Endday Interlude: Epic is a state of mind

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5 Responses

  1. Very true, I need to do stuff like this more often!

    At the current moment, after the big baddy falls, my players immediately start relaxing, spending healing surges, and looking for the phat l00t. Time to throw some interesting twists in! :]

  2. Rook says:

    Good post. I’m liking this idea of a more cinematic approach, the highs and lows of action, good stuff. Besides, I’ve never been one to hand-wave the “rest of the scene” just because the party managed to kill the B.B.E.G., or swipe the Big Jewel from the temple or whatever the goal was. For example, if there are any underlings left, I’ll usually make the PCs deal with them, rather than assuming that everyone split when the PCs ‘won’. BTW, I love the idea of making the PC’s exit from the dungeon into a skill challenge.
    .-= Rook´s last blog ..4e Magic Item Use: A Compromise =-.

  3. Marcus says:

    I’d join your game in a second.

    Cheers, Marcus

  1. January 31, 2010

    […] needing to call for a combat or a skill challenge. •I agree with Greywulf when he says that Epic Is A State of Mind. One of the things I like to do with the Spirits of Eden is to make epic-feeling challenges occur […]

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