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	<title>Comments on: Savage Doo and Tiddles too!</title>
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		<title>By: Greywulf</title>
		<link>http://greywulf.net/2009/07/savage-doo-aand-tiddles-too/comment-page-1/#comment-2750</link>
		<dc:creator>Greywulf</dc:creator>
		<pubDate>Wed, 15 Jul 2009 09:14:57 +0000</pubDate>
		<guid isPermaLink="false">http://blog.microlite20.net/?p=6427#comment-2750</guid>
		<description>@Joshua and @magehammer  Yeah. I&#039;m going to keep my players at the 1 Major + 2 Minor limit, I reckon, but allow them to choose whether the Hindrances are Major or Minor themselves, using the rating in SWEX as a guideline.

@Sean Thanks! Much fun was had by all, I&#039;m happy to say.

@wrathofzombie I can&#039;t see it replacing M&amp;M or D&amp;D any time soon, but we&#039;ll definitely be using it in the future. It&#039;s a very different game to both - it&#039;s lighter and we feel it&#039;s particularly well suited to quick &quot;what if?&quot; style sandbox campaigns. That&#039;s something we&#039;ve used M&amp;M for in the past, but it&#039;s just a bit too heavy for the task. With SWEX, we could have a concept, build a couple of characters in 15 minutes flat and start playing. I like that.

@Millsy  Rules report coming soon! :D</description>
		<content:encoded><![CDATA[<p>@Joshua and @magehammer  Yeah. I&#8217;m going to keep my players at the 1 Major + 2 Minor limit, I reckon, but allow them to choose whether the Hindrances are Major or Minor themselves, using the rating in SWEX as a guideline.</p>
<p>@Sean Thanks! Much fun was had by all, I&#8217;m happy to say.</p>
<p>@wrathofzombie I can&#8217;t see it replacing M&#038;M or D&#038;D any time soon, but we&#8217;ll definitely be using it in the future. It&#8217;s a very different game to both &#8211; it&#8217;s lighter and we feel it&#8217;s particularly well suited to quick &#8220;what if?&#8221; style sandbox campaigns. That&#8217;s something we&#8217;ve used M&#038;M for in the past, but it&#8217;s just a bit too heavy for the task. With SWEX, we could have a concept, build a couple of characters in 15 minutes flat and start playing. I like that.</p>
<p>@Millsy  Rules report coming soon! :D</p>
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		<title>By: Millsy</title>
		<link>http://greywulf.net/2009/07/savage-doo-aand-tiddles-too/comment-page-1/#comment-2749</link>
		<dc:creator>Millsy</dc:creator>
		<pubDate>Mon, 13 Jul 2009 19:25:32 +0000</pubDate>
		<guid isPermaLink="false">http://blog.microlite20.net/?p=6427#comment-2749</guid>
		<description>Good report! I&#039;m impatient to hear about what you thought of the rules. I got hold of SWEX a few months ago and am still at the &quot;seems so simple... can&#039;t be as good as they all say...&quot; stage; although the rules look at smooth and rugged as everyone says they are, I&#039;m still a bit skeptical. I&#039;m on the cusp of being convinced, though.</description>
		<content:encoded><![CDATA[<p>Good report! I&#8217;m impatient to hear about what you thought of the rules. I got hold of SWEX a few months ago and am still at the &#8220;seems so simple&#8230; can&#8217;t be as good as they all say&#8230;&#8221; stage; although the rules look at smooth and rugged as everyone says they are, I&#8217;m still a bit skeptical. I&#8217;m on the cusp of being convinced, though.</p>
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		<title>By: wrathofzombie</title>
		<link>http://greywulf.net/2009/07/savage-doo-aand-tiddles-too/comment-page-1/#comment-2748</link>
		<dc:creator>wrathofzombie</dc:creator>
		<pubDate>Mon, 13 Jul 2009 12:51:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.microlite20.net/?p=6427#comment-2748</guid>
		<description>Hey Grey!  Sorry I didn&#039;t get to reply for so long, been busy!  The game sounds like it went really well!  So your players sound like they really enjoyed SW.  Does it seem like a system that you can see yourself using again?  Would you be more for using it for simple pick up games, and leaving M&amp;M and DnD for your more detailed games, etc?

What were your players final opinions on the system, including chase, combat, and skills?

You may hate writing game session reports, but they are great for readers to view since it gives inspiration, shows them other GM&#039;s ideas and ways of doing things, etc.:)
.-= wrathofzombie&#180;s last blog ..&lt;a href=&quot;http://wrathofzombie.wordpress.com/2009/07/10/i%E2%80%99ll-role-play-a-druid-but-a-true-druid-i-am-not/&quot; rel=&quot;nofollow&quot;&gt;I’ll role-play a druid, but a true druid I am not.&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Hey Grey!  Sorry I didn&#8217;t get to reply for so long, been busy!  The game sounds like it went really well!  So your players sound like they really enjoyed SW.  Does it seem like a system that you can see yourself using again?  Would you be more for using it for simple pick up games, and leaving M&amp;M and DnD for your more detailed games, etc?</p>
<p>What were your players final opinions on the system, including chase, combat, and skills?</p>
<p>You may hate writing game session reports, but they are great for readers to view since it gives inspiration, shows them other GM&#8217;s ideas and ways of doing things, etc.:)<br />
<span class="cluv"> wrathofzombie&#180;s last blog ..<a href="http://wrathofzombie.wordpress.com/2009/07/10/i%E2%80%99ll-role-play-a-druid-but-a-true-druid-i-am-not/" rel="nofollow">I’ll role-play a druid, but a true druid I am not.</a> <span class="heart_tip_box"><img class="heart_tip" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://greywulf.net/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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		<title>By: magehammer</title>
		<link>http://greywulf.net/2009/07/savage-doo-aand-tiddles-too/comment-page-1/#comment-2747</link>
		<dc:creator>magehammer</dc:creator>
		<pubDate>Sun, 12 Jul 2009 02:27:08 +0000</pubDate>
		<guid isPermaLink="false">http://blog.microlite20.net/?p=6427#comment-2747</guid>
		<description>Actually, the SWEX states that you can take more Hindrances, they just don&#039;t award chargen points.</description>
		<content:encoded><![CDATA[<p>Actually, the SWEX states that you can take more Hindrances, they just don&#8217;t award chargen points.</p>
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		<title>By: Sean Holland</title>
		<link>http://greywulf.net/2009/07/savage-doo-aand-tiddles-too/comment-page-1/#comment-2746</link>
		<dc:creator>Sean Holland</dc:creator>
		<pubDate>Sat, 11 Jul 2009 21:53:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.microlite20.net/?p=6427#comment-2746</guid>
		<description>Sounds like a great game!  I love wacky and creative games like this.  And a nicely done report too, I liked the quotes leading off each section.
.-= Sean Holland&#180;s last blog ..&lt;a href=&quot;http://seaofstarsrpg.wordpress.com/2009/07/10/dark-star-dominion-the-evil-empire/&quot; rel=&quot;nofollow&quot;&gt;Dark Star Dominion – the Evil Empire&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Sounds like a great game!  I love wacky and creative games like this.  And a nicely done report too, I liked the quotes leading off each section.<br />
<span class="cluv"> Sean Holland&#180;s last blog ..<a href="http://seaofstarsrpg.wordpress.com/2009/07/10/dark-star-dominion-the-evil-empire/" rel="nofollow">Dark Star Dominion – the Evil Empire</a> <span class="heart_tip_box"><img class="heart_tip" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://greywulf.net/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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		<title>By: Joshua</title>
		<link>http://greywulf.net/2009/07/savage-doo-aand-tiddles-too/comment-page-1/#comment-2745</link>
		<dc:creator>Joshua</dc:creator>
		<pubDate>Sat, 11 Jul 2009 18:16:57 +0000</pubDate>
		<guid isPermaLink="false">http://blog.microlite20.net/?p=6427#comment-2745</guid>
		<description>FWIW, if somebody want to take a Major Hindrance as a Minor (or vice-versa) I just have them make a note of that.  Edges and extra die-sizes are substantial enough that it&#039;s probably worth keeping all the players at the same max starting points but there&#039;s no reason I can see to be bound by the &quot;official&quot; designations of Hindrances as long as you&#039;re willing to adjust the severity accordingly.
.-= Joshua&#180;s last blog ..&lt;a href=&quot;http://webamused.com/bumblers/?p=1122&quot; rel=&quot;nofollow&quot;&gt;Reducing Dice Rolls for Random Encounters&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>FWIW, if somebody want to take a Major Hindrance as a Minor (or vice-versa) I just have them make a note of that.  Edges and extra die-sizes are substantial enough that it&#8217;s probably worth keeping all the players at the same max starting points but there&#8217;s no reason I can see to be bound by the &#8220;official&#8221; designations of Hindrances as long as you&#8217;re willing to adjust the severity accordingly.<br />
<span class="cluv"> Joshua&#180;s last blog ..<a href="http://webamused.com/bumblers/?p=1122" rel="nofollow">Reducing Dice Rolls for Random Encounters</a> <span class="heart_tip_box"><img class="heart_tip" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://greywulf.net/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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