Villain du Jour: Lazarus
(Warning: contains Christian mythology. If this offends you, look away now.)
The priest dangled upside down, 200 feet above the sidewalk. His legs were bound by a rope which hung over a pulley and tied to an iron ring set in the roof of the Corpus Christi building. Beside it knelt a gaunt, well dressed figure.
“Have you seen Heaven, priest?”, the figure asked, his tone conversational as the priest whimpered and pleaded. “I have. I was a good man, father. A good man. I was there, right there at the gates, and let me tell you, everything you think Heaven is, the real thing’s ten thousand times better. And He brought be back, pulled me away just as St Peter signed my name in The Book. Brought me back to life He did, and that’s a one way trip. I can’t die, father. Not then, not now, not ever.”
The priest began to pray, lost in his own terror.
“Can you imagine it? To see Heaven, then know you’re never going to reach it? Enough to drive a person insane, it is………….”
He slowly untied the rope.
“Oh, and when you see your Lord, tell him Lazarus says hello.”
Lazarus, raised from the dead by Jesus and fated never to feel the touch of death again. Give Claire Bennet’s healing ability to the Joker and add in a dash of religious hatred and this is what you get. Lazarus is a psychotic killer with a beef against the God who has cursed him with immortality. He’s obsessed with sending people to the Heaven he’s been denied, but not interested in the folks who’re going to Hell as he figures that they’ll get where they’re going without his help. When nuns, priest and the downright good end their days in bizarre and unexplained ways, there’s a likelihood that Lazarus is behind it all.
Dirty little secret: God still has a reason and purpose for Lazarus. What it is though, I’m not telling.
DAZ Studio, no postwork. Click to enlarge
Notes: Here’s my current favourite villain in the grim’n’gritty Street-level Freedom City campaign. He’s built to PL 10 to stand against the PL 8 heroes. Lazarus has no real superpowers beyond near-instant regeneration, several lifetime’s worth of experience, a psychotic attitude and indecent levels of Wealth. But then, that’s probably enough to keep the players busy for a while yet :D
Lazarus travels light; he’s equipped with just a walking cane and a cellphone, and rents or buys what he needs as he travels, rarely staying long enough in a single place to set down roots. He has no Minions, but a vast network of Contacts through his long-term web of business ventures, including several Senators and Judges. With Wealth 28 he has access to yachts, private helicopters and apartments as required without feeling the financial pinch. Nice, but in a bad, bad way.
Lazarus, PL 10, 150pp
STR 12, DEX 13, CON 18, INT 22, WIS 18, CHA 20
Tough +4, Fort +12, Ref +8, Will +12
Attack +8, Defense +8, Init +1
Bluff +9, Disguise +7, Drive +3, Gather Info +9, KS:Behavioural Sciences +8, KS:Business +10, KS:Civics +8, KS:History +14, KS:Theology +14, Languages (English, Aramaic, several others)
Benefit 5 (Wealth 28), Connected, Contacts, Eidetic Memory, Fearless, Leadership, Master Plan, Taunt, Well-Informed
Immunity 10 (Aging, Life Support)
Regeneration 33 (Resurrection 7 (10 rounds), Recovery:all (1 round without rest), Limited 1:Not vs. Holy Relics)
Cellphone, Walking Cane (+8 DC 18)