Villain du Jour: Identity

Redhawk gazed down at the rain-soaked crowds far below. “He could be anywhere,” he muttered under his breath. “Or everywhere.”

The entire crowd halted mid-step and turned their faces to him, the same expression of arrogant confidence marring their features.

“Team, weapon up,” he whispered into his comlink. “Identity has found me.”

At first, it was believed that a single man controlled the crime syndicate around Southside. In a way, that’s right – but it’s also far from the truth. One man, 2,500 bodies, and an infinite number of faces.

Identity is a single consciousness able to create bodies at will, each able to alter their appearance and operate in complete isolation to the rest. Where one gang leader gets caught, all too often another duplicate appears disguised as a cop to release him. How do you hold a person who can be in 2,500 different places at once?

Dirty little secret: Who (or what) is Identity? I ain’t tellin’ –  but I know, and it’s a work of brilliance, even if I say so myself.

Notes: Morph is the ability to alter your appearance. Duplication is the ability to…. well…. duplicate. Combine the two and you’ve got someone who can create multiple versions of himself that look different. That’s another example of trying to make something game-breaking in Mutants & Masterminds and you just end up with something insanely cool because the rules can take it.

In this case, Identity can create up to 2,500 duplicates, each of which can alter their appearance (and clothes, thanks to the Quick Change feat) at will. They’re all in contast telepathic communication (Mental Link) and Horde means Identity can summon the whole lot as a Standard Action should he wish. The Survival extra means our heroes will have to take out all of the duplicates to bring down Identity; there’s no single central controller. Ouch.

Identity, PL10, 150pp
Str 14, Dex 12, Con 14, Int 16, Wis 14, Cha 18
Tough +2, Fort +7, Ref +5, Will +8
Attack +6, Defense +6, Init +1

Duplication 10 (Mental Link, 2500 duplicates, Heroic, Horde, Survival)
Morph 6 (+30 Disguise, Humans only)

Diplomacy +8, Gather Information +8, KS:Business +7, KS:Civics +7
Wealth 16, Connected, Well-informed, Quick Change 2 (any clothes)

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10 Responses

  1. Maestro says:

    that’s awesome!! hardcore awesome.

    follow @richard3030 on twitter

  2. Chgowiz says:

    “Team, fall back to the Sulaco. We’ll have to nuke this one from orbit. It’s the only way to be sure.”

    follow @chgowiz on twitter

    Chgowizs last blog post..Welcome to the Jungle…

  3. Maestro says:

    ahh .. orbital planetary bombardment. That brings back happy childhood memories.

    follow @richard3030 on twitter

  4. Greywulf says:

    @Chgowiz I’m looking forward to seeing how my players deal with him. Pretty sure nukes will be mentioned at some point.

    @Maestro Glad you like him. Me too :D

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  5. If you isolate and contain one dupe, and get a DNA sample; what about a tailored virus?

    Dr. Checkmates last blog post..Favorite Monsters of…

  6. Greywulf says:

    @Dr Checkmate Oh yeh. Don’t you just love villains who Just Won’t Die? There’s so much potential with this one. I’m stoked!

    follow @greywulf on twitter

  7. Tommi says:

    This one is a puzzle villain: Here’s an enemy, figure out a way to deal with it. This is the sort of stuff I’d considered for Nobilis, Amber and similar games (superhero ones not being to my taste in general).

  8. Tommi says:

    I’m playing a variation of this character in a Nobilis game, as a player character.

  1. March 5, 2009

    […] yet…) is running mostly ruleless Nobilis as an experiment. I’m playing essentially Identity as detailed by Greywolf (the post includes stats for Mutants and Masterminds, but the concept is […]

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