Comments on GoingAllNostalgicForLevelNames: I have not yet tried that because it seemed to me that I would have to scale down treasures appropriately, or make magic items not for sale, etc. In . . .

I’d love to use those. But it just won’t work in a world where heroes rise from puberty to epic levels in but a few weeks in-game time…

AlexSchroeder 2007-10-04 17:19 UTC


All the more reason to slow down level advancement! We averaged about 300xp per session to each player, so that’s 10 sessions to get from 2nd to 3rd level. We find it a much more rewarding progression.

Darn, I’m such a hard DM.

GreyWulf 2007-10-05 15:04 UTC


I have not yet tried that because it seemed to me that I would have to scale down treasures appropriately, or make magic items not for sale, etc. In other words: A can of worms. Did you fudge with all these parameters?

AlexSchroeder 2007-10-06 00:38 UTC

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