Should Wizards of The Coast introduce public playtesting?
Given the outcry (is that too strong a word? I dunno) about the new D&D Essentials line and the ongoing changes to the system made by the Errata and Updates, my question is a simple one: Should Wizards of The Coast introduce public playtesting for key changes to D&D before making them official?
After all, it’s far easier to fix things before everything has gone to print, and being pro-active and inclusive of your fanbase is much better PR than having to hit the forums each time feathers are ruffled after the event.
Heck, they have a ready-made base of eager and willing Beta testers with D&D Insider who would (I am sure) love nothing more than getting on the inside track and be able to contribute in a meaningful way to the game development.
Sometimes, developers can be too close to the system and fail to see what what’s blindingly obvious to the rest of us (such as the potential for abuse with the changes to Magic Missile). Of course, they’re also privy to higher-level decisions that we may neither know nor understand, and that’s cool. But there has to be a middle ground, right?
Good people, the floor is yours.