Schrödinger's Minions
When a Minion is hit is he alive, or dead? In game terms, very often it doesn’t matter – what counts is that he’s out of the combat. He could be flat-out stone cold deceased, merely unconscious, crouched on the ground nursing a twisted damaged leg or fleeing in terror off the battlefield.
But, like many things, it doesn’t matter until it matters. Like Schrödinger’s cat, until that point the Minion is both alive and dead, in a quasi-paradoxical state of uncertainty right up until the point where the GM decides whether the adventure would be best served with having him dead or alive and able to talk.
Sometimes a Minion is better off dead. It’s quicker that way and the adventurers can progress merrily along knowing there’s one less Goblin/Rust Monster/Gnome in the world. In some way that single representative Hit Point acts like a binary switch – set it to one, and the critter is alive. Set to zero, and he’s dead. I guess that means you could also set it to minus one and he becomes Undead. I once ran a Classic D&D scenario where the Undead had negative Hit Points and therefore weapon damage actually made them stronger. The adventurers finally defeated them by dipping their weapons in Potions of Healing and using the flat of the blade. Ahh, happy times.
But I digress.
Occasionally though, it’s worth keeping the Minion breathing just a while longer. A wounded Goblin is far more likely to give up the location of the Seekrit Lair than a dead one, and having monsters live beyond combat is a great way to inject a dash of personality and (dare I say it?) role-playing into the game. When an Orc looks in the Paladin’s eyes and says with his dying breath “Please. Take care of my children.” you’ve struck role-playing gold. Try it and see.
Dead, or not dead. You decide.
Now if you’ll excuse me I’m off to find a cat, a Geiger counter and a flask of hydrocyanic acid.
| Print article | This entry was posted by greywulf on September 7, 2009 at 1:58 pm, and is filed under RPG. Follow any responses to this post through RSS 2.0. You can leave a response or trackback from your own site. |




about 12 months ago
I tried the experiment once. Ended up with two cats fighting in the box. Now wtf do I do?
Reverend Lazaro´s last blog ..Inn-Fighting: Review
about 12 months ago
When my cat goes into his litter box, how do I know if he’s still there or not?
Regarding minions, your post reminds me that I have to stop slacking and read the 4e rules some time. So lazy…
about 11 months ago
Very often my minions doesn’t simply die, they run, hit their heads on a column, drop in a trap, and so on. Just head cutting is too gore and not-heroic for me.
about 11 months ago
I usually go by a house rule:
If the amount of damage from the “killing” blow is greater than their constitution score, they are dead. If its less than or equal to their con mod, they are still conscious, but out of the combat (whining, rolling around in pain, etc). All else: they’re unconscious.
So a minion with 16 con (+3 mod) physically dies if hit for 17 or more damage, is still conscious (but effectively removed from battle) if hit for 3 or less. Anything between, he is unconscious, but alive.
Perhaps this is too rule heavy for a 4E game, but I like my rules. That way PCs don’t feel screwed by the whims of the DM, it’s a rule like any other, and it’s out there.
about 11 months ago
Dead, or not dead. You decide.
Actually, that’s not true. If you’re talking about D&D 4e, then the players decide. “Monsters and characters controlled by the Dungeon Master usually die when they reach 0 hit points, unless you [the player] choose to knock them out.” -PHB, p. 295.
But I get what you’re saying. There’s a lot of RP space to be explored, there.
about 11 months ago
@Pol The key is the word “usually”. If the GM wants to add a touch of dramatic license to help the plot along, that’s a good thing. Remember that the PHB is talking from the players’ perspective. If they want to keep a monster alive for questioning, they can – but there’s nothing to stop the GM from doing the same. :D
about 11 months ago
In the first 4e game I ran, the cleric of Bahamut took out a bandit minion with lance of faith, and decided the damage would be non-lethal. I decided that the shining light of the Platinum Dragon had caused the bandit to repent his thieving ways, and he fell to the ground weeping in shame. This led to some fun roleplaying and a Religion check on the way back to town, which resulted in a total conversion; when the PCs last saw our bandit, he was the acolyte caretaker of a once-abandoned shrine to Bahamut.
Fun stuff. :)
Jim
about 11 months ago
@Jim Excellent! Now that’s how to play the game :D
about 4 months ago
Unless the players say that they go back to kill the maimed minions, about half of them stay alive long enough to crawl away from the battlefield.
Dying Orc: “Please, take care of my children.” …Priceless.
about 4 months ago
The fun thing about having Minions survive is that you can bring them back.
I remember one Goblin (not a Minion, but an OD&D gobber with just 2hp) who the PCs repeatedly encountered. They soon got to recognizing him from the scars they’d left on his body :D
Eventually, they made him really dead and I brought him back as a zombie.