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	<title>Comments on: What if: 4e came before 3e</title>
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	<link>http://greywulf.net/2008/11/what-if-4e-came-before-3e/</link>
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		<title>By: klaus Krammer</title>
		<link>http://greywulf.net/2008/11/what-if-4e-came-before-3e/comment-page-1/#comment-803</link>
		<dc:creator>klaus Krammer</dc:creator>
		<pubDate>Wed, 15 Apr 2009 15:15:02 +0000</pubDate>
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		<title>By: Eclipse</title>
		<link>http://greywulf.net/2008/11/what-if-4e-came-before-3e/comment-page-1/#comment-802</link>
		<dc:creator>Eclipse</dc:creator>
		<pubDate>Wed, 10 Dec 2008 03:28:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.microlite20.net/?p=3783#comment-802</guid>
		<description>Awesome post! While I don&#039;t agree with everything (for instance, I love the interchangeability of monsters and classes), I think this is a great take on the two editions. Definitely an original and amusing way of doing it.</description>
		<content:encoded><![CDATA[<p>Awesome post! While I don&#8217;t agree with everything (for instance, I love the interchangeability of monsters and classes), I think this is a great take on the two editions. Definitely an original and amusing way of doing it.</p>
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		<title>By: Windjammer</title>
		<link>http://greywulf.net/2008/11/what-if-4e-came-before-3e/comment-page-1/#comment-801</link>
		<dc:creator>Windjammer</dc:creator>
		<pubDate>Tue, 09 Dec 2008 19:11:39 +0000</pubDate>
		<guid isPermaLink="false">http://blog.microlite20.net/?p=3783#comment-801</guid>
		<description>@Bartoneus: point taken :) If the amount of die increases at higher levels (not to mention sneak damage) the 4E mechnic has a point. And you&#039;re right to point out how magic items grant extra damage die as well.
@Greywulf: yes, I&#039;ll keep them coming. Here&#039;s number 3:

3. Goodbye to standaridized game complexity! Remember how all classes played equally hard/equally easy? Well, that&#039;s gone now. If you got a newbie player keen to join a group of 10th level players, he need not flip through a half dozen of pages to make up his choices. He can play a class with considerable more ease - e.g. a fighter. On the other side, if someone wishes to amp up on the mechanical complexity, the wizard received a considerable overhaul. I think this will appeal to long time players who wish more variety in their gaming when trying out new classes. I mean, switching from rogue to ranger wasn&#039;t that exciting in the last edition, but it now makes a world of a difference.</description>
		<content:encoded><![CDATA[<p>@Bartoneus: point taken :) If the amount of die increases at higher levels (not to mention sneak damage) the 4E mechnic has a point. And you&#8217;re right to point out how magic items grant extra damage die as well.<br />
@Greywulf: yes, I&#8217;ll keep them coming. Here&#8217;s number 3:</p>
<p>3. Goodbye to standaridized game complexity! Remember how all classes played equally hard/equally easy? Well, that&#8217;s gone now. If you got a newbie player keen to join a group of 10th level players, he need not flip through a half dozen of pages to make up his choices. He can play a class with considerable more ease &#8211; e.g. a fighter. On the other side, if someone wishes to amp up on the mechanical complexity, the wizard received a considerable overhaul. I think this will appeal to long time players who wish more variety in their gaming when trying out new classes. I mean, switching from rogue to ranger wasn&#8217;t that exciting in the last edition, but it now makes a world of a difference.</p>
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		<title>By: Bartoneus</title>
		<link>http://greywulf.net/2008/11/what-if-4e-came-before-3e/comment-page-1/#comment-800</link>
		<dc:creator>Bartoneus</dc:creator>
		<pubDate>Thu, 04 Dec 2008 14:16:45 +0000</pubDate>
		<guid isPermaLink="false">http://blog.microlite20.net/?p=3783#comment-800</guid>
		<description>@Windjammer: I really have to contend that last one on criticals, it&#039;s clearly written only considering the first level or two of play in 4E.  Once you get a magic weapon the critical damage goes up by a lot and it can&#039;t be reduced to a &quot;measly 3 extra damage&quot;.  That and calling added rolls and complications, not to mention creatures that are completely immune to crits, I&#039;d hesitate in calling something like that more simple and elegant.

&lt;abbr&gt;&lt;em&gt;Bartoneuss last blog post..&lt;a href=&quot;http://www.critical-hits.com/2008/12/03/play-auditorium/&quot; rel=&quot;nofollow&quot;&gt;Play Auditorium&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>@Windjammer: I really have to contend that last one on criticals, it&#8217;s clearly written only considering the first level or two of play in 4E.  Once you get a magic weapon the critical damage goes up by a lot and it can&#8217;t be reduced to a &#8220;measly 3 extra damage&#8221;.  That and calling added rolls and complications, not to mention creatures that are completely immune to crits, I&#8217;d hesitate in calling something like that more simple and elegant.</p>
<p><abbr><em>Bartoneuss last blog post..<a href="http://www.critical-hits.com/2008/12/03/play-auditorium/" rel="nofollow">Play Auditorium</a></em></abbr></p>
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		<title>By: Greywulf</title>
		<link>http://greywulf.net/2008/11/what-if-4e-came-before-3e/comment-page-1/#comment-799</link>
		<dc:creator>Greywulf</dc:creator>
		<pubDate>Thu, 04 Dec 2008 10:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.microlite20.net/?p=3783#comment-799</guid>
		<description>@All Excellent! Keep &#039;em coming :D</description>
		<content:encoded><![CDATA[<p>@All Excellent! Keep &#8216;em coming :D</p>
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		<title>By: Windjammer</title>
		<link>http://greywulf.net/2008/11/what-if-4e-came-before-3e/comment-page-1/#comment-798</link>
		<dc:creator>Windjammer</dc:creator>
		<pubDate>Thu, 04 Dec 2008 00:04:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.microlite20.net/?p=3783#comment-798</guid>
		<description>Great one, Gray Wulf. May I add two in a similar vein.

1. Things are more intuitive now, if mechanically more complicated. When you move diagonally, you count every second moved square as if you&#039;ve moved two squares. Makes sense. Also, squares are called &quot;5 foot steps&quot; now. Weird. But I love how it alters talk at the table. Also, burst and blast spells (slightly renamed) now have more intuitive shapes. No more spherical blast spells having square shapes - God knows how we ever endured such nonsense for the past 8 years.

2. God I love the new math. Just love it. Ever felt that critical hits never earned that epiphet? I mean, you score a &quot;critical&quot;, and all you get in place of 1d8+2 was a 10? How great is that? I rolled a 20 man, a damn 20, and all I am given is a lousy 3 extra points above the average result? Guess what. The guys at SotC have come up with a really elegant solution. Criticals get rarer, but all the more special. You first &quot;confirm&quot; (meaning, you roll an extra attack roll), and if you hit again you score - not just measly 3 extra points, but DOUBLE or - take that - TRIPLE damage! Wow! Genius. I just love the math: they reduced the frequency of criticals by 50%, and then made them 200% more special. It&#039;s simple, elegant, and really brings a superior experience at the table.</description>
		<content:encoded><![CDATA[<p>Great one, Gray Wulf. May I add two in a similar vein.</p>
<p>1. Things are more intuitive now, if mechanically more complicated. When you move diagonally, you count every second moved square as if you&#8217;ve moved two squares. Makes sense. Also, squares are called &#8220;5 foot steps&#8221; now. Weird. But I love how it alters talk at the table. Also, burst and blast spells (slightly renamed) now have more intuitive shapes. No more spherical blast spells having square shapes &#8211; God knows how we ever endured such nonsense for the past 8 years.</p>
<p>2. God I love the new math. Just love it. Ever felt that critical hits never earned that epiphet? I mean, you score a &#8220;critical&#8221;, and all you get in place of 1d8+2 was a 10? How great is that? I rolled a 20 man, a damn 20, and all I am given is a lousy 3 extra points above the average result? Guess what. The guys at SotC have come up with a really elegant solution. Criticals get rarer, but all the more special. You first &#8220;confirm&#8221; (meaning, you roll an extra attack roll), and if you hit again you score &#8211; not just measly 3 extra points, but DOUBLE or &#8211; take that &#8211; TRIPLE damage! Wow! Genius. I just love the math: they reduced the frequency of criticals by 50%, and then made them 200% more special. It&#8217;s simple, elegant, and really brings a superior experience at the table.</p>
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		<title>By: Dirk Remmecke</title>
		<link>http://greywulf.net/2008/11/what-if-4e-came-before-3e/comment-page-1/#comment-797</link>
		<dc:creator>Dirk Remmecke</dc:creator>
		<pubDate>Thu, 27 Nov 2008 14:15:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.microlite20.net/?p=3783#comment-797</guid>
		<description>I wonder what this does to the powers powered Microlite 4? Now it has to be stripped down as well, and that means that it could fit on  &lt;b&gt;two pages&lt;/b&gt;!?

It boggles the mind!

&lt;abbr&gt;&lt;em&gt;Dirk Remmeckes last blog post..&lt;a href=&quot;http://astropia.wordpress.com/2008/11/18/energy-plague/&quot; rel=&quot;nofollow&quot;&gt;Energy Plague?&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>I wonder what this does to the powers powered Microlite 4? Now it has to be stripped down as well, and that means that it could fit on  <b>two pages</b>!?</p>
<p>It boggles the mind!</p>
<p><abbr><em>Dirk Remmeckes last blog post..<a href="http://astropia.wordpress.com/2008/11/18/energy-plague/" rel="nofollow">Energy Plague?</a></em></abbr></p>
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		<title>By: Alex Schröder</title>
		<link>http://greywulf.net/2008/11/what-if-4e-came-before-3e/comment-page-1/#comment-796</link>
		<dc:creator>Alex Schröder</dc:creator>
		<pubDate>Tue, 25 Nov 2008 05:14:19 +0000</pubDate>
		<guid isPermaLink="false">http://blog.microlite20.net/?p=3783#comment-796</guid>
		<description>I laughed.

Thanks. :)

&lt;abbr&gt;&lt;em&gt;Alex Schröders last blog post..&lt;a href=&quot;http://www.emacswiki.org/alex/2008-11-25_Labyrinth_Lord_With_Claudia&quot; rel=&quot;nofollow&quot;&gt;Labyrinth Lord With Claudia&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>I laughed.</p>
<p>Thanks. :)</p>
<p><abbr><em>Alex Schröders last blog post..<a href="http://www.emacswiki.org/alex/2008-11-25_Labyrinth_Lord_With_Claudia" rel="nofollow">Labyrinth Lord With Claudia</a></em></abbr></p>
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		<title>By: What if 4E came before 3E? &#124; Rollenspiel-Almanach - Infos News und Rollenspielmaterial</title>
		<link>http://greywulf.net/2008/11/what-if-4e-came-before-3e/comment-page-1/#comment-795</link>
		<dc:creator>What if 4E came before 3E? &#124; Rollenspiel-Almanach - Infos News und Rollenspielmaterial</dc:creator>
		<pubDate>Sat, 22 Nov 2008 14:35:25 +0000</pubDate>
		<guid isPermaLink="false">http://blog.microlite20.net/?p=3783#comment-795</guid>
		<description>[...] Zum Artikel: What if 4E came before 3E? [...]</description>
		<content:encoded><![CDATA[<p>[...] Zum Artikel: What if 4E came before 3E? [...]</p>
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		<title>By: 4e Supplements from an alternate world &#124; Greywulf's Lair</title>
		<link>http://greywulf.net/2008/11/what-if-4e-came-before-3e/comment-page-1/#comment-794</link>
		<dc:creator>4e Supplements from an alternate world &#124; Greywulf's Lair</dc:creator>
		<pubDate>Sat, 22 Nov 2008 10:40:15 +0000</pubDate>
		<guid isPermaLink="false">http://blog.microlite20.net/?p=3783#comment-794</guid>
		<description>[...] wormhole has deposited a file onto my hard drive from the same alternate universe that provided this 3e review. This time it&#8217;s an excerpt of their 4e D&amp;D product list - and perhaps an insight into the [...]</description>
		<content:encoded><![CDATA[<p>[...] wormhole has deposited a file onto my hard drive from the same alternate universe that provided this 3e review. This time it&#8217;s an excerpt of their 4e D&amp;D product list &#8211; and perhaps an insight into the [...]</p>
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