And here we are in the final day of Marvel RPG week here at Greywulf Towers. We’ve looked at what made this system so innovative, and it’s awesome random (or not so random, should you so choose) character generation, at the Gamers Handbooks, the task resolution system, the Ultimate Powers supplement and the published adventure modules – and we’ve barely even scratched the surface.

That’s how it is with superhero gaming though. It’s such a large genre full of everything from mutants to magic, from low-powered street-level costumed vigilantes to cosmic reality-warping entities and everything in between. It’s a genre where cavemen can rub shoulders with alien super-technologists (and frequently do) – and Marvel RPG is arguably the first system which truly delivered a system able to handle all levels and styles of play. Where other, equally venerable systems such as Villains & Vigilantes, Golden Heroes and DC Heroes were capable in their own way, it was the Marvel RPG that captured the hearts and minds of our gaming group and many others like it in the UK, US and elsewhere. Personally, I owe Jeff Grubb (hi, Jeff!) and the rest a debt of gratitude every bit as large as that one we owe to Gary Gygax himself. The Marvel RPG is the system which opened my eyes to the possibility of superhero role-playing gaming, and all the way through my years of gaming the lessons I learned from those earliest day have never left.

There’s so much left to explore. Want to join me on the adventure?

If you want to try the Marvel RPG yourself head over to Classic Marvel where the entire system and supplements can be downloaded for free. Go to Other Stuff->Downloads->Advanced Game and Modules for the Marvel RPG Advanced Set. Spend some time surfing the site – it’s a terrific resource full of more role-playing goodness than you can possibly imagine.

Make Mine Marvel! (or DC, or Wizard, or Image, or Wildstorm, or Dark Horse, or………)

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