Dragon Warriors Week Day Five
Hob’s Dell. I mean, the name says it all. When was the last time you set an adventure in a Dell?
Remember when maps came in just two colours – black and white – and weren’t marked in squares? Remember when players could go anywhere (at their own peril!) rather than follow Corridor 1 to Room A then onto Corridor 2 to Room B? Yep, so do I – and Dragon Warriors has maps by the bucket-load that do just that. Each adventure is fully mapped out, and across the six Books there’s enough maps to driven even the most hardened cartography addict (Alex, I’m looking at you) into a lustful frenzy.
It culminates with Book Six which covers the Lands of Legend, a complete (-ish) game-world that’s roughly modeled after Medeival Europe. There’s Albion nudging the coastline alongside Chaubrette. We’ve Algandy and Kurland, the Caliphate of Zhenir and the Nomad Khanates. Pure, wonderful Old School names that perfectly evoke all those maps you scrawled in the back of your exercise books with a biro during those boring Geography lessons. Admit it. There’s no shame.
Whether it’s one of Dragon Warriors‘ scenario maps, or one of the wonderful hand-drawn maps of Legend, they’re all places you ache to visit. The stark black-and-white pulls you in a way that today’s full-colour computerized sanitized maps just….. don’t. Pouring over these kittens feels like you’re the first (ok, second) person to see them, and they call out to the adventurer in us all.
And that, let’s face it, is what role-playing is all about.
Dragon Warriors is a classic role-playing game released in 1985 as 6 trade paperback books. It is now available for free download. Happy Dragon Warriors Week!