So you want to render a Superhero

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21 Responses

  1. Elton says:

    Very good tutorial, Greywulf. :D
    .-= Elton´s last blog ..5 days till my birthday =-.

  2. Joshua says:

    Excellent. This is just what I was looking for as I try to prepare some illos for Kapow!
    .-= Joshua´s last blog ..Kapow! Playtest Starting =-.

  3. Josh says:

    I’ve admired your work for quite some time… but this is the first time I’ve actually been inspired to try DAZ out for myself.

    Downloading now…….
    .-= Josh´s last blog ..Just a Few Blue Falcon Pics =-.

  4. Greywulf says:

    Thanks, all!

    @Josh Then my work is done :D

  5. Joshua says:

    Is there a trick to getting the bodysuit to actually cover all of the body? If I change the proportions much at all from the default, the skin pokes through. I can use some of the controls to loosen the suit, but there don’t seem to be controls for all the areas (e.g. thighs)…am I missing something?
    .-= Joshua´s last blog ..Kapow! Playtest Starting =-.

  6. Greywulf says:

    If you’ve got the bodysuit conformed to the figure (in the Scene tab select the Bodysuit, then in Parameters make sure it’s Fit to….. the figure) then it should auto-conform as you change the dials. Go too extreme though, and you will get poke-thru.

    The quick’n’easy way to fix that is to hide the part of the underlying figure. In the Scene tab expand the figure and press the little Eye icon next to the offending body part (for example, the Right Thigh) and it’ll disappear.

    I covered handling poke-through right here showing a whole range of techniques.

    Hope that helps!

  7. Joshua says:

    I’ll have to try it. I do have it fit to the figure, and the morphs aren’t extreme at all…perhaps the problem is I’m using the whole set of Brianna injections because that’s quick.
    .-= Joshua´s last blog ..Kapow! Playtest Starting =-.

  8. Greywulf says:

    Ah. If you’re using a custom body morph then that’s likely to be your problem.

    Body morphs come in two flavours – those that are “dialled” using Morphs++, and those which aren’t. If it is then clothing should fit pretty well, but if it isn’t you’re going to have to do a some fiddling to make it fit. I suspect that body morph is the latter.

    For something like the bodysuit which covers the entire figure I suggest you don’t use the Brianna body morph for this but instead create a bodyshape yourself using the existing morph dials. It’s quicker that way.

    Good luck!

  9. Cypherwulfe says:

    I love your tutorials, and in reading through them all over the last week, I have learned a lot that just inst covered on the main website… Well maybe it is, but its so dry there…

    One question, Joelegecko’s jlgShaders doesn’t work for DAZ 3, do you have any suggestions for what I could use in its place?

  10. Joshua says:

    I can get them to work in DAZ 3.0.1 free…though it took a little bit to figure out how. The key, at least if you’re using a bodysuit, is to make sure that you don’t just select the surface in the surface tab, you have to make sure the bodysuit is the selected item in the Parameters tab. Otherwise even though it’ll highlight exactly what you click on under surfaces, the shader won’t apply. Once I figured that out, though, I didn’t seem to have any trouble applying anything from the jlg sets…
    .-= Joshua´s last blog ..Kapow! Playtest Starting =-.

  11. Cypherwulfe says:

    Rock on, thank you very much.

    I will add them when I get off work tonight.

    If you are looking for more shaders, I found some that look promising on share… the link to one of them is

    http://www.sharecg.com/v/24063/Material-and-Shader/Tabalas-P6-Latex

    Follow that, and on the related section, anythign by tabala… They look sweet.

  12. Cypherwulfe says:

    Almost forgot… My superhero render.

    http://www.enigmatic-dreams.org/dazstudio/CPT%20Universe.jpg

    First time with shaders as well.

  13. Greywulf says:

    @Joshua I’ve mentioned it a few times in the tutorials but it’s easy to miss (or, in my case, forget :D) – you have to select the object in the Scene tab AND have the surfaces selected too. Just selecting one or the other won’t work.

    Glad you figures it out :D

    @Cypherwulfe Unfortunately those Shaders are for Poser, not DAZ Studio – it’ll take a fair amount of tweaking to get them to work. If you do, let me know.

    And the render looks great!

  14. Cypherwulfe says:

    A question sir…. I am doing a project for a friend which requires some primitives. One of which is a sphere…. How can I use a shader like supershine to color my sphere a specific rgb combination like 255,200,12?

  15. Greywulf says:

    @Cypherwulfe Use Create->New Primitive to make your Sphere. I suggest setting Segments and Sides to at least 24 to make it smooth.

    Make sure it’s selected in the Scenes tab then in the Surfaces tab change the Diffuse colour to whatever you want. Double-click the colour bar and you can input the RGB value directly in the bottom-right corner of the dialog box.

    Finally, go to Shaders->SuperShine Top Coat and CTRL-Double Click the Top Coat. Set Map Settings to Ignore (so if doesn’t change the colour) and you’re done!

    If you don’t have the SuperShine Top Coat Shader already installed, you can grab it here. This lets you SuperShinify anything. Which is nice.

    Easy when you know how :D

  16. Cypherwulfe says:

    Nice, thank you fro the quick reply. In case you where wondering, I am making a tesseract image, will let you see it once its done.

    And yeah, I added supershiny top coat when you where talking about it in one of your tuts.

  17. Greywulf says:

    @Cypherwulfe I look forward to seeing what you come up with.

    Here’s another quick suggestion – create a big (100m) Plane at ground level, make sure it’s white and add a Super Shiny Top Coat. Keep the background White too and it looks like you’ve got an infinite plane with shadows and a touch of reflection below your figures. Looks cool!

  18. Cypherwulfe says:

    It isn’t quite finished yet, I have to see what other changes he wants for it, but here it is, The Tesseract Magus

    http://www.enigmatic-dreams.org/dazstudio/Tesseract%20Magus.jpg

  19. Greywulf says:

    @Cypherwulfe Hey that’s great – I’m VERY impressed! Getting everything to line up correctly for an image like this takes a lot of work.

    Gets a pass from me :D

  20. John peryer says:

    •Joelegecko’s jlgShaders
    I am a late comer to DAz Studio. I cant remember how I found your lair but I have been having a blast and learning a great deal from you. Thanx. I was wondering of a way I could get these shaders as they are no longer available??
    JP

  21. greywulf says:

    The jlgShaders unfortunately do not work with DAZ Studio 4, and it is unlikely that they will be updated. The Super Shiny Shaders do work though, and they are available right here”.

    There are good free alternative Shaders to be had, and most do work with DS4. Do a search for “Shader” in the DAZ Studio Freepozitory forum at DAZ3D and you should find plenty to keep you busy.

    Hope that helps!

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