about 2 days ago - No comments
From the Short & Sweet Department: Here’s Captain London’s stats for ICONS, all primed and ready for play. For comparison purposes he weighs in at 60 points, more than the suggested 45 point base for a point-buy character, but well within the limits for a randomly generated one. That’s in keeping with his status as
about 5 days ago - 1 comment
Hope you’re having a great weekend, all! 1 person likes this post. Unlike Tweet
about 6 days ago - 4 comments
Our long-running superhero campaign has trod a long and twisting path. The whole campaign began in a faux-Marvel Universe where the events of the Secret Wars took place, but the heroes (and villains) never returned, leaving a void that our superheroes came to fill. Oh, and when I say long-running, I mean long-running. This campaign
about 1 week ago - 2 comments
My rpg time has suddenly become a barren wasteland, and that’s a Bad Thing especially given we’re only three sessions away from the end of the world in our Endday Campaign. Here’s hoping that things pick up when normality returns after the school holidays. The Good Thing though is it gives me time to think
about 1 week ago - 6 comments
A week of rendering spaceships, clowns, bikinis, fairies and elves is not a bad week at all, I reckon. What do you think? I’m done. Hope you’re having a great weekend, all! 1 person likes this post. Unlike Tweet
about 2 weeks ago - 4 comments
Just this once, I worry for Batman. DAz Studio, postwork in Photoshop. You know the rest. 1 person likes this post. Unlike Tweet
about 2 weeks ago - 2 comments
about 2 weeks ago - 3 comments
Never trust the word of a Gnome. Ever. Like Unlike Tweet
about 3 weeks ago - 5 comments
Oh, poo. Here I am partway through putting together one epic scene. It’s getting late so I hit Render just so I’ve got a work-in-progress shot and walk away, leaving my little netbook chugging to itself. Of course, I forget to save the scene. After all, I’m coming back to it in the morning, and
about 3 weeks ago - 9 comments
There’s a fine art to being a LazyGM. It takes hard work & dedication – and throws them out the window. The true LazyGM instead uses that most limitless and potent of resources: the players. Our ICONS beer ‘n’ pretzels game has reached a point where it needs a place to call home. It needs