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	<title>Comments on: No Character is an Island</title>
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	<link>http://greywulf.net/2008/09/no-character-is-an-island/</link>
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		<title>By: Devin</title>
		<link>http://greywulf.net/2008/09/no-character-is-an-island/comment-page-1/#comment-272</link>
		<dc:creator>Devin</dc:creator>
		<pubDate>Tue, 02 Sep 2008 23:42:08 +0000</pubDate>
		<guid isPermaLink="false">http://blog.microlite20.net/?p=2946#comment-272</guid>
		<description>A very simple addition, and a brilliant idea.  I&#039;ve got PCs in my games who have group affiliations, but I think it&#039;s easy for them (and me) to forget them while playing.  Hopefully this will amend that problem.

Devins last blog post..&lt;a href=&quot;http://headofvecna.blogspot.com/2008/06/if-rpgs-were-cookbooks.html&quot; rel=&quot;nofollow&quot;&gt;If RPGs Were Cookbooks&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>A very simple addition, and a brilliant idea.  I&#8217;ve got PCs in my games who have group affiliations, but I think it&#8217;s easy for them (and me) to forget them while playing.  Hopefully this will amend that problem.</p>
<p>Devins last blog post..<a href="http://headofvecna.blogspot.com/2008/06/if-rpgs-were-cookbooks.html" rel="nofollow">If RPGs Were Cookbooks</a></p>
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		<title>By: Greywulf</title>
		<link>http://greywulf.net/2008/09/no-character-is-an-island/comment-page-1/#comment-271</link>
		<dc:creator>Greywulf</dc:creator>
		<pubDate>Tue, 02 Sep 2008 23:20:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.microlite20.net/?p=2946#comment-271</guid>
		<description>@Micah Absolutely. A good association goes a long, long way toward player buy-in.

Well said!</description>
		<content:encoded><![CDATA[<p>@Micah Absolutely. A good association goes a long, long way toward player buy-in.</p>
<p>Well said!</p>
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		<title>By: Micah</title>
		<link>http://greywulf.net/2008/09/no-character-is-an-island/comment-page-1/#comment-270</link>
		<dc:creator>Micah</dc:creator>
		<pubDate>Tue, 02 Sep 2008 02:19:32 +0000</pubDate>
		<guid isPermaLink="false">http://blog.microlite20.net/?p=2946#comment-270</guid>
		<description>It&#039;s fascinating how much players will end up caring about made-up associations.  I&#039;ve found that nothing motivates them like it.  Treasure, fame, and fortune all pale in comparison to a fellow guild-member in distress, or a previous mentor who has gone missing.  Plus, party members are often very sympathetic.  So, if the adventure has gone off track, or people are getting bored, have a message show up that a brother or friend has been kidnapped, and it&#039;s guaranteed that adventure will follow!

Micahs last blog post..&lt;a href=&quot;http://www.obsidianportal.com/campaign/kensing/adventure-log/the-awakening&quot; rel=&quot;nofollow&quot;&gt;The Awakening&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>It&#8217;s fascinating how much players will end up caring about made-up associations.  I&#8217;ve found that nothing motivates them like it.  Treasure, fame, and fortune all pale in comparison to a fellow guild-member in distress, or a previous mentor who has gone missing.  Plus, party members are often very sympathetic.  So, if the adventure has gone off track, or people are getting bored, have a message show up that a brother or friend has been kidnapped, and it&#8217;s guaranteed that adventure will follow!</p>
<p>Micahs last blog post..<a href="http://www.obsidianportal.com/campaign/kensing/adventure-log/the-awakening" rel="nofollow">The Awakening</a></p>
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		<title>By: Patriarch917</title>
		<link>http://greywulf.net/2008/09/no-character-is-an-island/comment-page-1/#comment-269</link>
		<dc:creator>Patriarch917</dc:creator>
		<pubDate>Tue, 02 Sep 2008 01:18:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.microlite20.net/?p=2946#comment-269</guid>
		<description>I love the idea, especially giving a skill focus in connection with it.  I think I&#039;ll implement this in my 4e campaign.

Patriarch917s last blog post..&lt;a href=&quot;http://lolforinitiative.blogspot.com/2008/08/inspiration-wardens.html&quot; rel=&quot;nofollow&quot;&gt;Inspiration: Wardens&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>I love the idea, especially giving a skill focus in connection with it.  I think I&#8217;ll implement this in my 4e campaign.</p>
<p>Patriarch917s last blog post..<a href="http://lolforinitiative.blogspot.com/2008/08/inspiration-wardens.html" rel="nofollow">Inspiration: Wardens</a></p>
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