Good Monster Hunting

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4 Responses

  1. Andrew Modro says:

    Brilliant. This advice applies to RPGs in general so well that it ought to be included in every game!

  2. Neuroglyph says:

    Great post… it’s been a while since I’ve pulled out that old tome.

    But wasn’t there also a discussion in the “Good Cthulhu Hunting” about the importance of having secret codes, as many cultists have no trouble countering the investigators who scream for dynamite and blasting caps? I vaguely recall the hilarious quote of “Bowling balls man… more bowling balls!!!” as an example of a secret attack code.

    Secret codes are also not a bad suggestion for D&D heroes who want to spring a trap on their enemies without tipping their hand as to what they are actually doing – until it is too late for the baddies!

  3. BlaqueSaber says:

    It also looks like the rules a senior member of the TITANS (Nightwing, Starfire, Cyborg) might lay down for a junior member…

  4. Rook says:

    This is an outstandingly helpful article. Well done. I need to make each player in my group read this and take note. I particularly would like to emphasize the “weapons as a last resort” and “always have a plan” tips in my game. With most of my players being avid video gamers, these concepts are damn near foreign to them.

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