We’ve had RPG Weeks for Dragon Warriors, the Marvel RPG and the D&D Rules Cyclopedia, but not one for my most loved system of them all – Green Ronin’s Mutants & Masterminds. This week we’re going to correct that oversight with 7 whole days of pure 100% superheroey goodness. Hold on tight!

What we’re going to do is build a complete superhero campaign setting from start to finish in just seven days. I’m going to show you how the Mutants & Masterminds rules fit in to create a solid gaming platform that’s under complete GM control every step of the way. And it’s going to be big: we’re going to be using the entire multiverse!

I’ve covered a whole ton of ground about Mutants & Masterminds already, so rather than repeat myself here’s a handy-dandy list of previous M&M blogposts to get you started.

Tutorial

Opinion

D&D Conversion

Fantasy Archetypes

Heroes

Villains

Till next time!

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