Resurrected due to Uncle Bears’ review of M&M, this is a little silliness I threw together a while ago to see if there’s anything Mutants & Masterminds couldn’t do. Roll d10 three times, one for each column, then ask yourself “Could you do this in M&M?”.
The answer is invariably “Yes”.
| 1 | Anthropomorphic | Space | Mutants |
| 2 | Underground | Low-Fantasy | Cultists |
| 3 | Teenage | Modern | Detectives |
| 4 | Super-powered | High-Fantasy | Mercenaries |
| 5 | Hi-tech | Pulp | Cowboys |
| 6 | Government-sponsored | Medieval | Secret Agents |
| 7 | Supernatural | Time-travelling | Superheroes |
| 8 | Mutant | Prehistoric | Vigilantes |
| 9 | Pre-teen | Gothic | Cops |
| 0 | Roll twice | Roll twice | Roll twice |
Enjoy.
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Comments 6
haha. Bookmarked for future lazy-GM-I-don’t-feel-like-coming-up-with-a-real-concept-so-I’ll-randomly-throw-together-a-one-shot use.
Keep up the good work :)
Posted 16 Jan 2009 at 7:02 pm ¶GEN-ius. *golf clap*
Berin Kinsmans last blog post..Mutants & Masterminds: Mastermind’s Manual 2nd Edition
Posted 17 Jan 2009 at 3:31 am ¶“Teenage Time-Traveling Low Fantasy Secret Agents”
…
I may need to try that. >.>
Posted 19 Jan 2009 at 10:51 pm ¶lol i ended up with Hi-tech teenage Medieval Timetravelling
Posted 13 Mar 2009 at 2:01 am ¶secret agent cowboys xD
Thanks to an inordinate number of tens, I get:
Government-Sponsered Superpowered Teenage Mutant Underground Detectives in Prehistory x_X
Posted 25 Mar 2009 at 8:27 pm ¶@Adam Yeh. I’d play that :D
follow @greywulf on twitter
Posted 25 Mar 2009 at 10:43 pm ¶Post a Comment