Delusions of Grandeur (major)]

    Now in Feng Shui we have a different setup. Feng Shui is a RPG set up for BLOW THEM UP REAL BIG! action movies.

    Colonel Hannibal Smith — Special Forces template.

    Templeton Peck — Spy template.

    B.A. Baracus — Big Bruiser Template with skill in constructing things.

    H.M. Murdock — All American Hero Template with Delusions of Grandeur Shtick.

    My books are in storage so I can’t give ye full Feng Shui stats. :)

  2. Elton says:

    Oh yes, I forgot to add that Colonel Hannibal Smith also suffers from Post Traumatic Disorder. His madness results in taking unnecessary risks for a man of his rank.

    Flaw -> Heroic Syndrome.

    • Elton says:

      Oh, yes, I have my Blue Planet books available. Lets go all out, shall we?

      Colonel Hannibal Smith
      GEO Shock Officer
      Species -> Modified Human
      Power Level -> Elite
      Custom Points -> 20
      Armor Rating -> 5

      Primary Attributes:
      Build -> 3
      Fitness -> 3
      Agility -> 2
      Dexterity -> 3
      Awareness -> 4
      Intellect -> 3
      Presence -> 0
      Will -> 2

      Derived Attributes
      Endurance -> 2
      Reflexes -> 3
      Strength -> 3
      Toughness -> 2

      Senses
      Chemical -> 1
      Hearing -> 3
      Intuition -> 2
      Touch -> 1
      Vision -> 3

      Movement
      Pace -> Meters per Action
      Crawl -> 1
      Scramble -> 5
      Sprint -> 7
      Running -> 5

      Weapons

      Diamond Knife > Damage 6
      Large-Caliber Handgun -> PB: 8, S: 12, M: 30, L: 100; ROF 3, Ammo 25, Damage 7
      Assault Rifle > PB 15, S 75, M 150, L 500; RoF 3(5), Ammo 100; Damage 8(11)

      Biomods
      Electro-Muscular Analogs (power source for Cyberware)
      Implanted Microcomputer (100 Terabytes of onboard storage, data processing, communications)
      Pain Inhibitors (reduces impairment Penalties by 1)
      Shock Trooper (+2 to build, +2 to Fitness, +1 to Agility, +1 to Dexterity, -1 to Presence, +1 to Endurance)
      Uplink Neural Jack (basically a Data Jack from Shadowrun)

      Aptitudes
      Superior
      Athletics
      Close Combat
      Fire Arms

      Strong
      Command
      Military Weapons
      Stealth
      Survival
      Vehicles
      Disguse

      Weak
      Acting

      Training Packages
      Origin: USA
      Backgrounds: Colonel, GEO
      Professional: Expert Military (Army)
      Novice Athletics
      Novice Survival

      Skills
      Administration -> Bureaucracy 3
      Agriculture
      Athletics -> Aquatics 9, Freefall 3, Parachuting 5, Throwing 7
      Close Combat -> Armed Combat 3, Unarmed Combat 3
      Communication -> English 5, Interspec 2
      Culture -> Cetacean 1, Colonial 5, Earth 3, GEO 7, Incorporate 1, Military 5, Native 1
      Fine Arts > Acting 2
      Firearms > Handguns 3, Longarms 6
      Human Sciences > History 2, Politics 2
      Life Sciences > Botany 1, Zoology 2
      Medicine > First Aid 5, General Medicine 1, Pharmacology 1
      Military Weapons > Heavy Weapons 5
      Physical Sciences > Meteorology 1
      Stealth > Hiding 3, Sneaking 3
      Subterfuge > Disguise 3
      Survival > Fishing 2, Foraging 2, Mountaineering 2, Navigation 2, Orienteering 3, Tracking 2
      Tech > Computers 2, Demolitions 1, Remote Operation 3
      Vehicles > Driving 1, Piloting 1, Sailing 3

      Gear

      Digital Binoculars
      Medkit
      Portable Navigation Suite
      Phototropic BDU
      Combat Helmet
      2 Magazines handgun ammunition
      2 Magazines rifle ammunition
      Target Interlink
      2 Fragmentation Grenades
      2 Concussion Grenades
      2 Flash-Bang Grenades

      Special Considerations: John “Hannibal” Smith dreams up unconventional plans. He also takes unnecessary risks for his rank among the A-Team. He suffers from Post Traumatic Disorder, which manifests in his Heroism and in his planning (they aren’t perfect, they just work! — says Amy). He has a confident attitude that borders on Arrogance, he is also rebellious. However, the A-Team’s presence on Poseidon is of minor concern so the GEO hasn’t sent one of their Marshals after Smith.

      Templeton “Faceman” Peck
      GEO Trooper
      Archetype Data
      Species -> Human Modfied
      Power Level > Exceptional
      Custom Skills > 10
      Armor Rating > 0

      Primary Attributes
      Build > 2
      Fitness > 3
      Agility > 2
      Dexterity > 3
      Awareness > 4
      Intellect > 2
      Presence > 5
      Will > -1

      Derived Attributes
      Endurance > 0
      Reflexes > 1
      Strength > 0
      Toughness > -1

      Senses
      Chemical -> 1
      Hearing -> 3
      Intuition -> 2
      Touch -> 1
      Vision -> 3

      Movement
      Pace -> Meters per Action
      Crawl -> 1
      Scramble -> 5
      Sprint -> 7
      Running -> 5

      Weapons

      Diamond Knife > Damage 6
      Large-Caliber Handgun -> PB: 8, S: 12, M: 30, L: 100; ROF 3, Ammo 25, Damage 7
      Assault Rifle > PB 15, S 75, M 150, L 500; RoF 3(5), Ammo 100; Damage 8(11)

      Biomods
      Body Sculpting (Peck transformed himself from an ordinary human to someone who looks like Dirk Benedict)

      Trans-human Alpha ( Build +1, Fitness +1, Awareness +1, Presence +1)

      Aptitudes
      Superior
      Communication
      Subterfuge

      Strong
      Administration
      Fine Arts
      Athletics
      Tech

      Origin: Incorporate
      Backgrounds: Incorporate, GEO
      Professional: Crime Expert (Con Artist)

      Skills
      Administration -> Bureaucracy 5, Economics 1, Law 3, Management 1
      Agriculture ->
      Athletics -> Sports 2
      Close Combat -> Unarmed Combat 3, Armed Combat 2
      Communication -> English 2, Negotiation 6, Persuasion 3,
      Culture -> Earth Culture 3, GEO Culture 6, Incorporate Culture 4, Street Culture 3
      Fine Arts > Acting 3,
      Firearms > Handguns 2, Long Arms 2
      Human Sciences > History 1, Politics 2
      Life Sciences >
      Medicine > First Aid 1
      Military Weapons > Gunnery 1
      Physical Sciences >
      Stealth >
      Subterfuge > Bribery 3, Fast Talk 3, Hiding 3, Lockpicking 2, Shadowing 3, Sleight of Hand 3, Sneaking 3,
      Survival > Fishing 2
      Tech > Computers 3
      Vehicles > Driving 2

      Gear

      Digital Binoculars
      Medkit
      Portable Navigation Suite
      Phototropic BDU
      Combat Helmet
      2 Magazines handgun ammunition
      2 Magazines rifle ammunition
      Target Interlink
      2 Fragmentation Grenades
      2 Concussion Grenades
      2 Flash-Bang Grenades

      Special: Templeton Peck was an orphan who was raised by Incorporate Interests (GenDiver to be specific). He joined the GEO at the early age of 18 and became a member of the A-Team. Although Military trained, Templeton Peck had a knack for running scams in order to maintain the lifestyle he was used to in the Corporate World.

      Templeton Peck is called Faceman by the A-Team since he procures all the resources for his group. A criminal of the highest order, he uses his criminal skills for the good of the group and society at large.

      Sargeant Bosco Albert Baracus
      GEO Shock Trooper

      Archetype Data
      Species: Human Genetic Redesign, Systemic Osmoform
      Power level: Elite
      Custom Points: 20
      Armor Rating: 5

      Primary Attributes
      Build > 5
      Fitness > 3
      Agility > 2
      Dexterity > 2
      Awareness > 2
      Intellect > 0
      Presence > 1
      Will > 0

      Derived Attributes
      Endurance > 3
      Reflexes > 3
      Strength > 4
      Toughness > 3

      Senses
      Chemical > 1
      Hearing > 3
      Intuition > 2
      Touch > 1
      Vision > 3

      Movement
      Pace > Meters per Action
      Crawl > 1
      Scramble > 5
      Sprint > 10
      Swimming > 2

      Jumping
      Type > Meters
      Vertical > .9
      Standing > 1.5
      Running > 7.0

      Weapons

      Diamond Knife > Damage 6
      Large-Caliber Handgun -> PB: 8, S: 12, M: 30, L: 100; ROF 3, Ammo 25, Damage 7
      Assault Rifle > PB 15, S 75, M 150, L 500; RoF 3(5), Ammo 100; Damage 8(11)

      Biomods
      Electro-Muscular Analogs
      Implanted Microcomputer
      Pain Inhibitors
      Programmed Reflexes
      Shock Trooper
      Spyware
      Uplink Neuro Jack

      Aptitudes
      Superior
      Athletics
      Close Combat
      Firearms

      Strong
      Military Weapons
      Survival
      Tech
      Vehicles

      Training Packages
      Origin: Native
      Background Packages: Native, GEO
      Professional Packages: Military Expert (Marines)
      Novice Athletics
      Novice Survival

      Skills
      Administration > Bureaucracy 3
      Agriculture >
      Athletics > Aquatics 9, Freefall 3, Parachuting 2, Thowing 7
      Close Combat > Armed Combat 3, Unarmed Combat 4
      Command >
      Communications > English 5, Native 3
      Culture > Cetacean 1, Earth 3, GEO 7, Incorporate 1, Military 5, Native 3
      Fine Arts >
      Firearms > Handguns 3, Longarms 6
      Human Sciences > History 1, Politics 2
      Life Sciences > Botany 1, Zoology 1
      Medicine > First Aid 7, General Medicine 1, Pharmacology 1
      Military Weapons > Heavy Weapons 5, Gunnery 3
      Physical Sciences > Meteorology 1
      Stealth > Hiding 3, Sneaking 3
      Subterfuge >
      Survival > Fishing 4, Foraging 4, Mountaineering 2, Navigation 4, Orienteering 3, Tracking 3
      Tech > computers 3, Demolitions 3, Electronics 3, Mechanics 5, Remote Operation 3
      Vehicles > Driving 5

      Gear:
      As Hannibal Smith’s including:
      1 Heavy Hovercraft (Black with two red stripes) and 1 Hydrofoil (Black with two red stripes)

      Special: Baracus has a bad attitude when it comes to Authority. He doesn’t like Authority, although he will defer to Colonel Hannibal Smith. B.A. Baracus is a natural Engineer, he can modify most any vehicle with just about any spare parts lying around. Baracus cannot stand Murdock, this is because he has a deathly fear of flying and he can’t stand Murdock’s flights of fancy or delusions of grandeur.

      Generally, when the A-Team uses a jump craft or a VTOL aerojet, they have to knock out B.A. with drugs. B.A. got his deathly fear of flying when he nearly fell out of a jump craft piloted by Murdock during the Team’s first mission together.

      B.A. Baracus is a big man who was born with gills on his back. He wears knee length shorts and a T-Shirt and sandals. He sports a mohawk with a long tail in the back and several native tattoos on his body.

      Captain H.M. “Howling Mad” Murdock

      Archetype Data
      Species > Modified Human
      Power Level > Exceptional
      Custom Points > 10
      Armor Rating > 2

      Primary Attributes
      Build > 1
      Fitness > 5*
      Agility > 3*
      Dexterity > 4*
      Awareness > 4*
      Intellect > 0
      Presence > 0
      Will > 4*

      Derived Attributes:
      Endurance > 4
      Reflexes > 2
      Strength > 1
      Toughness > 1

      * Due to Howling Mad Murdock’s affliction of Post Traumatic Syndrome which shows itself as Flights of Fancy and Delusions of Grandeur; Mad Murdock’s mental disease gives him heightened abilities: especially awareness and will.

      Senses:
      Chemical > 2
      Hearing > 2
      Intuition > 4*
      Touch > 1
      Vision > 1

      Movement
      Pace > Meters per Action
      Crawl > 1
      Scramble > 5
      Sprint > 10
      Swimming > 1

      Jumping
      Vertical > Meters
      Vertical > .9
      Standing > 1.5
      Running > 5

      Weapons
      Diamond Knife > Damage 6
      Large-Caliber Handgun -> PB: 8, S: 12, M: 30, L: 100; ROF 3, Ammo 25, Damage 7
      Assault Rifle > PB 15, S 75, M 150, L 500; RoF 3(5), Ammo 100; Damage 8(11)

      Biomods
      Accelerated Neurons (+1 Agility, +1 Dexterity, +1 Reflexes)
      Improved Blood Oxygenation (+1 Fitness, +1 Endurance, Hold breath up to 10 minutes)
      Multi-Glands (+1 Will, +2 Fast-Talk, Boosted Attributes)
      Uplink Neural Jack

      Aptitudes
      Superior
      Firearms
      Vehicles

      Strong
      Athletics
      Tech
      Military Weapons
      Survival

      Training Packages
      Origin: Colonial
      Backgrounds: Colonial, GEO
      Professional: Expert Military (Aerospace)
      Novice Commerce
      Novice Survival

      Skills
      Administration > Bureaucracy 3, Economics 2, Law 1, Management 2
      Agriculture >
      Athletics > Aquatics , Parachuting 3, Throwing 4
      Close Combat > Armed Combat 2, Unarmed Combat 2
      Command > Leadership 2
      Communication > English 5, Interspec 1, Negotiation 2, Persuasion 1, Writing 1
      Culture > Cetacean 1, Colonial 5, Earth 3, GEO 6, Incorporate 2, Military 5, Native 1
      Fine Arts > Acting 1
      Firearms > Handguns 3, Longarms 5
      Human Sciences > Psychology 2
      Life Sciences > Botany 1, Zoology 1
      Medicine > First Aid 4
      Military Weapons > Heavy Weapons 2, Gunnery 3
      Physical Sciences > Meteorology 2
      Stealth > hiding 1, Sneaking 1
      Subterfuge > Fast-Talk 1
      Survival > Fishing 2, Foraging 3, Mountaineering 2, Navigation 1, Orienteering 3, Tracking 3
      Tech > Computer 2, Damage Control 1, Electronics 1, Mechanics 2, Remote Operation 3
      Vehicles > Driving 2, Piloting 6

      Gear:
      As Colonel Hannibal Smith including:
      1 Cargo Jumpcraft (usually he or the “Faceman” scams these), and 1 VTOL Utility Craft (another result of scams)

      I’ll do Amy next. :)

  3. paul says:

    Hannibal’s probably a 4e Tactical Warlord. He is an inspiring leader, and he uses his actions to give orders to his teammates. He loves it when a plan comes together.

    Face is a 3e bard. He has a number of charm-related abilities, and he’s fairly useless in combat.

    Murdock is a 2e Wild Mage. He’s unpredictable, and when he gets a wild surge, things blow up!

    B. A. Barakas is a 1e barbarian: overpowered, and with a peculiar distrust of flying instead of a peculiar distrust of planes. Also, upon reaching 8th level, B. A. Barakas can summon a horde of B. A. Barakases.

  4. drow says:

    no way i’m competing with elton. :)

    hannibal: human warlord
    face: half-elf rogue
    b.a.: dragonborn barbarian
    murdock: tiefling warlock

  5. paul says:

    oops, I mean a distrust of flying instead of a distrust of MAGIC.

    As for race, they’re probably whatever the optimal choice is per-edition: Hannibal might be a post-Essentials eladrin; Face is a human, because 3e humans rock; I’m not sure about Murdock because I don’t know second edition; and Barakas is human, because 1e barbarians must be human.

  6. Barón says:

    well, that´s fairly easy. Using fourth edition materials, they´d be something like this:

    Hannibal would either be a warlord (his sense of tactics and ability to organize and lead his men are what has made him famous) or, in my opinion, a militarily oriented leader, a cleric with a battlepriest build. And he would be a human.

    face… Bard or rogue. I feel more inclined to the bard, because all he does is to “act”. And elf, of course.

    B.A. can be pretty much any of the heavy duty martial classes, yet I don´t see much of a paladin in him, so I´ll stick to the old fashioned fighter or the rageblood barbarian. About the race, he´d be a goliath.

    Murdock is in my opinion, a perfect artificer. He can pilot anything, and build things in no time. He also has that “mad scientist” personality that makes him unique. About the race… A halfling, i suppose.

  7. NeoDodge says:

    Seriously ? D&D ?
    I mean, there’s a game out there that screams “A-Team” all over the rulebook and you’re creating it in D&D ?
    I’m not participating in this masquerade !
    Viva la Spycraft !
    (So, overenthusiastic troll tone aside, have you considered the alternative ?)

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