The Temple of Days Ending
Every adventuring party needs a safe haven; a place that they feel is somewhere they can rest and recover from the rigours of their chosen way of life. Just as Tolkien gave us Rivendell, it’s worth creating some place where the players feel that they’re completely safe from Evil; where strong stone walls or powerful magic (or both) protect it’s occupants from harm.
This is the place they can go to for healing, training, advice and much needed arcane aid. It is, quite literally, a Point of Light for the players and a reminder of why they’re fighting Evil in the first place.
Then watch their faces a few levels down the line when it’s overrun by demonic hordes.
DAZ Studio, no postwork. Click to embiggenify.
| Print article | This entry was posted by greywulf on August 20, 2008 at 11:14 pm, and is filed under RPG, Renders. Follow any responses to this post through RSS 2.0. You can leave a response or trackback from your own site. |

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about 2 years ago
You’d overrun paradise with demonic hordes? Why?
Kobolds are much more fun and really screw with a player ;)
Tomcat1066s last blog post..Tomcat Jr.’s First Adventure
about 2 years ago
Heh. How about demonic kobolds? :D
about 2 years ago
DUDE! That would be so cool!!! :D
Tomcat1066s last blog post..Tomcat Jr.’s First Adventure