RPG Week: D&D Rules Cyclopedia Day Three

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5 Responses

  1. benpop says:

    You had me at T-Rex. Except it was at the very bottom of the post.

    Thank you for your posts on the D&D Cyclopedia. I’m glad for this introduction to collected original D&D!

  2. I love this series, too. I like your exuberant writing style in particular!

    Alex Schröders last blog post..2009-03 Book Club

  3. Greywulf says:

    @benpop I’ll remember to put the T-Rex right at the top next time :D

    @Alex Glad you like it! It’s easy to be exuberant about the things you love.

  4. I had the Cyclopedia at exactly the wrong time in my youth. I wanted new, official, and edgy. Sadly, I completely missed all the good stuff in there. And, as 3.x was stealing my brain, my nostalgia failed me at exactly the right time and I gave the thing away.

    I’m looking at the PDF and remembering all the AD&D campaigns I ran that could have been improved by the use of this book, if only as a sort of spiritual guide if not by the use of the rules themselves.

    When I think of D&D as a “genre” of gaming or a sub-genre of fantasy in general, THIS is the game in my head. Oh well, at least I still have copies of the BX books.

    If I understand you correctly, in your games you use Mystara, and add things like your own Caste system and the like for flavor. Correct?

    Dr. Checkmates last blog post..I’m an agent of chaos

  5. Greywulf says:

    > If I understand you correctly, in your games you use Mystara, and add things like your own Caste system and the like for flavor. Correct?

    When we play using the Rules Cyclopedia, yes, we use the Known World – don’t call it “Mystara”, that’s a bastardized marketing-bred name spawned during the Dark Days of TSR when they tried to turn the Known World into a kind of child-friendly AD&D setting. Ugh. How the mighty fell.

    The Caste concept is just our way of explaining How Classic D&D Classes Work. It’s an explanation that puts a layer of logic onto an otherwise illogical system. But hey, it works, and give the GM something to spark plot ideas too.

    I’ll be writing about how we interpret the Known World, later this week :D

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