Character du Jour: Kara Angam

“So why are you here, Kara?”, the stocky gnome asked as he threw more logs onto the campfire, sending faerie sparks into the cool night air. “What started you on a life of adventure?”

The young girl glanced down, her eyes shaded by long dark lashes.

“Murder,” she whispered. “My parents were killed by a rival assassin clan. I ran. Guess I haven’t stopped running since.”

She smiled. “Now, who wants tea?”

Kara is a mage-assassin from a long line of honourable killers; killing political opponents is something that she believes is right and proper and just one part of the Great Game. She’s also clever enough to know that as the last of her clan she’s going to be very high on several deadly lists. Her only choice is to keep moving or accept her fate.

Kara is no sneak; she’s trained to insinuate herself into a staff position before closing for the kill. Politics is a game of honour fought in the open, allbeit a deadly game that wears a disguise.

Dirty Little Secret: Unknown to the rest of the world (she hopes), she has a young sister who her parents tried to keep out of the Great Game. Kara isn’t running to save her own life, but to get distance between the rival clans and the one remaining person she loves.

Notes: Some people over in the comments on Critical Hits think 4e multi-classing is (and I quote) “gimped”, “broken” and “lacking”. Seriously folks. It’s not.

Her last name is an anagram of Manga. She’s a big-eyed magical ninja assassin. These two facts may possibly be linked.

Kara Angam Lawful Good Female Human Wizard / Rogue -1
Str 10, Con 11, Dex 15, Int 16, Wis 12, Cha 14

HP 21, bloodied 10, surges 5 x 6/day
AC 13 (clothes), Fort 11, Ref 14, Will 15, Squares 6

Daggers (x2): +3 vs AC, 1d4 range 5/10, usable off-hand, Thrown: +5 vs AC, 1d4+2
Ghost Sound/at-will, Light/at-will, Mage Hand/at-will, Prestidigitation/at-will
Cloud of Daggers/at-will +3 vs reflex, Magic Missile/at-will +3 vs reflex, Thunderwave/at-will +3 vs fortitude
Burning Hands/enc +3 vs reflex, Sneak Attack/enc
Acid Arrow/day +3 vs reflex or Flaming Sphere/day +3 vs reflex

Cantrips, Use Wand
Rituals: Silence, Arcane Mark, Wizard’s Curtain

Skill Training (Bluff), Multiclass Rogue
Arcana +8, Bluff +7, Diplomacy +7, Dungeoneering +6, History +8, Insight +6, Thievery +7

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