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	<title>Comments on: Zombie template for 4e</title>
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	<link>http://greywulf.net/2008/12/zombie-template-for-4e/</link>
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		<title>By: Felonius</title>
		<link>http://greywulf.net/2008/12/zombie-template-for-4e/comment-page-1/#comment-960</link>
		<dc:creator>Felonius</dc:creator>
		<pubDate>Mon, 15 Dec 2008 16:52:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.microlite20.net/?p=4082#comment-960</guid>
		<description>&quot;How about if two consecutive Grabs = Restrained? That would work, and probably balance out nicely too.&quot;

Too powerful for things with something like &quot;Improved Grab&quot;.  It works fine for normal situations, where the grabbed has a decent chance of escaping the grab every round, reducing the chances of being of ending up restrained.  I&#039;d also say that if you&#039;re going to do this also make second the Escape attempt a Minor action.  So: Move action when restrained (at least in this manner) and you&#039;re only Grabbed, Minor Action (Sort of a continuation of the last action) to then Escape the Grab.  -Or- offer a bonus for the attempt to escape the grab immediately following the escape from restrained (must be in the same round) (and perhaps both would be necessary to balance it...).

These changes could make the +50xp justifiable, but I think you&#039;d need to look at the xp rewards for any creature with &quot;Improved Grab Capabilities&quot; at that point...</description>
		<content:encoded><![CDATA[<p>&#8220;How about if two consecutive Grabs = Restrained? That would work, and probably balance out nicely too.&#8221;</p>
<p>Too powerful for things with something like &#8220;Improved Grab&#8221;.  It works fine for normal situations, where the grabbed has a decent chance of escaping the grab every round, reducing the chances of being of ending up restrained.  I&#8217;d also say that if you&#8217;re going to do this also make second the Escape attempt a Minor action.  So: Move action when restrained (at least in this manner) and you&#8217;re only Grabbed, Minor Action (Sort of a continuation of the last action) to then Escape the Grab.  -Or- offer a bonus for the attempt to escape the grab immediately following the escape from restrained (must be in the same round) (and perhaps both would be necessary to balance it&#8230;).</p>
<p>These changes could make the +50xp justifiable, but I think you&#8217;d need to look at the xp rewards for any creature with &#8220;Improved Grab Capabilities&#8221; at that point&#8230;</p>
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		<title>By: Greywulf</title>
		<link>http://greywulf.net/2008/12/zombie-template-for-4e/comment-page-1/#comment-959</link>
		<dc:creator>Greywulf</dc:creator>
		<pubDate>Mon, 15 Dec 2008 16:33:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.microlite20.net/?p=4082#comment-959</guid>
		<description>@Eric Maybe one Zombie could grab twice and restrain while the rest of the Zombie horde chow down. The Zombie doing the holding shouldn&#039;t need a free hand to make a Slam attack - that could be a body blow, bite, headbutt or whatever.

I&#039;d suggest escaping from being restrained works as per grabbed. Make one escape and you&#039;re back to being just grabbed, make another and you&#039;re free.</description>
		<content:encoded><![CDATA[<p>@Eric Maybe one Zombie could grab twice and restrain while the rest of the Zombie horde chow down. The Zombie doing the holding shouldn&#8217;t need a free hand to make a Slam attack &#8211; that could be a body blow, bite, headbutt or whatever.</p>
<p>I&#8217;d suggest escaping from being restrained works as per grabbed. Make one escape and you&#8217;re back to being just grabbed, make another and you&#8217;re free.</p>
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		<title>By: Eric Maziade</title>
		<link>http://greywulf.net/2008/12/zombie-template-for-4e/comment-page-1/#comment-958</link>
		<dc:creator>Eric Maziade</dc:creator>
		<pubDate>Mon, 15 Dec 2008 15:48:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.microlite20.net/?p=4082#comment-958</guid>
		<description>@Greywulf:
That&#039;s an interesting idea.  The way I visualize it, with the first grab, the zombie is using one hand to prevent its victim from moving - leaving another hand free to claw at him.

The second grab uses its second hand to truly restrain the victim - at which point the zombie doesn&#039;t have any attacks left (except for a potential bite attack, if it has any).

Can a player escape being restrained the same way as being grabbed/immobilized?

&lt;abbr&gt;&lt;em&gt;Eric Maziades last blog post..&lt;a href=&quot;http://eric.maziade.com/post/2008/12/15/Chatty-Shows-Us-Some-Kobold-Love-%28Scene-1%29&quot; rel=&quot;nofollow&quot;&gt;Chatty Shows Us Some [Kobold] Love (Scene 1)&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>@Greywulf:<br />
That&#8217;s an interesting idea.  The way I visualize it, with the first grab, the zombie is using one hand to prevent its victim from moving &#8211; leaving another hand free to claw at him.</p>
<p>The second grab uses its second hand to truly restrain the victim &#8211; at which point the zombie doesn&#8217;t have any attacks left (except for a potential bite attack, if it has any).</p>
<p>Can a player escape being restrained the same way as being grabbed/immobilized?</p>
<p><abbr><em>Eric Maziades last blog post..<a href="http://eric.maziade.com/post/2008/12/15/Chatty-Shows-Us-Some-Kobold-Love-%28Scene-1%29" rel="nofollow">Chatty Shows Us Some [Kobold] Love (Scene 1)</a></em></abbr></p>
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		<title>By: Links - Variados &#124; Rolando 20</title>
		<link>http://greywulf.net/2008/12/zombie-template-for-4e/comment-page-1/#comment-957</link>
		<dc:creator>Links - Variados &#124; Rolando 20</dc:creator>
		<pubDate>Sun, 14 Dec 2008 10:22:07 +0000</pubDate>
		<guid isPermaLink="false">http://blog.microlite20.net/?p=4082#comment-957</guid>
		<description>[...] Templates para zumbis; [...]</description>
		<content:encoded><![CDATA[<p>[...] Templates para zumbis; [...]</p>
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		<title>By: Greywulf</title>
		<link>http://greywulf.net/2008/12/zombie-template-for-4e/comment-page-1/#comment-956</link>
		<dc:creator>Greywulf</dc:creator>
		<pubDate>Fri, 12 Dec 2008 16:26:51 +0000</pubDate>
		<guid isPermaLink="false">http://blog.microlite20.net/?p=4082#comment-956</guid>
		<description>How about if two consecutive Grabs = Restrained? That would work, and probably balance out nicely too.</description>
		<content:encoded><![CDATA[<p>How about if two consecutive Grabs = Restrained? That would work, and probably balance out nicely too.</p>
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		<title>By: Felonius</title>
		<link>http://greywulf.net/2008/12/zombie-template-for-4e/comment-page-1/#comment-955</link>
		<dc:creator>Felonius</dc:creator>
		<pubDate>Fri, 12 Dec 2008 15:27:29 +0000</pubDate>
		<guid isPermaLink="false">http://blog.microlite20.net/?p=4082#comment-955</guid>
		<description>I think that Restrained is a bit more extreme.  Just because someone has you held so you can&#039;t walk away (Grabbed) doesn&#039;t mean they&#039;ve got you pinned in such a way that you can&#039;t defend yourself (Restrained).

If Grab==Restrained it would be too power for a single attack combined with a minor action to sustain.

I think the point, in this case, would be to keep a target in a flankable position.  Plus, since the sustain is only a minor, you still attack them as well.

I think with the reduction in movement, Zombie Weakness, and Vulnerability to Radiant being tossed into the mix, the other advantages are probably not significant enough to justify the XP bonus...  There are few player controlled Disease and Poison effects (A couple of poison, I don&#039;t know of any Disease), so there&#039;s little benefit to the creature there.  A lot of creatures have Darkvision already, so there&#039;ll be little change, plus characters are likely to have a light source, so creature darkvision won&#039;t change the combat much.  The Zombie Grab is a nice effect, but less powerful (at least by the book) than you initially thought.  I think that once the weaknesses are balanced against the strengths, they come out about even... Still it&#039;s only 50XP, so it&#039;s not game breaking...</description>
		<content:encoded><![CDATA[<p>I think that Restrained is a bit more extreme.  Just because someone has you held so you can&#8217;t walk away (Grabbed) doesn&#8217;t mean they&#8217;ve got you pinned in such a way that you can&#8217;t defend yourself (Restrained).</p>
<p>If Grab==Restrained it would be too power for a single attack combined with a minor action to sustain.</p>
<p>I think the point, in this case, would be to keep a target in a flankable position.  Plus, since the sustain is only a minor, you still attack them as well.</p>
<p>I think with the reduction in movement, Zombie Weakness, and Vulnerability to Radiant being tossed into the mix, the other advantages are probably not significant enough to justify the XP bonus&#8230;  There are few player controlled Disease and Poison effects (A couple of poison, I don&#8217;t know of any Disease), so there&#8217;s little benefit to the creature there.  A lot of creatures have Darkvision already, so there&#8217;ll be little change, plus characters are likely to have a light source, so creature darkvision won&#8217;t change the combat much.  The Zombie Grab is a nice effect, but less powerful (at least by the book) than you initially thought.  I think that once the weaknesses are balanced against the strengths, they come out about even&#8230; Still it&#8217;s only 50XP, so it&#8217;s not game breaking&#8230;</p>
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		<title>By: Eric Maziade</title>
		<link>http://greywulf.net/2008/12/zombie-template-for-4e/comment-page-1/#comment-954</link>
		<dc:creator>Eric Maziade</dc:creator>
		<pubDate>Tue, 09 Dec 2008 20:56:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.microlite20.net/?p=4082#comment-954</guid>
		<description>When I was running a few test encounters on my own, trying to find the &quot;fun&quot; in my warlock, I actually pitted it and a Genasi Jedi friend against a handful of zombies.

Reading Fromost&#039; comments, I realize that I have been playing the zombies&#039;s grab as if it gave &quot;restraining&quot; instead of &quot;immobilize&quot; - I figured that being immobilized gave the other attackers combat advantage.

Now that it just immobilizes, I think I like the zombie monster a bit less...

I think the zombie template in this post is probably a better alternative than the &quot;plain&quot; zombie monster...

&lt;abbr&gt;&lt;em&gt;Eric Maziades last blog post..&lt;a href=&quot;http://eric.maziade.com/post/2008/12/06/Playing-a-zombie-character&quot; rel=&quot;nofollow&quot;&gt;Playing a zombie character&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>When I was running a few test encounters on my own, trying to find the &#8220;fun&#8221; in my warlock, I actually pitted it and a Genasi Jedi friend against a handful of zombies.</p>
<p>Reading Fromost&#8217; comments, I realize that I have been playing the zombies&#8217;s grab as if it gave &#8220;restraining&#8221; instead of &#8220;immobilize&#8221; &#8211; I figured that being immobilized gave the other attackers combat advantage.</p>
<p>Now that it just immobilizes, I think I like the zombie monster a bit less&#8230;</p>
<p>I think the zombie template in this post is probably a better alternative than the &#8220;plain&#8221; zombie monster&#8230;</p>
<p><abbr><em>Eric Maziades last blog post..<a href="http://eric.maziade.com/post/2008/12/06/Playing-a-zombie-character" rel="nofollow">Playing a zombie character</a></em></abbr></p>
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		<title>By: Greywulf</title>
		<link>http://greywulf.net/2008/12/zombie-template-for-4e/comment-page-1/#comment-953</link>
		<dc:creator>Greywulf</dc:creator>
		<pubDate>Tue, 09 Dec 2008 20:50:39 +0000</pubDate>
		<guid isPermaLink="false">http://blog.microlite20.net/?p=4082#comment-953</guid>
		<description>... or perhaps some kind of Improved Grab Feat. Hmmmmm.......

Eric, that Zombie Character Class is beginning to look awfully tempting :D</description>
		<content:encoded><![CDATA[<p>&#8230; or perhaps some kind of Improved Grab Feat. Hmmmmm&#8230;&#8230;.</p>
<p>Eric, that Zombie Character Class is beginning to look awfully tempting :D</p>
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		<title>By: Fromost the Grimm</title>
		<link>http://greywulf.net/2008/12/zombie-template-for-4e/comment-page-1/#comment-952</link>
		<dc:creator>Fromost the Grimm</dc:creator>
		<pubDate>Tue, 09 Dec 2008 20:47:57 +0000</pubDate>
		<guid isPermaLink="false">http://blog.microlite20.net/?p=4082#comment-952</guid>
		<description>Yeah, I agree that just immobilising does seem a little tame for the effect.  But then again, immediate restraint is relatively powerful ... I&#039;d be tempted to up the effective level of any monster that uses it, as it is a significant advantage/effect.

Or maybe add a second grab check after the first, to advance the immobilised condition to restrained, which then needs *two* escape attempts to free from, like the old grappled -&gt; pinned system from 3.5 ..?</description>
		<content:encoded><![CDATA[<p>Yeah, I agree that just immobilising does seem a little tame for the effect.  But then again, immediate restraint is relatively powerful &#8230; I&#8217;d be tempted to up the effective level of any monster that uses it, as it is a significant advantage/effect.</p>
<p>Or maybe add a second grab check after the first, to advance the immobilised condition to restrained, which then needs *two* escape attempts to free from, like the old grappled -&gt; pinned system from 3.5 ..?</p>
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		<title>By: Eric Maziade</title>
		<link>http://greywulf.net/2008/12/zombie-template-for-4e/comment-page-1/#comment-951</link>
		<dc:creator>Eric Maziade</dc:creator>
		<pubDate>Tue, 09 Dec 2008 20:25:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.microlite20.net/?p=4082#comment-951</guid>
		<description>@Greywulf: I answer and two replies appear?! :)

Fromost refers to this part of the PHB at page 290, in the descriptino of grab:

Strength Attack: Make a Strength attack vs. Reflex.
Do not add any weapon modifiers. You must have at least one hand free to make a grab attempt.

Hit: The enemy is immobilized until it escapes or you end the grab. Your enemy can attempt to escape on its turn.

&lt;abbr&gt;&lt;em&gt;Eric Maziades last blog post..&lt;a href=&quot;http://eric.maziade.com/post/2008/12/06/Playing-a-zombie-character&quot; rel=&quot;nofollow&quot;&gt;Playing a zombie character&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>@Greywulf: I answer and two replies appear?! :)</p>
<p>Fromost refers to this part of the PHB at page 290, in the descriptino of grab:</p>
<p>Strength Attack: Make a Strength attack vs. Reflex.<br />
Do not add any weapon modifiers. You must have at least one hand free to make a grab attempt.</p>
<p>Hit: The enemy is immobilized until it escapes or you end the grab. Your enemy can attempt to escape on its turn.</p>
<p><abbr><em>Eric Maziades last blog post..<a href="http://eric.maziade.com/post/2008/12/06/Playing-a-zombie-character" rel="nofollow">Playing a zombie character</a></em></abbr></p>
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