Here’s 4e D&D’s Races converted to M&M Templates. I’m sure you can see where this is going, can’t you……….

Templates in M&M are just what you’d expect; pay the points cost and you get the goodies. To offset these costs (and encourage players to take them!), I recommend giving each non-Human Race a Drawback (Very Common, Minor) of some kind. This gives the player 3 Power Points back to spend on other fun things. Adapt to suit your campaign concept – maybe Tielflings are feared and distrusted, or Eladrins hunted down because of their wicked Fey Stepping ways.

All of the costs work out pretty neatly with Tieflings and Elves coming out the most expensive at 14 points. In the Tiefling’s case that’s mainly thanks to it’s Immunity to Fire which is worth every penny; for Elves it’s their hinky bonus to Notice for everyone on a 25′ radius. That makes so little sense (how does it work again?) that I’d be tempted to ditch in favour of something else. A bonus to Climb and Animal Affinity, maybe.

Enjoy.

Dragonborn 12PP
Enhanced Abilities (4): +2 STR, +2 CHA
Enhanced Traits (1): +2 Intimidate, +2 KS:History
Dragonborn Fury (1): +1 Attack Bonus (Limited 1: after a Staggered result)
Dragon Breath (6): Blast 3 (30′, DC 18, Area:Burst 15′, Limited 1: per Encounter)

Dwarf 10PP
Enhanced Abilities (4): +2 CON, +2 WIS
Enhanced Traits (2): +2 KS:Dungeoneering, +2 Survival, Ultimate Effort: Resist Knockback
Dwarven Weapon Proficiency (2): +2 Attack Bonus (Limited 1: Throwing Hammer & Warhammer)
Super Strength 1 (2)

Eladrin 13PP
Enhanced Abilities (4): +2 DEX, +2 INT
Enhanced Traits (5): +2 KS:Arcane Lore, +2 KS:History, +1 Will, +5 Will (Limited 2:vs Charms), +4 (Any one skill)
Eldarin Weapon Proficiency (2): +3 Attack Bonus (Limited 2: Longswords)
Fey Step (1): Teleport 1 (25′,Limited 1:per Encounter)
Super Senses 1 (1): Low Light Vision

Elf 14PP
Enhanced Abilities (4): +2 DEX, +2 WIS
Enhanced Traits (4): +2 Survival, +2 Notice, Second Chance 1 (Reroll attack once per Encounter), +2 Attack Bonus (Limited 1: Longbows and Shortbows)
Enhanced Trait (3): +1 Notice (Affects Others only, Area:Burst, increased to 25′, Limited 1:non-Elves)
Super Movement 1 (2): Sure Footed 1
Super Senses 1 (1): Low Light Vision

Half Elf 12PP
Enhanced Abilities (4): +2 CON, +2 CHA
Enhanced Traits (1): +2 Diplomacy, +2 Sense Motive
Enhanced Trait (4): +1 Diplomacy (Affects Others only, Area:Burst, increased to 50′)
Dilettante (2): Benefit 2 (Able to select a Power from another Class)
Super Senses 1 (1): Low Light Vision

Halfling 13PP
Enhanced Abilities (4): +2 DEX, +2 CHA
Enhanced Traits (5): +2 Acrobatics, +2 Sleight of Hand, Fearless, Second Chance 1 (Enemy rerolls attack once per Encounter), Defensive Roll 2
Small size (4): Shrinking 4 (Normal strength, Permanent)

Human 0PP
You’re on your own with this one :D !

Tiefling 14PP
Enhanced Abilities (4): +2 INT, +2 CHA
Enhanced Traits (1): +2 Bluff, +2 Stealth
Enhanced Traits (1): +1 Attack Bonus (against opponents who have had a Staggered result)
Enhanced Traits (2):  +1 Attack Bonus, add CHA bonus to DC (Limited 1: per Encounter)
Immunity, Fire (5)
Super Senses 1 (1): Low Light Vision