The scouting party lay flat against the rise of the hillock, the early morning dew soaking slowly into the clothes. Their leader pointed, her keen eyes making out fine details in the stonework of the castle walls.

“You see that crack by the base of the centre drain. That’s where we’re going in.”

“It’s barely a hairline,” whispered her Dwarven sergeant, “Beggin’ your pardon Warlady, but not even you’ll fit through there, an’ me’n’ the boys definitely won’t.”

The woman known as Warlady gave a thin lipped smile, “Well, we’ll need to widen it, won’t we. Fetch the mage.”

Warlady. In the area around Thorm’s Vale, it’s become more a rallying cry that the name of one individual. Where she goes, her growing band of rebels follows as she does all she can to weaken and bring down the usurping Naevi’ir Imperials. Thorm’s Vale was taken as spoils of war following the country’s defeat on the field of battle.  Her message is clear: the war might be lost, but Warlady is far from finished.

Dirty little secret: Warlady is none other that Maena Thorissen, daughter of Thieflord Tarkin Thorissen, notorious leader of the Taker’s League. Brought up to act as the eyes and ears of her larcenous friends and relations, she now uses her keen senses and natural talent for leadership to ensure that the seat of power is an uncomfortable place to be.

warlady 300x300 Character du Jour: Warlady

DAZ Studio, no postwork. Click to enlarge.

Notes: I like Warlords, but wish they had more Powers at low-level that didn’t depend on a high Strength score. Creating a Warlord that’s all about Charisma and Intelligence is hard!

Warlady, Lawful Good Female Human Warlord-1

STR 14, CON 11, DEX 10, INT 16, WIS 12, CHA 15
HP 23, bloodied 11, surges 5×7/day
AC 17 (chain + shield), Fort 14, Ref 15, Will 14, Squares 5

Longsword +5 vs AC, 1d8+2, versatile
Commander’s Strike/at-will, Furious Smash/at-will +5 vs Fort, Wolfpack Tactics/at-will +5 vs AC
Inspiring Word/2xenc, Warlord’s Favor/enc +5 vs AC
Bastion of Defense/will +5 vs AC

Athletics +6, Diplomacy +7, Endurance +4, Heal +6, History +8, Perception +6, Stealth +4
Skill Training (Perception), Skill Training (Stealth)
Combat Leader, Tactical Warlord

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