Endday Interlude: Wandering Encounters in 4e

You may also like...

5 Responses

  1. Elda King says:

    I as GM hate the random encounters at least as much as a player. (By the way, I hate dungeon crawls as well.)
    For the randomness, I go to some sessions after thinking just about the story (and maybe the likely kind of monsters they will face) and set the encounters on the fly, according to their actions. Absolutely railroading-free, minimized prep time, and random enough for me.

  2. Thunderforge says:

    Random encounters help avoid one of the biggest beefs I have with standard (and unfortunately, most of the TSR/WOTC) dungeon crawls: Monsters stand around in a room all day (typically right next to lethal death traps) waiting for adventurers to come in and kill them. It’s just kind of pointless.

    However, I think my GM style is more in line with Elda King’s. I’d rather throw in an encounter when it’s appropriate. I like to have every battle have a meaning in the story and it’s hard to turn a random encounter that you just rolled into an integral part of the story. This may or may not include “optional” encounters whether the players wind up choosing certain course of action.

  3. drow says:

    i’ve been missing wandering encounters for too long, and have already resolved to include them in my next D&D campaign.

  4. Rook says:

    I agree Elda King and Thunderforge as well. That tends to be the way I run my games too. And yes while I feel most every encounter should have some significance to the plot, I also like to throw in a random (unexplained and unrelated) encounter every now and again. Just to keep them on their toes and keep them thinking.

    Of course, I’ve had the players take some aspect from an unrelated encounter and make assumptions. If/when that happens, I just try to weave it into the plot, if possible. That keeps me on my toes as well.

  5. Clicking on this post so I could comment on it, I expected to be the lone voice against random encounters. Instead I find myself in agreement with just about everyone – random encounters have no part in my game.

    It has always been the story that has driven me, both as a GM and a player. I want to know what happens next. A fight with no purpose other than to give the party some XP and treasure is just a waste of time for me.

    However, unplanned encounters need to be part of a game. Generally because the PCs have done something the GM did not expected.

    Rather than leaving it to the dice, I like to have a set of planned encounters I can drop in when appropriate. Each encounter will, at least tangentially, be related to the other all story.
    .-= Chris Tregenza´s last blog ..D&D Player’s Strategy Guide: A More Thoughtful Look =-.

Leave a Reply