Top Five Monsters not found in D&D

I’m liking the Top Ten Monsters thing so much, I decided to do another one. Only there’s five, and they’re not from D&D. Here’s a grab-bag of monters from sources other than Dungeons & Dragons, just because.

Skaven
Skaven are disease-riddled filthy ratmen from the Warhammer universe. It’s a crying shame that some kind of ratfolk don’t make an appearance in the official D&D Monster Manuals, and I suspect the reason is that Games Workshop Have Lawyers Too.

It’s not difficult to find fan-made conversions of the Skaven for the various editions of D&D, though many of them miss the mark and just re-tool a Goblin statblock and add Filth Fever to the mix. That’s good enough for a one-shot, but doesn’t really do these critters justice. They’re evil sadistic little buggers with delusions of grandeur and do much to add to Warhammer’s Filthy-Noir feel. If it’s Skaven-in-D&D you want, then S&S’s Vigil Watch: Warrens of the Ratmen is far and away the best resource. I’ve used that to run through Dungeon Crawl Classics Idylls of the Rat King, using actual Ratmen instead of Goblins, and it rocked.

Chaos Broo
I’ve already professed my love for Ruequest’s beast-headed savages over in my list of Top Ten Monsters, and I ain’t repeating myself again :D

Moreau
Named after the fabled Island of Dr Moreau, these gene-spliced human hybrids make an appearance in d20 Modern, Wizard of the Coast’s unloved stepchild rpg. Much like 4e D&D, d20 Modern is a system you either grokked or didn’t, and I grokked, bigtime. More on that another time though.

What Moreaus offer is the opportunity to bring a little Anthromanga to your game. Perhaps humanoid-animals are the norm. After all, who doesn’t want to play a Bear Swordmage, Dog Ranger or Rat Spellthief. C’mon! Have you no soul?

As d20 Modern is kissing cousin to the d20 SRD, dropping Moreaus into D&D is as simple as…. well, dropping Moreaus into D&D. Job done.

Flying Monkeys
Dude! Flying Monkeys! They’re like….. monkeys….. but they fly! From the world of Oz and the pen of Frank L Baum comes the cutest little chattering critters around. Let’s face it – grafting wings onto anything makes it cooler. Just take flying fish as an example. Without wings they’d just be…. well, fish. Add the ability to glide huge distances, and their immediately photoshootable. Wings maketh cool.

If I was King of the Universe, I’d make it law that every first Monster Manual had to have Flying Monkeys in, because their mere presence will nullify the effects of any duds the book might also contain (*cough* Ethereal Filcher *cough*).

If you’re playing 4e D&D, use the stats for the Spiretop Drake as a starting point and add salt to taste (flying monkey brains…. mmmm….). For 3e D&D, use the actual Monkey stats from the actual Monster Manual and add a Flight Speed. I’m pretty sure flying monkeys have made an appearance in 3e D&D someplace somewhere, but the lack of them in a core Monster Manual is a cryin’ shame.

Far worse though is the total lack of animals in the 4e Monster Manual. Fail, guys! Animal stats are infinitely templatable meaning they are prime Dungeon Master fodder. Give me official baseline animal stats from the start and you open up an whole vista of monstery goodness. My favourite so far has been a Rhino Zombie. Don’t ask.

Shard
From the world of Rolemaster comes the scariest monster I’ve ever thrown at my players in all my history of gaming: Shards. These are humanoid construct-like beings that are coated in a greenish leather hide that entirely covers their body, including their featureless faces. They are supernaturally fast, and attack by momentarily stopping, using their momentum to flick their arms arching backward over their head to launch disks of bone covered in their own poisonuous blood. They’re unremitting, damned-near unstoppable and completely single-minded in their objectives. Back when we played Rolemaster (ah, happy times) the players only had to heard the “thum thum thum” of a single Shard’s footsteps and know it was time to leave town. They only tried to fight back once, and the Shard despatched all but one of the party (the Rogue ran and lived to tell the tale) with precious little effort. Like I said, happy times.

Sometimes it’s fun to throw a monster at the party that they just can’t take down, and Shards exist for just that purpose. While there’s certainly more powerful monsters to be found in Rolemaster, the Shard is right up there for sheer fear factor alone. Just one of these days, I’m going to introduce them to our D&D game. “Thum thum thum”, indeed.

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8 Responses

  1. Hammer says:

    I approve of further adaptation of the meme ;)

    Moreau sound amazing. I imagine that some aspects of the standard 4E settings – like the spellscars in FR – could be added to them to great effect.

    follow @Games_of_State on twitter

  2. Gary says:

    Flying Monkey Miniatures:

    https://www.eurekaminusa.com/catalog.aspx?c=Winged%20Fez%20Monky&cid=14&pageIndex=0

    Eureka also has all kinds of other crazy stuff.

  3. Elton says:

    I approve adaptation of the ratmen! :)

    Eltons last blog post..The Difference between DAZ Studio and Poser

  4. faustusnotes says:

    I remember throwing a shard at my players in RM and it completely mulched them! That beast is fun!

    But RM had a lot of nasty top-level monsters that were a lot of fun to fight with. RM Trolls (particularly war trolls) were a joy to behold when they were in full flight. As, of course, were dragons.

    I also thoroughly approve of Skaven.

    faustusnotess last blog post..Spell creation rules for Compromise and Conceit

  5. Hey! What have you got against my Filcher? ;)

  6. Greywulf says:

    @Dr Checkmate Each to their own. I’ve have taken flying monkeys over Filchers any day :D

    follow @greywulf on twitter

  7. Oz says:

    The tricky part with big bad monsters is your players being smart enough to run away. They aren’t always and often assume a monster is there to be beaten, that I as a GM wouldn’t throw something at them they couldn’t handle for story purposes. Of course, in said situation I always make it easy for them to get away from the plot device full of hit points and hurt, they just have to be bright enough to do so.

    And yes, Modern d20 rocked. I wish it was still supported. I’ve often considered using it as a basis for a fantasy or post-modern fantasy campaign as opposed to the Three Books.

    Ozs last blog post..4laCarte – alpha

  8. Bob says:

    Shards and War Trolls were always fun. When we got bored fighting dragons in our high level campaign it always came back to those two for something different. Our GM stupidly, and I do mean that, threw a shard against our low level characters one day. It was a slaughter. He had insisted we spend all day creating the most rounded character we could with detailed back history etc and on the second night he hit us with the shard and unless it fumble our characters dropped like bricks.

    I’d completely forgotten about the Chaos Broo though. That really does bring back memories. I’ll always have a fondness for giant ducks though.

    Bobs last blog post..That Mythical Beast. Gary Gygax 27 July 1938 – 4 March 2008

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