A great big pile of coming soon

I’m basking in the glow of All Those GenCon posts; you folks are doing sterling work keeping we mere mortals StuckAtHomeCon in the gamer convention loop and I thank & salute you for that. It’s like being there, only without the crush and better hygiene. While y’all saturate the blogosphere (and I mean that in the best possible way) with all things GenConnery, I’m resisting the temptation to throw more posts into the wind.

When the dust settles, here’s what I have planned here at Greywulf Towers:

  • Square of Darkness – using and abusing illumination (and the lack of it) in 4e D&D
  • Shadowlands, part 2 – plotting the next part of my next mini-campaign
  • An Introduction to Icon City – our ICONS superhero beer’n’pretzels game needs a setting. This is it!
  • The Power of N – Take control of your 4e encounter building to match your players’ abilities

And that’s just for starters. I’ve also got half-written posts about laws that restrict the casting of spells, more DAZ Studio tutorials and (of course) yet more renders.

If any of these grab your attention more than others, let me know in the comments and I’ll push them to the top of the pile, ‘kay?

Watch this space!

You may also like...

4 Responses

  1. Risus Monkey says:

    Looking forward to hearing about Icons City. I can’t get enough of Icons right now…

  2. I love your renders. I particularly enjoyed that super-beefy wizard one you posted a little while back. Any chance you’ll give the same conceptual treatment to other classic stereotypes (fighter, rogue, cleric, etc)?

  3. HolyHair says:

    The square of darkness thing sounds realy interesting. If you could throw out another Lazy GM post too, well that’d be just great, thanks
    H.H.

  4. greywulf says:

    Thanks, folks! The post about Icon City is very much LazyGM worthy, so it would make sense to fold that into the theme. Thanks for the reminder!

    I think I’ll tackle that one first, then move onto the post about illumination in 4e, if only to give people a break from 4e saturation coverage :)

    And of course, more renders!

Leave a Reply